Hearts of Iron IV

Hearts of Iron IV

Kaiserredux Enhanced AI
83 Comments
TechnicoF1 Oct 23 @ 5:07am 
so does this make the AI less dumb
omarux282  [author] Oct 21 @ 3:22pm 
@Onionthief There should be more medium tanks when the war starts as of the latest update. As for the inf, you will inevitably see some older templates at the start, but I guarantee they get upgraded to better ones as the war goes. That being said if you can blitz everyone in 1940 (which is not super hard as germany) you won't have to deal with those. My advice if you think the game is too easy as germany is to hold the line and allow russia to buildup a bit, then invade them in 1941-42. That should be more challenging.
omarux282  [author] Oct 21 @ 3:04pm 
@Von Astra I didn't touch that part of the AI. That's a base kx issue.
Onionthief Oct 21 @ 10:12am 
literally half the ai divs were "1937 Infantry A" and they just spammed interwar Light tanks + i can send screenshots
Von Astra Oct 21 @ 9:15am 
I see that ALL IA don't take advisor. That for all the major nation don't know why
omarux282  [author] Oct 16 @ 4:24pm 
UPDATED. Sorry for the repeated updates (they won't break your saves). We're getting closer to a more stable and polished version of the mod.
omarux282  [author] Oct 11 @ 8:50am 
UPDATED. I reduced the civ-greeding, hopefully the weltkrieg should be a little more difficult to rush now.
omarux282  [author] Oct 7 @ 11:45pm 
@Onionthief This is not a hardcore mod and there are no AI buffs. You will win if you know what you are doing. If you want a tougher game as Germany, try setting the game rules so that you're allies betray you and you're fighting all of Europe. Else, play Afghanistan.

As for the 9 width inf with no support thing, that's just false.
Onionthief Oct 5 @ 2:39pm 
dookie mod rolled entente international and russia at same time as germany bc all they did was spam light tanks and 9 width inf without any support companies
omarux282  [author] Sep 28 @ 9:45am 
The Kaiserreich version is now available. Link in the description.
omarux282  [author] Sep 28 @ 4:05am 
@Ari-zona You should do the fix on the original KR tech mod, not the patch. Read the Compatibility section.
Ari-zona Sep 25 @ 8:21pm 
if i do the same as with AN56, will it work with this mod as well?
https://steamcommunity.com/sharedfiles/filedetails/?id=3555444820&tscn=1756070553
omarux282  [author] Sep 25 @ 7:13pm 
@Solero The No Step Back and By Blood Alone DLCs.
Saftschluerfer Sep 24 @ 7:11pm 
thx for telling the AN56 fix
Solero Sep 24 @ 4:34pm 
whats NSB and BBA?
omarux282  [author] Sep 24 @ 11:06am 
@theanswerisme Sorry no, I won't be buffing/debuffing any country. If Germany wants to defeat Russia it needs to do so quickly else it will get clapped. This is what happened historically lol.
omarux282  [author] Sep 24 @ 11:02am 
@42 Do you mean that it sets the naval region access levels to "Blocked"? I have seen AI Britain set them to "Avoid" before, but not "Blocked". Either way, this is a navy issue and this mod does not modify the naval game. You'll have to take this to the KX devs.
42 Sep 24 @ 10:13am 
One problem with AI is that if it were an island nation, it would impose a blockade on all surrounding seas, even if it had control over the sea. This would prevent the capital from receiving any resources. This issue was observed by human_ai and the tag is the Santa Claus egg line.
theanswerisme Sep 24 @ 10:07am 
I just think Russia is too strong, maybe just give them a industrial debuff
omarux282  [author] Sep 24 @ 8:14am 
@❤NepNep❤ I have seen AI Germany win sometimes though. Usually it's because Russia is fighting Transamur or Mongolia at the same time, or because Finland and the Caucasus countries joined the RP. It boils down to how many fronts Russia has to cover.
omarux282  [author] Sep 24 @ 8:11am 
@❤NepNep❤ If Ukraine or Belarus leave the RP in the run up to the war, AI Germany stands no chance against Russia. Russia is the strongest nation in this mod, second only to no-cw USA. Also, AI Germany almost never wins the air war against the 3I. It’s a simple consequence of having to face multiple industrialized countries at once.
❤NepNep❤ Sep 23 @ 9:45pm 
Is it just me or does the Russian AI curb stomp Germany every game?
omarux282  [author] Sep 23 @ 8:26pm 
@通常3倍のスピード I am afraid not. I would like to keep the mod files as close to base KX as possible. So I'm not planning on adding game rules, sorry.

But a simple thing you can do is open the console, type 'tag RUS', type 'research_on_icon_click', go to doctrines, and click on Mass Assault (I know you want mass mob Russia lmao).
通常3倍のスピード Sep 23 @ 7:51pm 
is it possible for a game rule option to be added so you can choose the fighting style of each major?
omarux282  [author] Sep 23 @ 1:06pm 
Patched the mod. There were some issues with the AI waiting a long time before making tank designs and producing outdated designs. These should be fixed now.
печка Sep 22 @ 12:58pm 
крутой
infinitememegod Sep 21 @ 7:17pm 
good enough. :D
btched by the builder Sep 21 @ 2:13pm 
Here before KX team absorbs this into main mod. :dopecat:
Average Ligurian Sep 21 @ 6:56am 
Something the KRedux devs should plan to integrate or develop themselves, the AI in that mod is demented
Jimmy Sep 21 @ 6:49am 
Thank you pimp, this mod is beautiful and true
omarux282  [author] Sep 21 @ 6:38am 
Depends what you mean. In all of my AI-only test runs, the western front develops into a protracted positional war. The reason is simple: the borders are ultra fortified. The Frontline AI micro tells the AI to refrain from suicidal offensives, so there will be some staring at each other going on.

What this mod fixes is the Commune and Germany being ultra focused on their border to the point of ignoring other fronts (like the Entente invading France, or Russia invading Germany).
infinitememegod Sep 21 @ 6:20am 
Please tell me this fixes the french and german AI staring at each other at the border for 2 years straight
omarux282  [author] Sep 20 @ 4:03pm 
Patched the mod. There was a bug where the AI wouldn't upgrade its armor divisions properly. I also slightly increased the amount of inf the AI will make since I think it was too low.
omarux282  [author] Sep 20 @ 4:01pm 
I appreciate it yall
bingusfan Sep 20 @ 3:27pm 
i needed this, thank you twin 🙏
Chrom Sep 20 @ 11:37am 
Glorious! Thank you
omarux282  [author] Sep 20 @ 10:11am 
@Пыньтомас No, I will make a KR version soon.
Пыньтомас Sep 20 @ 10:07am 
Does this mod compatible to original kr?
omarux282  [author] Sep 20 @ 9:58am 
@Dasas Anyone really. I personally use spot optimization. FPS map is also good.
omarux282  [author] Sep 20 @ 9:54am 
@Archmagos Does the game crash in the loading screen or in-game?
omarux282  [author] Sep 20 @ 9:53am 
@Yopey7051 Hope you'll like it.
Dasas Sep 20 @ 9:52am 
What fps mod are you talking about?
Yopey7051 Sep 20 @ 9:45am 
Been waiting for something like this, big fan of both KRedux and Better Mechanics.
Archmagos Sep 20 @ 9:26am 
For some reason, mixing it with Musterkolonie causes a crash, but not with Muserkolonie alone or AB56 alone. Just when both Musterkolonie AND AB56 are enabled.
omarux282  [author] Sep 20 @ 7:17am 
@Ari-zona Yes, if you do the trick the AI will use AN56 technology.
omarux282  [author] Sep 20 @ 5:49am 
Patched the mod. Head over to change notes for info.
Ari-zona Sep 20 @ 12:07am 
The AI will still research the tech it did before though not what you put in right?
Ari-zona Sep 19 @ 11:55pm 
@omarux282 GOAT ♥♥♥♥ thanks bro
omarux282  [author] Sep 19 @ 4:58pm 
@Ari-zona Read the Compatibility section I found a fix for AN56.
Darksam Sep 19 @ 4:29pm 
Thx :)