Space Engineers

Space Engineers

[OBSOLETE] Evacuation Mission
5 Comments
Black Lantern Jan 8, 2015 @ 6:14am 
Great job! As the creator of Military Survival and Galaxy Survival, I am fully enjoying having other AI scenarios to play now.
andreykl Dec 21, 2014 @ 7:24am 
A bit too long. Also player has nothing to during 15 minutes between Invader fighters.

Suggestion: give player something to do beside waiting or miming
Here few things that might keep player busy:
- Military outpost not far away, player can visit it for ordance and ... ups, its defences turned on by accident and are hostile? Still player will need that ammo if he don't want to mine.
- Repair/ship yard nearby, all you need is to restore power after opening all that damn doors or place mobile ships yard, then you can force player to restore power, engines (or even merge parts of ship) e t c.
- Scrap yard nearby which is a nice source of resources for repairs or in some rare cases - ships or ammo. BOOM What was that? Oh, there is a minefield among the debris and some defence systems are still online...
- place few power independent and damaged turrets around station we are evacuating, make them work from empty bateries and no/bare minimum ammo inside.
krad1337  [author] Dec 12, 2014 @ 8:33pm 
Both required mods have been updated. The mission should be working again now!
krad1337  [author] Dec 11, 2014 @ 9:09pm 
Hang tight. the latest patch update broke the MissionBlocks and Invaders mods. I'll post when these are both fixed.
Infernohawk Dec 11, 2014 @ 4:50pm 
I'm trying to activate the briefing and nothing is happening.... help?