RimWorld

RimWorld

Dusk Wood Biome
60 Comments
OkagrimGaming  [author] Sep 9 @ 1:10pm 
If you enjoy my work and want to support me in continuing my creations, consider buying me a coffee
OkagrimGaming  [author] Sep 7 @ 4:37am 
Thank you :)
Poney-Demoniaque Sep 7 @ 3:38am 
We see the overlord inspiration for the Death Knigh ahah !
great job bro .
OkagrimGaming  [author] Sep 6 @ 7:13pm 
It's safe I think, but adding a biome during the game is not really a suitable thing. It's better to have a new save, at best you can use the map designer mode ^to integrate the biome. I advise you to do a test with a backup of the save, it's better to be sure if you try.
Z.E.R.T. Sep 6 @ 6:43pm 
safe to add in my save ?
OkagrimGaming  [author] Sep 6 @ 9:13am 
:)
Darkstar Sep 6 @ 9:02am 
- Increased the strength of Death Knights, making them now ravenous meat predators.

- Added a variant: the Death Knight Champion, wielding a larger weapon and shield, stronger, bigger, and rarer.


Noice! :bullhead:
OkagrimGaming  [author] Sep 6 @ 8:43am 
Sheep: Why not
OkagrimGaming  [author] Sep 6 @ 8:43am 
Update:

- Increased the strength of Death Knights, making them now ravenous meat predators.

- Added a variant: the Death Knight Champion, wielding a larger weapon and shield, stronger, bigger, and rarer.
OkagrimGaming  [author] Sep 6 @ 7:07am 
Zert: Because, less dependancies, more poeple can use it :)
Darkstar Sep 5 @ 11:34pm 
I also wanted to suggest a mod for you Undead Playthrough collection, but it won't let me comment there: One with Death.
Darkstar Sep 5 @ 11:30pm 
@Sheep - Mashed's Bloodmoon is pretty good for werewolves

@Okagrim - Love the creepy vibes this gives. Works well as a gloomier version of Lightless Empyrean :)

Btw, do the Death Knights need buffing to make them more intimidating? I just saw a hungry Scaradon (from Mythic Ages: Megafauna) take one down like it was a big sheep.
Z.E.R.T. Sep 5 @ 10:48pm 
why you didnt add it with the profane mod since its could me a addon
Sheep Sep 5 @ 10:09pm 
I know this isn't WoW based entirely, but could we maybe get werewolves for the thematics or a form of horror event? Cool mod!
OkagrimGaming  [author] Sep 5 @ 4:06pm 
make some backup of you're save before test like that ^^
OkagrimGaming  [author] Sep 5 @ 4:02pm 
maybe map designer, you can manualy add biome with it
PlayerZeroFour Sep 5 @ 3:46pm 
Do you know if there's a mod to spawn new biomes midgame?
OkagrimGaming  [author] Sep 5 @ 3:35pm 
yep you can but the biome didn't spawn midgame, it's for newgame
PlayerZeroFour Sep 5 @ 3:09pm 
I know it's probably not, but I need to ask; is it possible to add this mid game?
OkagrimGaming  [author] Sep 5 @ 1:26pm 
Thank you very much, my goal was really to have a dark fantasy atmosphere
FeralFerret Sep 5 @ 12:59pm 
I absolutely love this biome. The vibes are immaculate.. really reminds me of the forest area in Bloodborne. I really like how you incorporated items from Dark Ages - really sells the mood of the place. Top notch work!
OkagrimGaming  [author] Sep 3 @ 12:38pm 
@TSense: They are infected and cursed, but they are normal animals; predators remain predators, however.
TSense Sep 3 @ 12:25pm 
The Zombie Animals / Skeletons are permanent hostile or work as normal Animals?
OkagrimGaming  [author] Sep 3 @ 12:21pm 
amadeus123: I may make this specific modification for anomaly
kolcio138 Sep 3 @ 11:59am 
id be cool if these could wander into the player map outside of the dusk wood biome as an incident or while the deadlife weather is happening
amadeus123 Sep 3 @ 8:36am 
could this undead creature generate bioferrite? it's seems like a land Clouded by Deadlife dust permanently
OkagrimGaming  [author] Sep 3 @ 6:49am 
For Faction choose biomes Idk if it work, just try out.
OkagrimGaming  [author] Sep 3 @ 6:48am 
The profaned it's fully compatible
OkagrimGaming  [author] Sep 3 @ 4:07am 
Update
- Removal of the dependency on Anomaly
- Added a substitute weather in case Anomaly's "dusk fog" is absent
- Added corrupted spider to the biome
OkagrimGaming  [author] Sep 3 @ 2:30am 
@Stray: What?
тетеря, блин Sep 3 @ 2:23am 
thanks for the answer!
Stray Sep 3 @ 2:22am 
where is the wolf man
OkagrimGaming  [author] Sep 3 @ 2:13am 
I realy don't know, just try it if you can (on a test save). But this biome is based on Scarland from Odyssey.
тетеря, блин Sep 3 @ 2:11am 
Is it compatible with Biome Transitions / Geological Landforms? Thanks.
Moka Sep 2 @ 11:31pm 
i was just thinking about the overlord death knights when i installed your armors mod, amazing work translating it into rimworld.
OkagrimGaming  [author] Sep 2 @ 5:20pm 
Thank you :)
LifeIsAbxtch Sep 2 @ 4:43pm 
Okagrim I LOVE this biome! KEEP MAKING THESE BIOME MODS YOUR GOOD AT THEM, ITS SO ERIE AND COOL
Xenon Sep 2 @ 4:35pm 
Yeah i saw that, that would be too much for me tho :D
OkagrimGaming  [author] Sep 2 @ 4:34pm 
You can get the overlord gear on my undead legendary armor :)
Xenon Sep 2 @ 4:29pm 
I appriciate the overlord dks
OkagrimGaming  [author] Sep 2 @ 4:17pm 
disable anomaly? You can completely disable anomaly events, so don't use disabling it, it's a bit weird, once again unfortunately, the weather effects are really the most interesting for this kind of biome
Wolfy Sep 2 @ 3:58pm 
Agreed, Anomaly is the most disabled dlc by players, so it'd be a shame to limit this mods usability
KΞNTΛR Sep 2 @ 3:56pm 
Interesting
OkagrimGaming  [author] Sep 2 @ 12:43pm 
@GA-YUKI sorry but it's for the weather ambiant. And Odyssey for the toxic lake
GA-YUKI Sep 2 @ 11:48am 
Is it possible to not use Anomaly as a prerequisite?
Zero Sep 2 @ 11:40am 
ya i get what you mean the dusk wood would be what made them so they need to be together
Mad Marl Sep 2 @ 7:49am 
Maybe a Dusk Wood variant of the MO Schrat? Instead of spawning saplings maybe it could spawn shamblers or skeletons, implying that it's a tree grown from necrotic corpses or something. Or take the bone pills that spawn in MO dungeons and make a variant that rises as a bone golem. Overall a very cool mod that I may have to go back to a medieval playthrough for
OkagrimGaming  [author] Sep 2 @ 7:05am 
Yes, that’s possible. I have plans for a surface layer for the biome, but it would be a separate mod to keep the biome independent and let users choose whether or not to add it.
Zero Sep 2 @ 6:38am 
can you make an undead race of your own pale skin hunger for flesh i like the profane but id just want an undead race not a hole faction