Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cool mod regardless.
1.5 fkin please!
There is a separate mod called "Map Vehicle Framework" that DOES allow VF vehicles to be transported on said "map vehicles", but this mod doesn't use that framework and I have no idea if it would be possible to add a car that uses that mod's features to transport vehicles or not
Will we ever see NPCs launching an attempted train robbery against a player-driven train?
- Added a road building speed multiplier setting in the Mod Options. You can adjust the road building speed with a slider to be up to 10 times faster.
- Bug fix: Prisoners and player controlled mechs will now contribute to railroad building
even with 7 pawns it still takes a lot of time and you just stare at screen while they build it
ALL THE LIVE-LONG DAYYYYYYYYYYYY
I was also thinking the UP 4014 "Big Boy" but that would be a huge pain on small maps.
Also, so glad you're using Derail Valley trains like the DE2, DM3 and the DE6. I'm sad you didn't do this for 1.5 but once my big mods are updated to 1.6 I won't have an issue.
- Existing railroads will now be created on planet generation
@李维君德伦 / dmoney.net this is already explained in the overview. It supports trading and transportation with massive caravan cargo capacity and low fuel costs in exchange for the labor investment of building out railroads. Looking for feedback on whether that gameplay balancing feels right. Trains are also available earlier in the tech tree compared to Odyssey's Passenger Shuttle or even Vanilla Vehicles Expanded. Plus many players simply want to have trains for their colony
@Fallaner, the Writer Eternal the mod currently only counts human-like pawns, but I will update that to include mechs
@indrielve not sure if I understand your question. You can connect colonies with railroads and use train caravans to travel between them.
@ExpressVirus19 do you have any thoughts on how the nuclear powered train would be balanced compared to other fuel types? As in what would be the benefit to building a more advanced train that would likely use uranium as fuel? Just very low fuel consumption?
@Big B external caravans do not arrive with trains yet
@springphul yes you can get ambushed like a typical Vehicle Framework caravan can get ambushed, but I haven't added any code that makes that encounter map actually look like a true train ambush
@deadlieremu84 yes you can safely add this mid save
@orcaboy132 no you do not need any DLC to use this
@baronjutter by Rimworld looking trains, do you mean like spacer looking trains?
@Harbringer2207 I could look into making that be configurable, does the 2000 work amount feel balanced? If god mode is enabled, there will be a dev gizmo on the caravan which will allow you to instantly complete the railroad construction
@Spikem59 probably higher tech trains in the future, perhaps ones that run on electricity if that works with Vehicle Framework? Maybe nuclear powered too, but I would want to find a balance so that advanced trains are actually beneficial to build
@SirLanceQuiteABit not sure what you mean by making trucks, airplanes, ships, etc... Vanilla Vehicles Expanded and many other vehicle mods do already add these types of vehicles if that's what you're looking for
@bobix @Ictiv hmm I'll think about those ideas for other factions "using" your railroads
@Midir I'll look into whether there's a way to fix or optimize this since building new railroads means the vehicle world grid needs to update which tiles are valid for train travel
Im built the railway tracks, built a coating under them. Built the initial train and added 2 cars (passenger and indoor). At the time of the command to move, writes "Cannot Reach this Area".
-Full Vehicle Pathing "in Vehicle Framework is disconnected.
- Around there are no buildings, rocks, fences, ceilings.
-I tried both without them and without them.
- Yes, the engine was launched, the fuel was complete, like the crew.