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https://steamcommunity.com/sharedfiles/filedetails/?id=3533147031
And quite some more.
https://steamcommunity.com/sharedfiles/filedetails/?id=3533147031
features i'd like to see added:
-ability to choose which factions are affected and which not (pirates being scattered while empire is huddled for example)
- allowing for intersecting Borders (allowing 2 factions to have settlements within a small area of their Border)
Until then i need to play without it, it works a little bit "too good" for now.
With vanilla layout, odds are an output of that colony will be within range of basically anywhere.
Thanks in advance for any answer.
However I wish it had some way to omit factions in the options or something as others had said.
The empire having a nation makes sense.
The hidden pirate nation. Having them scattered is understandable.
@Boots thanks for making this mod.
Maybe Rimworld will get DLCs until the end of the human race, or maybe there'll be a sequel when our modern computational technology is outdated, maybe then we'd finally have Midworld (with an end goal such as complete planet dominance/unification).
Lorewise, a rimworld is supposed to exhibit disunified settlement as a faction's basis generally involves some kind of initial scattering event(s). More unified settlement would make sense on a medieval world or midworld (close to modern technology). Factions are like tribal or true confederacies at the moment where each settlement is physically separated yet beholden to the totality's positions.
Factions don't do literally anything except exist. There is zero simulation of any other factions on the worldmap, outside of progressing health things specific to pawns you've interacted with in case you find them again. Those bases just sit there as a number in a database until you interact with them.