Stationeers

Stationeers

MoreCables
5 Comments
AlienXtream 5 hours ago 
the cables don't seem to work correctly with zoop mod, placing weird shapes. it kinda looks like the mechanism zoop is using to identify cable shape indices is offset by one?
spacebuilder2020  [author] Aug 26 @ 11:12am 
Aforementioned issues are fixed in 0.7
Also, added the ability to disable both the super heavy and super conductor cable prefabs
(for use-cases were you just want to boost the vanilla voltage without adding new cables)
spacebuilder2020  [author] Aug 26 @ 8:05am 
Another known bug, due to how the cables are copied, it add indestructible cables to the world when creating a new world. You can still remove ones you created yourself, but no the ones that the mod adds.
spacebuilder2020  [author] Aug 25 @ 6:13pm 
ex: `heavyVoltage = 1000000`
spacebuilder2020  [author] Aug 25 @ 6:12pm 
Notice: mod is currently not multiplayer ready yet (at least on beta)
If you must use the mod in multiplayer, modify the config for the base game cables and don't use the super heavy and super conductor cables.