Hearts of Iron IV

Hearts of Iron IV

Musterkolonie for Kaiserredux (the Colonial Submod)
71 Comments
🅺🆁🅾🅺 7 hours ago 
@Leonightes , same here
IratePirate  [author] Oct 19 @ 3:31pm 
@KünstlerKumpel - German exile is handled by a file called 'KX_GEX_scripted_effects' which I haven't touched, nor have I touched the relevant scripted trigger file, so it shouldn't be impacted. It may be a base vanilla KX issue
KünstlerKumpel Oct 19 @ 3:22pm 
this could totally not be a problem with your mod but it seemed probable. After getting defeated against the internationale the german government didn`t go into exile. And anyway does this mod change the government in exile in any way?
Endaleyn Oct 14 @ 9:20am 
Well haven't thought about that yet, but I'll give it a try! thx for the hint
IratePirate  [author] Oct 13 @ 2:31pm 
@Endaleyn - perhaps try verifying your game's integrity? I don't have the issue myself
Endaleyn Oct 13 @ 8:13am 
I really like the mod but like leonightes, its quite hard for me to play. Not sure if this is a general Kaiserredux thing for me, but every indame gay at 10:00 it freezes for like a second. And considering the 365 indame gays this gets quite annoying, sadly.
May be my PC of course, but thats the first mod where I have this happen. Vanilla, Kaiserreich etc. all work as usual
IratePirate  [author] Oct 10 @ 1:08am 
@Pfc.Merrill [11thAD] - Pick your flavour of poison. Zanzibar, perhaps.
Pfc.Merrill [11thAD] Oct 9 @ 9:50am 
What countries would you recommend?
IratePirate  [author] Oct 7 @ 3:29am 
@Swogbogs - I am going to add an event and decision to allow the player to turn events off and on if they want.

@Leonightes - I'd be interested in more specifics in the bug reports thread if possible. There's a lot of content in here and it runs well for me, but I have a Ryzen 7 5700X so maybe I just don't feel it as much.
SwogBogs Oct 6 @ 10:12pm 
for the love of god please limit the goddamn text boxes popping up constantly on germany i just counted 14 in 10 seconds
Thank you so much for working on the custom rules! Always looking forward to your updates
Leonightes Oct 4 @ 1:36pm 
great mod, but it stutters really bad. basically unplayable in MP.
IratePirate  [author] Sep 29 @ 5:59am 
@AUTIST((daniel1337 - If Westasien collapses, one of the options for Djibouti is a revived Russian Sagallo
AUTIST((daniel1337 Sep 29 @ 5:08am 
can you form colonies in africa as russia? or a country in africa being able to become a puppet of russia?
IratePirate  [author] Sep 24 @ 1:26am 
@ZoroTheBold - yes, Rabearivelo has a path in the bottom left
ZoroTheBold Sep 24 @ 12:28am 
@IratePirate Is that actually a tree? When looking at the madagascar trees there is only the usual ones.
IratePirate  [author] Sep 24 @ 12:28am 
@ZoroTheBold - You can play as Africans as Madagascar and revive the Merina Kingdom if you win the revolt against Mittelafrika.

@mop - Thanks.

@ThePhantomBayonet - I've added some but need to add more. They're actually quite annoying to do. Djibouti can join the French (or the Russians for that matter) if you let Westasien collapse by having below 0% stability
ZoroTheBold Sep 23 @ 11:37pm 
I once again ask like I do on all of these "Expanding Africa in Kaiserredux" mods. Please give Madasgascar a tree that isn't just "What if it was run by a european!" I would love to be able to play as Madagascar ruled by Madagascar, not a random french politican they found. These mods are all doing great work at expanding these countries I just wanna see more African stuff ruled by Africans not Europeans.
mop Sep 23 @ 9:34pm 
This is great. Patiently awaiting for the Kaiserreich port.
ThePhantomBayonet Sep 23 @ 2:52pm 
I have a question and that is if you are going to add the custom game rule settings for each new nation? Like for example, if you play as Djibouti can you choose to stay with the germans or side with the french.

Also great mod, 5 stars
LoganIsPooPoo Sep 21 @ 12:09pm 
mustard colonie
Aristaeus Sep 20 @ 10:14am 
@IratePirate Sounds good! I am looking forward to the stuff. You always deliver some great content.
IratePirate  [author] Sep 20 @ 8:20am 
@Aristaeus - Once the dust has settled with the new Spanish content I'll try and find some way to integrate the two together in a way that works, particularly with the new vanilla KX content relating to the Riffians which is very cool. Given much of the Spanish African flavour events is now incorporated into vanilla KX, the only real content missing is the Spanish African focus tree and the SFA tag's closer ties to the new content for the rest of the African continent.
Aristaeus Sep 19 @ 6:27pm 
Changelog states that Spanish Africa was temporarily removed. What is the plans for it?
IratePirate  [author] Sep 14 @ 5:17pm 
Updated for the new much-awaited El Momento de la Verdad update for KX.
M1 + W gaming Sep 14 @ 5:47am 
@IratePirate Thank you for responding so quickly and for explaining !
✪ fraxgut Sep 14 @ 12:54am 
What about Göringia?
IratePirate  [author] Sep 13 @ 11:28am 
@M1 + W gaming - Ah the events as I wrote them are currently decided by event chains for Portuguese Africa and Germany, but I need to give BSAC the opportunity to basically override the result when under player control so they can play what they want. Thanks for the feedback.
KywiBC Sep 13 @ 11:02am 
mustard colony :secretweapon_hoi:
M1 + W gaming Sep 13 @ 9:02am 
I quite enjoy the premise you created! However, when playing for the first time as the South Africa Company, I wanted to go for the continued corporate rule.
Then I got the Reichstag investigation, which I failed. Now I'm not entirely sure why did that happen. Is this due to some event options, or the fact I completed the foci to break the agreement with the Lozi?
IratePirate  [author] Sep 11 @ 3:34pm 
Added new content, much of it for Libya and associated tags, and fixed, among other bugs, some trigger bugs for German Ostasien making many new events not pop up.
明国来客 Sep 4 @ 12:26am 
Have you made new path guides for the mod country?Right now I don't know how to finish Congo crises as garanganze
meme.co Sep 3 @ 6:12pm 
Could you make more content for Brazil? I think the content for the Republic is too little.
And the creation of the Reichskommissariat in the rest of Africa and Europe
Well, I can suggest that Goering could return to Germany and take revenge on other enemies, like making Goering's TNO a total drug empire and creating living space for growing drugs
IratePirate  [author] Sep 3 @ 12:11am 
@Cathy1237 - Pretty much all the tags have a formable and expansion foci

@Линад Блажкевич - It's basically a meme tag post-collapse. I love it but there are other priorities.

@Incel - I have just checked and I think one was actually broken. But I'll definitely add some more.

@Roadsidebandito - Other people have expressed an interest in more content for SAF so I might get onto that. It's just rather a rabbit hole so I've not read much into it.
Roadsidebandito Sep 2 @ 4:18pm 
Having now completed several plathroughs as Kenya, Kamerun, and Nigeria, I'm a huge fan of the focus tree design. However I was wondering if there are any plans to update/remaster South Africa as trying to play as them with this mod feels like going back to prehistoric times.
Chetnik Sep 2 @ 8:23am 
I think thats a decent mod overall. I havent played many factions but I remember deutsch westafriken having 4 generals and they are not even related to anything that is german. Just generic general for eritria region. There need to be some work on that.
Hi developer, I would like to suggest to make a rework of Gering and Gerengeria so that it is more insane, because it has few focuses
Cathy1237 Aug 29 @ 10:58am 
is there a list of countries with big paths / ones which can take over large parts of africa? very good mod
IratePirate  [author] Aug 27 @ 3:54pm 
@nasht44 - Westasien is a reference to the original releases of KR (https://i.imgur.com/B6K0bUG.jpeg)
nasht44 Aug 27 @ 2:53pm 
Very cool mod, the new content is pretty well made. One thing, idk if its already in the works, but deutsch-westasia should get a rework, as it stands it feels incredibly out of place. although the concept seems like something they should add to mainline kaiserdux
N1Ko Aug 26 @ 5:18am 
IratePirate  [author] Aug 25 @ 9:50am 
I'm happy to link it. That's a lot of translation!
sexbomba72 Aug 25 @ 9:37am 
Hey man! I recently translated your sub-mod into Russian. I actually finished it, but wow, there were so many lines of text. Huge respect for all the work you’ve done, the gameplay turned out great too. I’m here just to give you props and ask if you could drop a link to my translation in your description. Here it is by the way: https://steamcommunity.com/sharedfiles/filedetails/?id=3555899005

Thanks again! :)
LionForChrist Aug 23 @ 1:47pm 
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IratePirate  [author] Aug 23 @ 1:18am 
@Hunta - Kind of, I keep having to update the build as I change things in KX build. The Dar government owns the city of Goma on game start in lore due to the bush wars in eastern Congo and its strategic importance. Goma is claimed by the Nyiginya monarchy on account of historic tribute status and the area being filled with Banyarwanda speakers, and during the Ruandan revolt will generally fall to them. In game the real reason is so MAF has easy access to fighting the Congo bush war tags
Hunta Aug 22 @ 10:03pm 
Is Kaiserreich version currently in development? I'd love to help if I ever finish my own mod(s). Also, why does Deutsch-Mittelafrika own Ngoma instead of Ruanda-Urundi doing so, nice adding Tunisia too
cgallagher.dcfc Aug 22 @ 3:18am 
as a africa enjoyer in kaisserredux this is peak
IratePirate  [author] Aug 22 @ 12:52am 
@MIK - Play the Fluttering Cedar submod.