RimWorld

RimWorld

Trains of the Rim
250 Comments
Rooskie 3 hours ago 
You brought this mod back, this is so amazing thanks :)))
优势在香 4 hours ago 
The train can't leave after the transaction is completed.
Aizuki 5 hours ago 
is this has built in building rail command for making world rail or i need VF clssical or rail of the rim?
PilzEtosis Aug 21 @ 9:08am 
Choo-choo Charlie, chugging across the Rim.
smurf5458 Aug 21 @ 7:50am 
it doesn't work in the cave
Keltesh Aug 20 @ 6:42pm 
The factory must grow
BLAZE_WRAITH Aug 19 @ 12:48pm 
does it allow vehicles to be loaded onto them, like in "RimThunder - Liberty of Delivery" cause im having trouble with getting vehicles from my island base to the mainland over bridges made by "Rails and Roads of the Rim (Continued)" and if so, this would make things easier
Serfs Aug 18 @ 6:22pm 
Cannot find exit but I have my map open..A problem for tomorrow
Luigi_ Aug 18 @ 3:34pm 
i am doing a medieval overhaul game w/industrial revolution tech, basically playing a dense city evolving from the medieval era to the victorian era. is it possible to have a rail line go through my city as a type of tram? my end game goal is to cover the entire colony tile in city, and itd be nice to have an efficient historically accurate way to transport people across it
xerator Aug 18 @ 10:45am 
online trading trugh sendign\reciving trains soon? :P
finally, autism in rimworld
SLywnow Aug 17 @ 9:32pm 
Combine it with Rimfactory and now i can play Factorio in RimWorld!
Jinsu Aug 17 @ 1:37pm 
Would be neat if railroad building speed was influenced by some stats. I imagine 4 colonists stacked with bionics and high manipulation or construction would contribute more effectively than 4 fresh pawns with baseline stats.

Cool mod regardless.
PanzerGirl Aug 17 @ 12:47pm 
add 1.5
рисовый магнат Aug 16 @ 10:49am 
good
ТониЕбланоff Aug 16 @ 3:54am 
сделай на 1.5 сука[2]
1.5 fkin please!
Pokey1751 Aug 15 @ 6:34pm 
please more trains^^
Minedwe Aug 15 @ 4:55pm 
Actually, now that I think about it, one of RimThunder's submods has a trailer system that allows vehicles to be towed, so maybe it is possible. If so I hope that functionality is possible for trains as well.
Minedwe Aug 15 @ 2:39pm 
@K8903 Unfortunately I don't think vehicles transporting other vehicles is possible with Vehicle Framework (yet, anyway), even though that would be really cool.

There is a separate mod called "Map Vehicle Framework" that DOES allow VF vehicles to be transported on said "map vehicles", but this mod doesn't use that framework and I have no idea if it would be possible to add a car that uses that mod's features to transport vehicles or not
Elgate Aug 15 @ 12:27pm 
Is there some default rail network on the map? Similiar to the default roads?
Letov_forever Aug 15 @ 4:52am 
сделай на 1.5 сука
Latex Santa Aug 15 @ 3:51am 
@PrinceOfPluto
Will we ever see NPCs launching an attempted train robbery against a player-driven train?
kirapicturez Aug 14 @ 11:44pm 
I have a question regarding on building the railway on the world tile. I am currently doing a solo pawn run and was wondering if construction mechs can help me build the rail way with my pawn as well working on that tile? Can this work or not? Please let me know, I'd appreciate it. Thank you.
fyodord Aug 14 @ 5:14am 
Will there be train robbery? Rail sabotaged?
Freya Aug 13 @ 10:18pm 
i know u have future plan of armored train with turret, but what about just simple wagons with machineguns? these were used a bunch during ww1 against russia especially in ukraine by the germans
PrinceOfPluto  [author] Aug 13 @ 7:36pm 
Changes
- Adjusted the amount of work required to build a railroad from 2000 to 1500. This means it is 25% faster than before. For context, building a stone road costs 1000 work.
- Added a road building speed multiplier setting in the Mod Options. You can adjust the road building speed with a slider to be up to 10 times faster.
- Bug fix: Prisoners and player controlled mechs will now contribute to railroad building
Derrick da Fox Aug 13 @ 6:35pm 
OH MY GOD YES, GALAXY RAILWAYS
Omnires Aug 13 @ 1:55pm 
This mod makes me want to look for mods to turn a grav ship into a space train. Just looking at this put the old movie Galaxy Express 999 back into my head after so many decades. I want to build a space train now.
Septum Aug 13 @ 9:10am 
It seems that Archean trees will convert railroad ballast back into rich soil if placed within the trees conversion zone.
K8903 Aug 13 @ 7:10am 
A really nice feature would be if the flatbeds could carry vehicles. Maybe depending on tile size too, like you can fit only one 3x5 tank, but a bunch of 1x2 motorcycles. It would be fun feature to conserve gas on tanks like we do in the real world with trains.
ТониЕбланоff Aug 13 @ 6:49am 
why must we 1.5 player suffer.....
konstantynopolitaneczka Aug 13 @ 5:36am 
please add mod options slider for railroad build speed
even with 7 pawns it still takes a lot of time and you just stare at screen while they build it
machinePixie Aug 13 @ 4:17am 
I'VEEEEEEEEEEEE BEEN WORKING ON THE RAAAAAAAAAAAAAAAAAAAAAILROAAAAAAAD

ALL THE LIVE-LONG DAYYYYYYYYYYYY
Necro1210 Aug 13 @ 3:40am 
Еще немного, и фанаты превратят симулятор колонии в 4X стратегию с элементами градостроительства
meow Aug 13 @ 2:45am 
how to bulid raliway fast
FDR's Wheelchair Aug 13 @ 12:32am 
Finally, Autism in my Autism game
Derrick da Fox Aug 13 @ 12:17am 
Silly suggestion, EMD F7 and a streamlined passenger car to go with it.

I was also thinking the UP 4014 "Big Boy" but that would be a huge pain on small maps.

Also, so glad you're using Derail Valley trains like the DE2, DM3 and the DE6. I'm sad you didn't do this for 1.5 but once my big mods are updated to 1.6 I won't have an issue.
Gingerhead Aug 12 @ 11:45pm 
does it require to have the DLC's?
DragonZephyr Aug 12 @ 9:18pm 
My biggest struggle with the basic road building feature is connecting to existing roads/my colony. Also i can't seem to overwrite already build road types to upgrade them.
PrinceOfPluto  [author] Aug 12 @ 8:30pm 
Small update:
- Existing railroads will now be created on planet generation
PrinceOfPluto  [author] Aug 12 @ 7:57pm 
@Wurruhy could you submit a bug report on Github [github.com] or open a new Steam discussion on this page with details for your bug report? It would be particularly helpful to include a screenshot of this issue you're encountering

@李维君德伦 / dmoney.net this is already explained in the overview. It supports trading and transportation with massive caravan cargo capacity and low fuel costs in exchange for the labor investment of building out railroads. Looking for feedback on whether that gameplay balancing feels right. Trains are also available earlier in the tech tree compared to Odyssey's Passenger Shuttle or even Vanilla Vehicles Expanded. Plus many players simply want to have trains for their colony
PrinceOfPluto  [author] Aug 12 @ 6:56pm 
@Scouts I highly recommend considering Rails and Roads of the Rim since that has an in depth road building feature. I can look into having it build along a caravan path, but I hesitate to spend much time developing this road building feature when another mod already offers it

@Fallaner, the Writer Eternal the mod currently only counts human-like pawns, but I will update that to include mechs

@indrielve not sure if I understand your question. You can connect colonies with railroads and use train caravans to travel between them.

@ExpressVirus19 do you have any thoughts on how the nuclear powered train would be balanced compared to other fuel types? As in what would be the benefit to building a more advanced train that would likely use uranium as fuel? Just very low fuel consumption?

@Big B external caravans do not arrive with trains yet
PrinceOfPluto  [author] Aug 12 @ 6:56pm 
@viperro do you have any suggestions for more generalized names? I was considering naming them similar to Whyte notation like S060 or S484 for the steam engines and DE2 for the diesel, but opted to add some nicknames for the locomotives

@springphul yes you can get ambushed like a typical Vehicle Framework caravan can get ambushed, but I haven't added any code that makes that encounter map actually look like a true train ambush

@deadlieremu84 yes you can safely add this mid save

@orcaboy132 no you do not need any DLC to use this

@baronjutter by Rimworld looking trains, do you mean like spacer looking trains?

@Harbringer2207 I could look into making that be configurable, does the 2000 work amount feel balanced? If god mode is enabled, there will be a dev gizmo on the caravan which will allow you to instantly complete the railroad construction
PrinceOfPluto  [author] Aug 12 @ 6:55pm 
@Lemon caro I haven't used engine industries mod before, but I could add a compatibility patch for it

@Spikem59 probably higher tech trains in the future, perhaps ones that run on electricity if that works with Vehicle Framework? Maybe nuclear powered too, but I would want to find a balance so that advanced trains are actually beneficial to build

@SirLanceQuiteABit not sure what you mean by making trucks, airplanes, ships, etc... Vanilla Vehicles Expanded and many other vehicle mods do already add these types of vehicles if that's what you're looking for

@bobix @Ictiv hmm I'll think about those ideas for other factions "using" your railroads

@Midir I'll look into whether there's a way to fix or optimize this since building new railroads means the vehicle world grid needs to update which tiles are valid for train travel
Just a question for everyone else here.. what's the point of this? Multiple colonies? Do outposts use trains? Thanks to whoever answers.
Wurruhy Aug 12 @ 2:29pm 
What could be a problem?
Im built the railway tracks, built a coating under them. Built the initial train and added 2 cars (passenger and indoor). At the time of the command to move, writes "Cannot Reach this Area".
-Full Vehicle Pathing "in Vehicle Framework is disconnected.
- Around there are no buildings, rocks, fences, ceilings.
-I tried both without them and without them.
- Yes, the engine was launched, the fuel was complete, like the crew.
Big B Aug 12 @ 12:47pm 
Do external caravans come with train?
Lipton Aug 12 @ 12:18pm 
1.5 please
HIVEMIND Aug 12 @ 4:27am 
labor camp time
AquaPlush Aug 11 @ 9:43pm 
Proper trains, finally... I think I'm in love.