RimWorld

RimWorld

Extended Ranges
11 Comments
SirProok  [author] Aug 24 @ 6:42am 
@video gamer - Yes
video gamer Aug 22 @ 12:01pm 
CE ?
SquigglyV Jul 28 @ 7:45pm 
Thanks!
SirProok  [author] Jul 28 @ 5:38pm 
Update: Your intuition was correct. I have patched and so it should work now!
SirProok  [author] Jul 28 @ 4:36pm 
@SquigglyV I'll take a look at this. My guess is you are right, but range should be range...
SquigglyV Jul 27 @ 1:55pm 
Thanks for making these little mods, they're way nicer than trying to tune combat through the scenario editor.

I think I found an incompatibility with this one, range modifiers don't affect the heavy weapons from Vanilla Weapons Expanded - Heavy Weapons. I wouldn't be surprised if they do something weird under the hood considering how they have limited uses.
SirProok  [author] Jul 20 @ 7:36am 
@SOGGY DOGGY Yup should have done that from the beginning. Updated.
verylargewolf Jul 19 @ 8:22pm 
A text box instead of a slider would be appreciated, it's basically impossible to land it on 1.5x instead of 149/151
SirProok  [author] Jul 17 @ 3:38pm 
@Aeris Yes. Anything that can shoot, should be adjusted by the modifier.
Aeris Jul 17 @ 11:54am 
Does it apply to turrets as well?
aubrey Jul 17 @ 10:01am 
:steamhappy: