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https://steamcommunity.com/sharedfiles/filedetails/?id=3647305032&searchtext=landing+gear
When the Production upgrade reaches 100% bonus, the actual production efficiency becomes 100% (base) + 100% (bonus), which is why the slider shows 2x. When the upgrade resets, the slider should properly return to 1x and become non-adjustable. I'm not certain if other mods might be interfering with this behavior. It's working correctly in my environment.
also if this is inteded to be used by enemies, it *needs* to be integrated into MES, we're not flying over to the enemy ship just to place a block man
Compatible with MES (Modular Encounters Systems), but it doesn't automatically install cores on generated grids.