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Would this be something you could look into?
In particular, this shows up when I get the confirmation window that I want to travel to another map: https://pastebin.com/AXt4XeS9
After which an empty caravan is formed on the world map, while the pawn remains on the original tile, and the target map which appeared for a split second disappears.
I've removed all suggested incompatibilities (vehicles, events expanded, giddy up), and what the target tile is doesn't seem to matter (empty tiles).
Again, sorry for the bother, it'd be amazing if I could get some help!
Seconded. Caravan lost the animal I was riding.
It also makes caravans with my god pawn even faster, which I didn't think was possible lol. She's a map-traversing machine! My only issue is the buffer between map tiles, but it's so minor that it doesn't really matter all that much - just a few seconds per new tile (this lag could potentially just be because my laptop is a dinosaur begging for death). Lovely mod, thank you for posting <3
https://steamcommunity.com/sharedfiles/filedetails/?id=2843067654
It effectively turns animals into pawns.
Animals can also pick up items negating the need to form a caravans.
Hope authors will make it more compatible :)
Core issues: "Just Leave Together" allow you to exit map on the edge using "vanilla" mechanics, which is caravan. So, you instantly form a caravan with anyone, who exit map at the edge.
This mod however, throw this mechanic completely away and replace the check of if any Pawn at exit by "no, you are not at exit" regardless. But! It adds new checks and activate new feature to proceed to new map. It, however, doesn't touch the things used by "form caravan" mechanics. So, hybrid =)
Regarding VF, it seems, the author of that mod didn't take this into account at all. I think, the issue is how currently the Pawns get calculated, which are at the edge (in VF the vehicle is kind of Pawn).
When used small vehicle: https://gist.github.com/HugsLibRecordKeeper/a4c62df0a8f8aa30304fb3a2bab5ab65
>INeedIt.gif