Space Engineers

Space Engineers

Vertical (wall) Farm Plot
82 Comments
Koilawakinni Oct 13 @ 10:54am 
yeah itd be great for the dlc
ZEN_2255 Oct 12 @ 5:05am 
They could at least add something similar to this as an optional DLC block. It's a shame that they forget about the nuances.
jarhead Oct 8 @ 8:30am 
not possible to "un-fill" bottles
nukeguard  [author] Oct 7 @ 2:30pm 
I don't think you can 'un-fill' bottles
mr.Dan Oct 7 @ 6:04am 
I meant the reverse process: from bottles to cylinders
nukeguard  [author] Oct 6 @ 5:10pm 
but if you mean the bottles, you could use a conveyor sorter to push them to ships
nukeguard  [author] Oct 6 @ 4:59pm 
the h2/o2 generator fills tanks, you have to put ice in it to generate hydrogen and oxygen
mr.Dan Oct 6 @ 11:04am 
Hello, could you please tell me if it's possible to build a machine that could pump hydrogen and oxygen cylinders into tanks at bases or on ships?
CyberBatty7 Oct 6 @ 8:09am 
Can we please have crops don't die instantly mod?
jarhead Oct 5 @ 11:09pm 
Thanks for the inset version. Now I don't have to waste a block space for a conveyor block along the walls of my bases and ships.
Sardaukai Oct 4 @ 2:48pm 
Fantastic news! APEX.Advanced! is now fully compatible with the Vertical Farm Mod.

All you need to do is subscribe to the dependency mod— APEX.Advanced! handles the entire functional integration automatically!

Note on Item Values
The blocks provided by the Vertical Farm Mod have been adjusted to use the exact vanilla stat values for perfect game consistency.

You can now use all the beautiful vertical block designs while benefiting from the complete APEX.Advanced! stat and resource systems! Enjoy the extra space.
nukeguard  [author] Oct 4 @ 3:43am 
Glad you all like this! :-) Thanks to Keen for the Sept Spotlight too!
Engineered Coffee Oct 3 @ 8:09pm 
Love it! Hope you don't mind but I modified my coffee mod to whitelist coffee into your planters.
Commander Qutatron Oct 3 @ 2:42am 
Great idea!
CAT8 Oct 1 @ 4:35am 
Love mod. Lets me build mega farms. Tho donk know wheee to write but mod that lets me plant from toolbar bypasing farm menu or posibility of blueprints saving what is planted so just place projector and drive tfue with welder
Sardaukai Sep 22 @ 1:14pm 
Hi Nukeguard,

Huge fan of your Vertical (wall) Farm Plot mod!

I'm the developer of APEX.Advanced! , the official successor to Eat.Drink.Sleep.Repeat.Advanced! . I was hoping to ask for permission to integrate your blocks directly into my mod. We've made a lot of changes to the game's systems, and this would help us make your awesome content available to our players without the need for a separate ModAdjuster, which would greatly improve compatibility.

I would, of course, credit you fully in the mod description and add a link to your workshop page.

Thanks for considering!
FrogStrFytr Sep 20 @ 12:28am 
Great addition! Really should make it into the base game!
nukeguard  [author] Sep 19 @ 2:10pm 
No, but the mod link below in comments is a mod that automates planting. I believe it will be an in-game function in the future, but we'll see.
Hitthebutton Sep 19 @ 12:35pm 
@nukeguard Curiousity, were you able to find a way to reach the IMyFarmPlotLogic code to read the vanilla data for crop cycle info and such? Trying to create a farm plot that can automate the crop cycle, but I don't believe the vanilla functionalities on that end are exposed to modders.
jarhead Sep 19 @ 1:39am 
I may have asked this already but could we get this in "inset" version as well? Just this on 1 side with other 5 sides being conveyor ports. This will let us save even more space by building this near wall "a" [facing said wall] then place the current version in opposite side and repeating as many times as needed for our farms. In smaller built ships this will allow us to use this as a combination of a wall and conveyor at the same time while leaving a usable block space in front of it. (like for an lcd or something).
nukeguard  [author] Sep 18 @ 6:46pm 
I saw that, I went and searched for that mod so I could use it too :-)
crimson Sep 18 @ 6:24pm 
@nukeguard I did ask if it was compatible with your mod and they said that it appears to be working, so automated vertical farming is a go. :)

https://steamcommunity.com/sharedfiles/filedetails/?id=3568982238&tscn=1758228060 <- automated planting mod in question.
nukeguard  [author] Sep 18 @ 2:45pm 
That's cool, wonder if it'll work with the vertical plot
melelconquistador Sep 18 @ 4:46am 
Can't wait until someone mods in the bananas for the banana beef
Zhunter247 Sep 18 @ 2:04am 
but you can already build them on the side of a conveyor...
2 conyeors already is 8 veritical plots, not six.
crimson Sep 17 @ 6:54pm 
@nukeguard @CyberBatty7 some mad lads have done the seemingly impossible, there is now a mod for automated planting. "Planting Automation" by Nebual and Arthur

it's slightly jank cause it's more like supervised automation than strictly fully automated, but it works, and that's what's important. (what I mean by supervised automation is that it requires a player to be within 50M of the farm while the automated planting process is happening with the player standing rather than seated, and how it works is that it tricks the planters into thinking that the player is planting something, when in reality it's just a ejector ejecting the seeds onto the planter block.)

more detailed info on the mod page.
Koilawakinni Sep 17 @ 6:15pm 
Should really be base game
Langton Sep 17 @ 2:37pm 
keen is very lucky people do their jobs for them
crimson Sep 17 @ 8:29am 
@VS-lockon I actually discovered that one before I posted the message referring to humanoids's airlock mod, but I wasn't able to try it out until last night so I didn't refer it. (even though I love TheBrokenOne's corridor round blocks, 10 outta 10 their corridor mods is an essential part of my mod list.)
VS-lockon Sep 17 @ 3:26am 
@crimson there also few mod made door like this https://steamcommunity.com/sharedfiles/filedetails/?id=3568974524 no one have ever killed my crops
crimson Sep 16 @ 7:57pm 
@nukeguard I have actually, though 2 things.
1, I kinda forgot that you were the author to that mod.
2, for some reason when the sim speed would get low after like months of playing the game on a friends server (p2p connection), that airlock would give me grief where sometimes I'd struggle to get in/out of the door. so I had to go to less fancy airlock styles that does the job.

love the mod though even with the problems I had, ended up using it for a good couple years.
nukeguard  [author] Sep 16 @ 5:07pm 
crimson Sep 16 @ 6:07am 
@CyberBatty7 as far as I'm aware, automated hydroponics is going to be a long while, and more than likely something to be added by keen themselves, so Humanoid's Double Door Airlock Pack is going to be your best bet to protect the hydroponics from the elements/the vacuum of space.
CyberBatty7 Sep 15 @ 11:47pm 
Can we please have automatic ship and station hydroponics? My friend keeps killing our crops with airlock's.
VS-lockon Sep 15 @ 6:10pm 
nukeguard best moder ever
Days Sep 15 @ 8:10am 
Thanks @nukeguard :)
Jolly Sep 15 @ 6:05am 
v I second this question v
Baron Sep 15 @ 1:09am 
Is it possible to make a mod that plants for us?
jarhead Sep 15 @ 12:43am 
Then for now could we get the tunnel version I suggested? So it has conveyors on outside and you can walk through center (can be based off straight round passage) and have it so you can interact with inside but no matter where you interact the visual is same all around as it is 1 big farm plot. This could be and upgraded "MK-2" so you get 50% more output from each block/harvest. Current vanilla harvest you get 2 plant items per farm plot during harvest (don't remember which plant) but this "tunnel" type would have its light top center (kind of purple colored similar to irl grow lights) and plants on both side of you as you walk through and would give you 3 plants per harvest instead of 2. It would be airtight same as round passage on the 4 sides (that also have conveyors) but 2 open ends let air pass through.
nukeguard  [author] Sep 14 @ 3:00pm 
I intended to have more sides/tiers, but as it is right now, there is only one 'plant_01' dummy that works on the model, they didn't make it to have more than one. I tried.

yes, plants grow 10% faster as there are sprinklers on the block and a 'growing' light on them all the time.
Days Sep 14 @ 2:21pm 
Grow times with this plot seem to be about 10% lower than with the standard Keen plot. Am I imagining things? (client 1.207.021b0)
jarhead Sep 14 @ 1:00pm 
Can we get a couple more blocks added to this mod?
1st is this but as an inset so it has "2" farms facing sides with conveyors on top and bottom.
2nd is same as above but facing in like a tunnel with conveyors on top, bottom, and 2 sides.
Both versions would be airtight on conveyored sides (all side for inset).
GermanGinger Sep 14 @ 8:26am 
Bro straight up one upped the devs before they even had the dlc out XD
nukeguard  [author] Sep 12 @ 12:56pm 
They stand upright, you can harvest with a collector from the side, yes.
nukeguard  [author] Sep 12 @ 12:55pm 
It's consumed resource is Water(gas), so I think they're right, might have to give it a different label in consumed resource
bigbabybull Sep 12 @ 12:54pm 
are the plots at a 45 Deg. angle? i could build a harvester with a vertical collector?
crimson Sep 12 @ 12:50pm 
@nukeguard I've spoken with another mod author who's made some water tanks, they're able to fill but the author hasn't gotten the water plots to pull from the tanks yet.

but yeah, you're correct, water is defined as a gas in SE. so unless you create a new block with it's own custom script to actually convert H2O into O2/H2 the id's for space engineers won't play nice. (that's according to the other mod author... if i understood what was said anyway)
GAMEtatron Sep 12 @ 12:22pm 
Awesome!
This should have come with the DLC.
nukeguard  [author] Sep 12 @ 10:38am 
auto planting isn't available, but I think it is planned for future SE updates
Indiana_Jones Sep 12 @ 8:06am 
Cool