Hearts of Iron IV

Hearts of Iron IV

Kaiserredux Enhanced AI
74 Comments
omarux282  [author] Sep 28 @ 9:45am 
The Kaiserreich version is now available. Link in the description.
omarux282  [author] Sep 28 @ 4:05am 
@Ari-zona You should do the fix on the original KR tech mod, not the patch. Read the Compatibility section.
Ari-zona Sep 25 @ 8:21pm 
if i do the same as with AN56, will it work with this mod as well?
https://steamcommunity.com/sharedfiles/filedetails/?id=3555444820&tscn=1756070553
omarux282  [author] Sep 25 @ 7:13pm 
@Solero The No Step Back and By Blood Alone DLCs.
Saftschluerfer Sep 24 @ 7:11pm 
thx for telling the AN56 fix
Solero Sep 24 @ 4:34pm 
whats NSB and BBA?
omarux282  [author] Sep 24 @ 11:06am 
@theanswerisme Sorry no, I won't be buffing/debuffing any country. If Germany wants to defeat Russia it needs to do so quickly else it will get clapped. This is what happened historically lol.
omarux282  [author] Sep 24 @ 11:02am 
@42 Do you mean that it sets the naval region access levels to "Blocked"? I have seen AI Britain set them to "Avoid" before, but not "Blocked". Either way, this is a navy issue and this mod does not modify the naval game. You'll have to take this to the KX devs.
42 Sep 24 @ 10:13am 
One problem with AI is that if it were an island nation, it would impose a blockade on all surrounding seas, even if it had control over the sea. This would prevent the capital from receiving any resources. This issue was observed by human_ai and the tag is the Santa Claus egg line.
theanswerisme Sep 24 @ 10:07am 
I just think Russia is too strong, maybe just give them a industrial debuff
omarux282  [author] Sep 24 @ 8:14am 
@❤NepNep❤ I have seen AI Germany win sometimes though. Usually it's because Russia is fighting Transamur or Mongolia at the same time, or because Finland and the Caucasus countries joined the RP. It boils down to how many fronts Russia has to cover.
omarux282  [author] Sep 24 @ 8:11am 
@❤NepNep❤ If Ukraine or Belarus leave the RP in the run up to the war, AI Germany stands no chance against Russia. Russia is the strongest nation in this mod, second only to no-cw USA. Also, AI Germany almost never wins the air war against the 3I. It’s a simple consequence of having to face multiple industrialized countries at once.
❤NepNep❤ Sep 23 @ 9:45pm 
Is it just me or does the Russian AI curb stomp Germany every game?
omarux282  [author] Sep 23 @ 8:26pm 
@通常3倍のスピード I am afraid not. I would like to keep the mod files as close to base KX as possible. So I'm not planning on adding game rules, sorry.

But a simple thing you can do is open the console, type 'tag RUS', type 'research_on_icon_click', go to doctrines, and click on Mass Assault (I know you want mass mob Russia lmao).
通常3倍のスピード Sep 23 @ 7:51pm 
is it possible for a game rule option to be added so you can choose the fighting style of each major?
omarux282  [author] Sep 23 @ 1:06pm 
Patched the mod. There were some issues with the AI waiting a long time before making tank designs and producing outdated designs. These should be fixed now.
печка Sep 22 @ 12:58pm 
крутой
infinitememegod Sep 21 @ 7:17pm 
good enough. :D
Penguito is a NEET Sep 21 @ 2:13pm 
Here before KX team absorbs this into main mod. :dopecat:
Average Ligurian Sep 21 @ 6:56am 
Something the KRedux devs should plan to integrate or develop themselves, the AI in that mod is demented
Jimmy Sep 21 @ 6:49am 
Thank you pimp, this mod is beautiful and true
omarux282  [author] Sep 21 @ 6:38am 
Depends what you mean. In all of my AI-only test runs, the western front develops into a protracted positional war. The reason is simple: the borders are ultra fortified. The Frontline AI micro tells the AI to refrain from suicidal offensives, so there will be some staring at each other going on.

What this mod fixes is the Commune and Germany being ultra focused on their border to the point of ignoring other fronts (like the Entente invading France, or Russia invading Germany).
infinitememegod Sep 21 @ 6:20am 
Please tell me this fixes the french and german AI staring at each other at the border for 2 years straight
omarux282  [author] Sep 20 @ 4:03pm 
Patched the mod. There was a bug where the AI wouldn't upgrade its armor divisions properly. I also slightly increased the amount of inf the AI will make since I think it was too low.
omarux282  [author] Sep 20 @ 4:01pm 
I appreciate it yall
bingusfan Sep 20 @ 3:27pm 
i needed this, thank you twin 🙏
Chrom Sep 20 @ 11:37am 
Glorious! Thank you
omarux282  [author] Sep 20 @ 10:11am 
@Пыньтомас No, I will make a KR version soon.
Пыньтомас Sep 20 @ 10:07am 
Does this mod compatible to original kr?
omarux282  [author] Sep 20 @ 9:58am 
@Dasas Anyone really. I personally use spot optimization. FPS map is also good.
omarux282  [author] Sep 20 @ 9:54am 
@Archmagos Does the game crash in the loading screen or in-game?
omarux282  [author] Sep 20 @ 9:53am 
@Yopey7051 Hope you'll like it.
Dasas Sep 20 @ 9:52am 
What fps mod are you talking about?
Yopey7051 Sep 20 @ 9:45am 
Been waiting for something like this, big fan of both KRedux and Better Mechanics.
Archmagos Sep 20 @ 9:26am 
For some reason, mixing it with Musterkolonie causes a crash, but not with Muserkolonie alone or AB56 alone. Just when both Musterkolonie AND AB56 are enabled.
omarux282  [author] Sep 20 @ 7:17am 
@Ari-zona Yes, if you do the trick the AI will use AN56 technology.
omarux282  [author] Sep 20 @ 5:49am 
Patched the mod. Head over to change notes for info.
Ari-zona Sep 20 @ 12:07am 
The AI will still research the tech it did before though not what you put in right?
Ari-zona Sep 19 @ 11:55pm 
@omarux282 GOAT shit thanks bro
omarux282  [author] Sep 19 @ 4:58pm 
@Ari-zona Read the Compatibility section I found a fix for AN56.
Darksam Sep 19 @ 4:29pm 
Thx :)
Ari-zona Sep 19 @ 4:15pm 
oh no I meant AN56 for KX lol
omarux282  [author] Sep 19 @ 7:17am 
@Darksam To answer your first question, only parts of BM: Frontline AI are included in this mod. No other BM mod.
omarux282  [author] Sep 19 @ 7:16am 
@Darksam Don't play this with BM: AI divisions or BM: Air/Land/Sea Designs, since this mod already implements similar things. In general, any mod that does anything similar to what is listed in the Features section above is not compatible and will lead to undefined behavior.
Darksam Sep 19 @ 4:18am 
Btw, you mentionned that BM Frontline AI is included in your mod. Is there any other BM mods that are so, and then we should disable when playing with your mod?
Darksam Sep 19 @ 4:16am 
You’re a goat, thanks :)
omarux282  [author] Sep 19 @ 3:13am 
@Darksam Very soon.
Darksam Sep 19 @ 2:39am 
Man your mod is so cool. Please tell me you're looking for a kaiserreich version before the vanilla one ;-;
It makes me cry when a super mod only works for KX but not KR
Thank :)
omarux282  [author] Sep 18 @ 11:26pm 
@Ari-zona This mod is specifically for Kaiserredux. In the future, I might make a mod for vanilla and R56 that has all the division templates and designs.
Ari-zona Sep 18 @ 6:47pm 
its not compatible with R56?