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- Remember this is an Early Access mod.
- no more research path.
- fixed 10 second removal of designations.
- The priority 1 Mining seems to be hard coded condition to use the table, I lowered to 2 and they where idle looking for work, back at 1 and they went straight to the table...
- Pathfinding is not great, they seem to try to follow a straight line from where they stand to the minable... On one of the survey they went through 98 blocks of Sandstone, but there was a pathway not far from the minable, could have taken only 10 blocks to mine if smart...
- Works with Deep and Deeper if you put the table in the cave.
I love the idea of more intelligent automation.
2. they will not spend all day at the table the updated script closes all bills when mining designations have been given. it will auto make the bills and remove them when needed.
3. it does not reveal underground ore. only ore deposits in mountains, this is useful for your base and exploring other areas resources (mining camps).
Do the deposits disappear after 8 minutes, or just the map marks? What happens if I can't dig that far into the mountain within 8 minutes? If I see where the deposit is, and manually mark it, will it still be there later on after 8 minutes, or is it gone forever?
Does it only reveal underground ore, or also regular deposits in the mountain, such as compacted machinery?
If the table is set to priority 1, then won't they spend all day at the table, and never leave it to actually do the mining? Also, you mentioned that it has to be at priority 1, but do you just mean a high enough priority that they work there? I like to only reserve priority 1 only for emergencies so that I can make everyone drop what they are doing. I like to keep everything at 2 or below for day to day operations.