RimWorld

RimWorld

Trains of the Rim
251 kommentarer
amm90 For 2 timer siden 
Can you add Steel Sleepers pls?
Rooskie For 10 timer siden 
You brought this mod back, this is so amazing thanks :)))
优势在香 For 11 timer siden 
The train can't leave after the transaction is completed.
Aizuki For 12 timer siden 
is this has built in building rail command for making world rail or i need VF clssical or rail of the rim?
PilzEtosis 21. aug. kl. 9:08 
Choo-choo Charlie, chugging across the Rim.
smurf5458 21. aug. kl. 7:50 
it doesn't work in the cave
Keltesh 20. aug. kl. 18:42 
The factory must grow
BLAZE_WRAITH 19. aug. kl. 12:48 
does it allow vehicles to be loaded onto them, like in "RimThunder - Liberty of Delivery" cause im having trouble with getting vehicles from my island base to the mainland over bridges made by "Rails and Roads of the Rim (Continued)" and if so, this would make things easier
Serfs 18. aug. kl. 18:22 
Cannot find exit but I have my map open..A problem for tomorrow
Luigi_ 18. aug. kl. 15:34 
i am doing a medieval overhaul game w/industrial revolution tech, basically playing a dense city evolving from the medieval era to the victorian era. is it possible to have a rail line go through my city as a type of tram? my end game goal is to cover the entire colony tile in city, and itd be nice to have an efficient historically accurate way to transport people across it
xerator 18. aug. kl. 10:45 
online trading trugh sendign\reciving trains soon? :P
THE ALL-POWERFUL GRAND WIZARD 18. aug. kl. 7:22 
finally, autism in rimworld
SLywnow 17. aug. kl. 21:32 
Combine it with Rimfactory and now i can play Factorio in RimWorld!
Jinsu 17. aug. kl. 13:37 
Would be neat if railroad building speed was influenced by some stats. I imagine 4 colonists stacked with bionics and high manipulation or construction would contribute more effectively than 4 fresh pawns with baseline stats.

Cool mod regardless.
PanzerGirl 17. aug. kl. 12:47 
add 1.5
рисовый магнат 16. aug. kl. 10:49 
good
ТониЕбланоff 16. aug. kl. 3:54 
сделай на 1.5 сука[2]
1.5 fkin please!
Pokey1751 15. aug. kl. 18:34 
please more trains^^
Minedwe 15. aug. kl. 16:55 
Actually, now that I think about it, one of RimThunder's submods has a trailer system that allows vehicles to be towed, so maybe it is possible. If so I hope that functionality is possible for trains as well.
Minedwe 15. aug. kl. 14:39 
@K8903 Unfortunately I don't think vehicles transporting other vehicles is possible with Vehicle Framework (yet, anyway), even though that would be really cool.

There is a separate mod called "Map Vehicle Framework" that DOES allow VF vehicles to be transported on said "map vehicles", but this mod doesn't use that framework and I have no idea if it would be possible to add a car that uses that mod's features to transport vehicles or not
Elgate 15. aug. kl. 12:27 
Is there some default rail network on the map? Similiar to the default roads?
Letov_forever 15. aug. kl. 4:52 
сделай на 1.5 сука
Latex Santa 15. aug. kl. 3:51 
@PrinceOfPluto
Will we ever see NPCs launching an attempted train robbery against a player-driven train?
kirapicturez 14. aug. kl. 23:44 
I have a question regarding on building the railway on the world tile. I am currently doing a solo pawn run and was wondering if construction mechs can help me build the rail way with my pawn as well working on that tile? Can this work or not? Please let me know, I'd appreciate it. Thank you.
fyodord 14. aug. kl. 5:14 
Will there be train robbery? Rail sabotaged?
Freya 13. aug. kl. 22:18 
i know u have future plan of armored train with turret, but what about just simple wagons with machineguns? these were used a bunch during ww1 against russia especially in ukraine by the germans
PrinceOfPluto  [ophavsmand] 13. aug. kl. 19:36 
Changes
- Adjusted the amount of work required to build a railroad from 2000 to 1500. This means it is 25% faster than before. For context, building a stone road costs 1000 work.
- Added a road building speed multiplier setting in the Mod Options. You can adjust the road building speed with a slider to be up to 10 times faster.
- Bug fix: Prisoners and player controlled mechs will now contribute to railroad building
Derrick da Fox 13. aug. kl. 18:35 
OH MY GOD YES, GALAXY RAILWAYS
Omnires 13. aug. kl. 13:55 
This mod makes me want to look for mods to turn a grav ship into a space train. Just looking at this put the old movie Galaxy Express 999 back into my head after so many decades. I want to build a space train now.
Septum 13. aug. kl. 9:10 
It seems that Archean trees will convert railroad ballast back into rich soil if placed within the trees conversion zone.
K8903 13. aug. kl. 7:10 
A really nice feature would be if the flatbeds could carry vehicles. Maybe depending on tile size too, like you can fit only one 3x5 tank, but a bunch of 1x2 motorcycles. It would be fun feature to conserve gas on tanks like we do in the real world with trains.
ТониЕбланоff 13. aug. kl. 6:49 
why must we 1.5 player suffer.....
konstantynopolitaneczka 13. aug. kl. 5:36 
please add mod options slider for railroad build speed
even with 7 pawns it still takes a lot of time and you just stare at screen while they build it
machinePixie 13. aug. kl. 4:17 
I'VEEEEEEEEEEEE BEEN WORKING ON THE RAAAAAAAAAAAAAAAAAAAAAILROAAAAAAAD

ALL THE LIVE-LONG DAYYYYYYYYYYYY
Necro1210 13. aug. kl. 3:40 
Еще немного, и фанаты превратят симулятор колонии в 4X стратегию с элементами градостроительства
meow 13. aug. kl. 2:45 
how to bulid raliway fast
FDR's Wheelchair 13. aug. kl. 0:32 
Finally, Autism in my Autism game
Derrick da Fox 13. aug. kl. 0:17 
Silly suggestion, EMD F7 and a streamlined passenger car to go with it.

I was also thinking the UP 4014 "Big Boy" but that would be a huge pain on small maps.

Also, so glad you're using Derail Valley trains like the DE2, DM3 and the DE6. I'm sad you didn't do this for 1.5 but once my big mods are updated to 1.6 I won't have an issue.
Gingerhead 12. aug. kl. 23:45 
does it require to have the DLC's?
DragonZephyr 12. aug. kl. 21:18 
My biggest struggle with the basic road building feature is connecting to existing roads/my colony. Also i can't seem to overwrite already build road types to upgrade them.
PrinceOfPluto  [ophavsmand] 12. aug. kl. 20:30 
Small update:
- Existing railroads will now be created on planet generation
PrinceOfPluto  [ophavsmand] 12. aug. kl. 19:57 
@Wurruhy could you submit a bug report on Github [github.com] or open a new Steam discussion on this page with details for your bug report? It would be particularly helpful to include a screenshot of this issue you're encountering

@李维君德伦 / dmoney.net this is already explained in the overview. It supports trading and transportation with massive caravan cargo capacity and low fuel costs in exchange for the labor investment of building out railroads. Looking for feedback on whether that gameplay balancing feels right. Trains are also available earlier in the tech tree compared to Odyssey's Passenger Shuttle or even Vanilla Vehicles Expanded. Plus many players simply want to have trains for their colony
PrinceOfPluto  [ophavsmand] 12. aug. kl. 18:56 
@Scouts I highly recommend considering Rails and Roads of the Rim since that has an in depth road building feature. I can look into having it build along a caravan path, but I hesitate to spend much time developing this road building feature when another mod already offers it

@Fallaner, the Writer Eternal the mod currently only counts human-like pawns, but I will update that to include mechs

@indrielve not sure if I understand your question. You can connect colonies with railroads and use train caravans to travel between them.

@ExpressVirus19 do you have any thoughts on how the nuclear powered train would be balanced compared to other fuel types? As in what would be the benefit to building a more advanced train that would likely use uranium as fuel? Just very low fuel consumption?

@Big B external caravans do not arrive with trains yet
PrinceOfPluto  [ophavsmand] 12. aug. kl. 18:56 
@viperro do you have any suggestions for more generalized names? I was considering naming them similar to Whyte notation like S060 or S484 for the steam engines and DE2 for the diesel, but opted to add some nicknames for the locomotives

@springphul yes you can get ambushed like a typical Vehicle Framework caravan can get ambushed, but I haven't added any code that makes that encounter map actually look like a true train ambush

@deadlieremu84 yes you can safely add this mid save

@orcaboy132 no you do not need any DLC to use this

@baronjutter by Rimworld looking trains, do you mean like spacer looking trains?

@Harbringer2207 I could look into making that be configurable, does the 2000 work amount feel balanced? If god mode is enabled, there will be a dev gizmo on the caravan which will allow you to instantly complete the railroad construction
PrinceOfPluto  [ophavsmand] 12. aug. kl. 18:55 
@Lemon caro I haven't used engine industries mod before, but I could add a compatibility patch for it

@Spikem59 probably higher tech trains in the future, perhaps ones that run on electricity if that works with Vehicle Framework? Maybe nuclear powered too, but I would want to find a balance so that advanced trains are actually beneficial to build

@SirLanceQuiteABit not sure what you mean by making trucks, airplanes, ships, etc... Vanilla Vehicles Expanded and many other vehicle mods do already add these types of vehicles if that's what you're looking for

@bobix @Ictiv hmm I'll think about those ideas for other factions "using" your railroads

@Midir I'll look into whether there's a way to fix or optimize this since building new railroads means the vehicle world grid needs to update which tiles are valid for train travel
李维君德伦 / dmoney.net 12. aug. kl. 18:40 
Just a question for everyone else here.. what's the point of this? Multiple colonies? Do outposts use trains? Thanks to whoever answers.
Wurruhy 12. aug. kl. 14:29 
What could be a problem?
Im built the railway tracks, built a coating under them. Built the initial train and added 2 cars (passenger and indoor). At the time of the command to move, writes "Cannot Reach this Area".
-Full Vehicle Pathing "in Vehicle Framework is disconnected.
- Around there are no buildings, rocks, fences, ceilings.
-I tried both without them and without them.
- Yes, the engine was launched, the fuel was complete, like the crew.
Big B 12. aug. kl. 12:47 
Do external caravans come with train?
Lipton 12. aug. kl. 12:18 
1.5 please
HIVEMIND 12. aug. kl. 4:27 
labor camp time