Space Engineers

Space Engineers

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24 Comments
Rabbitshoes Feb 14 @ 4:40pm 
is it supposed to mess up the cockpit once placed.
Cute cat Jan 26 @ 12:27am 
hey so when you connect two grids that each have the growth core using a landing gear one of the growth cores turns off and if you turn off the landing gear then the one that got turned off resets its own level
Buck Futter Dec 9, 2025 @ 8:16am 
Could we get an english name in the title please as it only shows up in-game as �����
howardxu23 Nov 21, 2025 @ 8:12am 
right, for those who are wondering if it works, I have made my MES mod with these attached https://steamcommunity.com/sharedfiles/filedetails/?id=2517961822
Pufferfish 120 Aug 8, 2025 @ 3:58am 
can you redesign it?
Zyredis Aug 2, 2025 @ 8:02pm 
okay it happens as soon i leave sync Distance of the Core: Without the core my refineries are at 4** ish, with the core they are above 700% in speed, when i leave the sync distance it gets set back to the 400% but the core setting is at x3, when i leave and reenter the server at x1 i can set it back to x3 and get the 7**%. but love the mod :)
braxton96 Aug 2, 2025 @ 9:24am 
first time seeing a mod from you, but already a huge fan of your work.
=Duke= Aug 1, 2025 @ 12:38pm 
RPG elements? In my favourite sandbox game?? Shut up and take my money!
Silentor  [author] Jul 30, 2025 @ 11:52am 
@Zyredis
When the Production upgrade reaches 100% bonus, the actual production efficiency becomes 100% (base) + 100% (bonus), which is why the slider shows 2x. When the upgrade resets, the slider should properly return to 1x and become non-adjustable. I'm not certain if other mods might be interfering with this behavior. It's working correctly in my environment.
Zyredis Jul 30, 2025 @ 7:44am 
I have a bug: With the Production upgrade it resets the bonus to x1 but its slider is at +x2 and so when i reduce the slider it gos into negative speed, i think something with the restart of my server messes it up
Zyredis Jul 29, 2025 @ 1:25pm 
would it possible ot add the energy generation bonus to solar panels and wind turbines?
Joeltom1 Jul 28, 2025 @ 3:12pm 
@SIlentor Plz make this compatible with MES + Weaponcore, + it needs to spawn on the enemy grids sir
crimson Jul 27, 2025 @ 7:52am 
there is a mod that replaces weapons of MES grids with modded weapons, you can probably look you know, there is a mod out there that scans the blocks on spawned ships and replaces the weapons on them with modded weapons, you could probably do something similar where it looks at any spawned grids, regardless of it being from MES or not, and slaps a grid growth core onto it somewhere. (probably would be a little jank since the mod wouldn't be able to figure out the interior from the exterior -unless you can somehow manage that via pressurization levels,- so it'd always be a challenge to find that block.)
d.r.hartmann Jul 27, 2025 @ 3:20am 
very cool to have a leveling system in game. Thank you:)
KURNTECH Jul 26, 2025 @ 3:37am 
interesting
Drach'nyen Jul 25, 2025 @ 11:29pm 
Ahhhh finallly an english title, now you get an upvote.

also if this is inteded to be used by enemies, it *needs* to be integrated into MES, we're not flying over to the enemy ship just to place a block man
Fallenq Jul 25, 2025 @ 12:41pm 
Another question, is vanilla+ weapons compatible?
Fallenq Jul 25, 2025 @ 12:41pm 
Hey, can you make it automatically install cores on MES grids?
black_dragon1230 Jul 25, 2025 @ 8:38am 
This is potentially very awesome!
Silentor  [author] Jul 24, 2025 @ 10:40pm 
@Glue_Drinker
Compatible with MES (Modular Encounters Systems), but it doesn't automatically install cores on generated grids.
Retardus_Maximus Jul 24, 2025 @ 3:36pm 
compatible with MES?
Hydra Daydreamer Jul 23, 2025 @ 11:00pm 
This seems like a fun new way to play the game :selike:
Meya Jul 23, 2025 @ 4:59pm 
This is strange :O