Team Fortress 2

Team Fortress 2

Hellsgate
27 Comments
that one troll engineer Nov 26 @ 9:33pm 
ok it's only red resupply cabinet that's broken
that one troll engineer Nov 26 @ 9:32pm 
and now it's spawning me in the center of the map, what kind of bugfest is this??!?!?!
that one troll engineer Nov 26 @ 9:26pm 
i'm starting to get hte feeling that no one bothers flying around their map with noclip and r_drawclipbrushes set to 2 to check for these very easy to find issues
that one troll engineer Nov 26 @ 9:26pm 
also seperate out of bounds spot closer to the spawns
that one troll engineer Nov 26 @ 9:18pm 
the resupply cabinet doesn't ♥♥♥♥♥♥♥ work
Toxicstorm Nov 11 @ 10:27pm 
Peak vibes.
Laripher134 Nov 10 @ 3:48pm 
Killer idea.
Seacat08  [author] Oct 19 @ 9:22am 
Well if the ending is depressing then my work payed off! : D
Fox Oct 18 @ 2:35pm 
That thing in sky isn't hell gate opener. That is frame killer.

Also map's ending is quite depressing, ngl.
C o l d Sep 21 @ 5:54am 
cool looking map, but confusing as hell to play on
NoodleSpark Sep 14 @ 12:40pm 
embargo syndrome
Serge Ivanov Sep 14 @ 12:29pm 
LOoks nice, but the map looks super CQC, not sure how much soldiers/demos would be able to jump around.
Heartless Sep 14 @ 12:04pm 
I think a few less prop's and maybe make the moss more muted might help a bit with the clutter.
Heartless Sep 14 @ 12:01pm 
Not gonna lie the art pass on this look's like overwatch and not tf2. Not to say it look's bad but it has way too much going on.
Saebye Sep 10 @ 4:22pm 
Outside of a few areas needing a clipping pass (mainly just staircases and a few minor issues such as z-fighting, I really dig what this map tries to do. With just a little extra polish with the soundscape and clipping, I personally think the map would be a really good contender to be put into the game.

(Also, I love the Majora's Mask vibes the whole town gives off.)
Seacat08  [author] Sep 10 @ 11:25am 
That may or may not have been part of the inspiration alongside games like Super Paper Mario lol. I wanted to make something more out there and goofy looking while still retaining a gloomy atmosphere!
Homnicidal Doktor Sep 10 @ 10:00am 
The clocktower area and backstory feels like a twist on Majora's mask, which is pretty cool imo.
Seacat08  [author] Sep 9 @ 3:03am 
I still plan to update this in the coming week or two, so that’ll give time for me to improve the effects
DaGrinchi Sep 9 @ 2:07am 
and like jengo says. this could have been a player destruction map instead.
DaGrinchi Sep 9 @ 2:05am 
this map could use a little more work. its laking in ambience and doesnt makes much sense to have a halloween map play during the day. when the final cap is done the spell just...ends.
KingJengo Sep 9 @ 1:26am 
I love the idea of the Mercs needing to stop a world-ending cataclysm as the story for a Halloween map, and it looks really cool here. However, I can't say I like the concept of the gamemode. It sounds like something that could've very easily just been Player Destruction instead. This also doesn't sound any better than normal CTF, especially with the time limit.
Hypo Sep 8 @ 9:16pm 
Looks dope, some of those interiors remind me of some Doom maps
Seacat08  [author] Sep 8 @ 8:12pm 
Nope, new layout and everything! I’ll add you back too btw, totally forgot about that I’m sorry…
ShadowMan44 Sep 8 @ 8:04pm 
This is cool. Is this a reskin of that "Lone Pine Mall" map you made? (That I still want to talk to you about in DMs)
The Rat Man Sep 8 @ 4:38pm 
when the hells is gate
Beach08 Sep 8 @ 4:34pm 
Looks great. Should be fun :steamthumbsup: