Distance

Distance

Sea
8 Comments
Warriot Nov 23, 2019 @ 5:55am 
Now is an official level, maybe you can remove it ?
5el. Feb 24, 2017 @ 9:22pm 
I was about to type out a long-drawn appreciation, but I realize Omolog below has completely read my mind and expressed it much better than anything I could've even come close to. So yeah, I'll just throw in my completely original 11/10 rating to this track and cop out.
Host Jun 2, 2015 @ 2:21am 
This is one of my favorite levels! I love how the track captures the turbulence and fluidity of rough, open seas . There's a good mix of smooth curves, wavy bumps and hard turns. It feels like you're surfing the track!

Short and sweet , this level was made by someone who has good design sense. Checkpoints and obstacles are well-spaced and well-placed, and it's aesthetically easy to read. It's both fun and challenging and something a little bit different from most of the levels out there. It captures the motion of the ocean .

This and 50 Second Theory are some of the best levels. I can't wait to see what d.grieshofer cooks up next!

Ahoy, mateys!
Camo Yoshi Apr 4, 2015 @ 11:54am 
7.8, too much water. -IGN
Conan, Cimmerian Mar 22, 2015 @ 12:12pm 
Good track, flows nice and looks great
Nermanater Feb 15, 2015 @ 3:11pm 
I personally like being jettisoned off the track all the time with the crazy bumps and the need to readjust/realign onto the track. It keeps it fun for me. Cool level =D
Tesselode Dec 16, 2014 @ 7:48pm 
Unfortunately, I can't do a side-by-side comparison, but it does seem a little smoother than last time. I'm still not a huge fan of the bumps in the track, though. I get that it's the point of the track, so there's not much you can do about it, but I feel like bumpy tracks just don't work well in this game. Part of it is down to personal preference, of course.

I think the track would still have a unique identity to it without the bumpiness. The track curves to the left and right a lot, so it has a sort of wavy motion to it. You don't necessarily have to have vertical bumps in the road.
Tesselode Dec 15, 2014 @ 1:08am 
This level has a really hectic, fast-paced feel to it. This is cool, but part of the reason it feels that way is that there's a lot of bumps and weird stuff happening with the track. This causes the car to lose traction a lot, which breaks the flow of the track. If you can keep the fast-paced feel while making the track a little smoother, that would be awesome.