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No, i said no such things. I said, that if you want to harness the full potential of luciferium, you need to either find a way to lower the pain, or to make a use of it – be it psycasting or trying to calm down the pawn when it goes on a murder spree. Standalone, luciferium is still more than viable, because, as i said, by lowering the incoming damage, it's functionally makes pawn take less pain from the same damage sources, which helps it to survive just as long as a regular pawn (-20% of 140 is 28. 140-28 is 12%. In the end pawn gets downed only 12% faster than a regular). And even when it gets downed, this pawn will have much less injuries and heal much faster. Your only real foe is mutated mechanites, diseases and food poisoning. You can beat last two by taking measures, first one... Well, it happens very rarely.
Everything else you added ranged from acceptable to genius. For example, I love the emotional instability and increased hunger. However, forcing players to rely on other elements, without choice, is not balance. What if you don't want to add bionics? What if you don't use Ghouls or you suck at Psycasts? As you wrote it, Luciferium is useless on its own , in combat which is both unbalanced and disappointing.
Alright, lets start all over. What was the problem? You don't see viability in my interpretation of luciferium. I see. Other people see. What could be done? Go copy my mod and change it for your liking, i'm allowing you.
I've never used Psycasts effectively and I don't understand having Ghouls around. As a general rule, I don't usually weigh combat balance in pertinence to other combat mechanisms, but rather, balance it on its own. At least, that's what I do in my Mods. I try to balance each item I add independently, to give them benefits and drawbacks.
Also, having Bionic Legs and what-not, where Pawns fight to the death, is itself a plus, not a minus. "Rimworld" has a problem where, if a Pawn reaches a certain number of damage points, he automatically dies, no matter how juiced up or "upgraded" he is. Tht is a fault in Ludeon's design, so I play with a Mod that removes that cap. Thus, in my play throughs, for a Pawn to die, you actually have to destroy his vital organs, sever his head, and so on.
Also, if you're asking about logic, luciferium overdrives the whole nervous system so that's the reason behind pain sensitivity.
Who are you?
What I suggest instead is that you focus on other detriments. Increased hunger and emotional instability are great additions for draw backs. Pain sensitivity without also changing the Pain Threshold mean they will drop rapidly, making them worthless fighters.
provided he didnt give me any irl pictures iwth landmarks or recognizable features, its been difficult to pinpoint where he is without any real evidences!
YOU WILL SUFFER IN THE NEXT LIFE, AS YOUR SINS COME TO HAUNT YOU
ambivalent and not an abysmal OP oneshot CE compatible dogshit🙏