RimWorld

RimWorld

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Dusk Wood Biome
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Mod, 1.6
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7.421 MB
Sep 1 @ 3:05pm
Sep 7 @ 5:03am
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Dusk Wood Biome

In 1 collection by OkagrimGaming
Undead Adventure
11 items
Description
💀Welcome to the Dusk Wood💀

This unsettling biome has been designed to offer a dark and macabre experience.
Populated with zombified animals and forgotten undead, you will find rest here, permanently.
Its magnificent acidic lakes and brambles offer an incredible landscape. But be careful where you step.
The air is fresh, the weather overcast, very overcast, a dark and unsettling fog permanently covers this region. Good news, you won’t get any sunburn here.




Let’s move on to an observation of the wildlife:

- Here you will find corrupted animals: bears, deer, wild boars, and wolves. Since the area is blighted, you will also encounter numerous rats and crows.



- New animals:

Cursed Spider:




- The skeletons littering this region tend to rise again, beware of the powerful Death Knights.



The new rarer Death Knight Champion:






Futur plan:

I plan to add more variants for the undead, probably more species; I need to take the time to think about what will work well. I will also make connections with my Undead Legendary Armory mod, such as the possibility of crafting the Death Knight armor from the remains of the Wild Death Knights.

If you have any ideas for development, please feel free to make your suggestions, it's an exciting project for me.






⚠️Do you like my content? Would you like my help as an artist to bring your projects to life? Feel free to contact me on Discord: Okagrim.⚠️

If you enjoy my work and want to support me in continuing my creations, consider buying me a coffee by clicking on this image :)
[ko-fi.com]




Credits
  • Created by Okagrim
  • Discord: Okagrim
  • Special Thank You to Kiwi for setup the biome dll!
  • Localization and lore adaptation for a fully fantasy‑themed RimWorld experience


Mod Needed
It will be necessary for you to install the excellent mod Dark Ages: Crypts and Tombs créé par l'incroyable Sir Van, whose elements greatly enhance the DuskWood.



Mod Recommanded

Although not mandatory, the Medieval Overhaul mod will add numerous bones on the ground in addition to the ruins from this mod, notably armored skeletons lying on the ground that can now even roam these woods if MO is active. These are alternative versions that only appear when Medieval Overhaul is present.








I also recommend this mod The Profaned. which is the one that motivated me to create this biome, as it allows you to lead the undead into battle, and it will fit particularly well with the Dusk Wood Biome.






I also recommend my mod The undead legendary armory. Soon, I’m going to update this mod and link it to this biome through various mechanics, such as the possibility of dropping broken armor from the Death Knights, which can be used as a component to craft the said armor for our pawns.


Popular Discussions View All (2)
6
Sep 7 @ 6:17am
Bug Report
OkagrimGaming
3
Sep 2 @ 4:02pm
PINNED: Suggestion about the futur of Dusk Wood
OkagrimGaming
59 Comments
OkagrimGaming  [author] Sep 7 @ 4:37am 
Thank you :)
Poney-Demoniaque Sep 7 @ 3:38am 
We see the overlord inspiration for the Death Knigh ahah !
great job bro .
OkagrimGaming  [author] Sep 6 @ 7:13pm 
It's safe I think, but adding a biome during the game is not really a suitable thing. It's better to have a new save, at best you can use the map designer mode ^to integrate the biome. I advise you to do a test with a backup of the save, it's better to be sure if you try.
Z.E.R.T. Sep 6 @ 6:43pm 
safe to add in my save ?
OkagrimGaming  [author] Sep 6 @ 9:13am 
:)
Darkstar Sep 6 @ 9:02am 
- Increased the strength of Death Knights, making them now ravenous meat predators.

- Added a variant: the Death Knight Champion, wielding a larger weapon and shield, stronger, bigger, and rarer.


Noice! :bullhead:
OkagrimGaming  [author] Sep 6 @ 8:43am 
Sheep: Why not
OkagrimGaming  [author] Sep 6 @ 8:43am 
Update:

- Increased the strength of Death Knights, making them now ravenous meat predators.

- Added a variant: the Death Knight Champion, wielding a larger weapon and shield, stronger, bigger, and rarer.
OkagrimGaming  [author] Sep 6 @ 7:07am 
Zert: Because, less dependancies, more poeple can use it :)
Darkstar Sep 5 @ 11:34pm 
I also wanted to suggest a mod for you Undead Playthrough collection, but it won't let me comment there: One with Death.