Hearts of Iron IV

Hearts of Iron IV

Test Full Realism BICE - 2025.11.22 TEST 10.0.1
37 Comments
lartur  [author] 23 minutes ago 
@NikiTOs
I checked the USA, UK, Italy, Russia and Japan and they all have operational production.
Contact me on Discord: lartur_72
NikiTOs Nov 26 @ 6:04am 
There are no production issues with the original BICE test.
NikiTOs Nov 26 @ 6:00am 
I'm only running one of your mods. Of the major powers, only Germany has production running. Everything else is at zero. I tried deleting the mod and resubscribing, disabling unused add-ons. Unfortunately, nothing helped. Perhaps you should share some logs? Can you tell me how to find them and what I should share.
lartur  [author] Nov 24 @ 8:39am 
@NikiTOs
I don't have this problem.
What nation are you starting as?
Do you have any other mods running?
NikiTOs Nov 21 @ 12:48pm 
Please tell me what the problem might be. In production, everything shows 'none'. I don't see this problem in the original BI test. I'm running version 1.17.
Poqrik Helix Nov 20 @ 11:56pm 
Add Petsamo (Finland) the nickel mine somehow, it was responsible for 78% of German nickel consumption by 1944, if I remember correctly.
V.A.L. Commorby Oct 19 @ 5:46pm 
bruh
lartur  [author] Oct 19 @ 9:03am 
Panzer level II
V.A.L. Commorby Oct 15 @ 8:47pm 
but why is the tank battalions having "Pz II" in it?
V.A.L. Commorby Oct 15 @ 8:36pm 
ngl i like this version more
MadDog_303 Oct 2 @ 11:53pm 
@lartur thank for u explain,now i understand
lartur  [author] Oct 2 @ 4:54am 
The production cost of all mobile equipment, including trucks, was adjusted to the average production cost of a medium tank (Pz III E).
It's important to remember that this is a time-based production cost (based on production time), not a currency-based cost!

Only in 1940 Opel alone produced 17.605 units of the two-wheel drive Opel Blitz 3.5t.
BICE cost of 5 IC per truck, this is 7.335 IC/month.
Maximum production capacity in 1940 is currently 4.77 IC/factory. This means that 51 factories would have to be allocated to achieve this result.
After reduction cost to 1,02 IC, need 10 factories to this production, which is still quite a challenge when it comes to allocating factories.
Still think the cost is too low right now?
As for Japan, you are in luck, as their automotive industry produced a huge number of vehicles.
Here is a list of truck productions:
https://www.ww2technik.de/sites/inf/tansport/lastkraftwagenmain.htm
lartur  [author] Oct 2 @ 2:47am 
The problem of AI overproduction is at the heart of the original BICE mod's mechanics.
If Germany produces 1,500 fighters by June 1940, the Allied AI will have about 3,000, and if you manage to produce ~3,000 fighters, the Allied AI will have ~6,000. Generally, they'll always have roughly twice as many fighters during the invasion of France.
MadDog_303 Sep 28 @ 8:21pm 
@lartur
Yeah, thats what im talking about.And there`s another problem.The cost of cars is too cheap, even countries like Japan that are not good at motorization can have a surplus of tens of thousands of vehicles. I think production capacity should be reduced to 10% -20%. And I found that the problem with the OP AI in Britain and France was that they had a total of 6000 fighter jets in June 1940, all of which were the most advanced versions.Overall, I think this module is quite impressive, but there is still a need to address the issue of excessive equipment production capacity
lartur  [author] Sep 28 @ 5:12am 
Theoretically, this is possible, but the IC cost would have to be rounded up or down by 1/10.

Currently, uniforms, rifles (infantry equipment), and maschinepistoles (assault equipment) are counted in "packs" of 10.

For example:
- Infantry Unit: 1200 manpower; 120 field uniforms, 115 infantry equipment (as rifles), and 5 assault equipment (as maschinepistoles).
- SS Infantry Unit: 1200 manpower; 120 field uniforms, 80 infantry equipment (as rifles), and 40 assault equipment (as maschinepistoles).
- Assault Infantry Unit: 1450 manpower; 145 field uniforms, 45 infantry equipment (as rifles), and 85 assault equipment (as maschinepistoles).
MadDog_303 Sep 25 @ 8:45am 
this is a great mod! can u make infantry equipment production number to each person? For example a 12K people division has 10K+ rifles and some Mp40 ? I think East showdown mod is very realistic in this part,makes game more fun!
Ruitor3486 Sep 7 @ 8:44am 
i think dispersed 2 should be 13%FO and dispersed 3 16%FO for being in line with the others techs
Ruitor3486 Sep 7 @ 8:13am 
production in general is very balanced in your mod and personally i like it more than original bice
Ruitor3486 Sep 7 @ 8:11am 
ok ok i didn't meant that i only noticed that dispersed industry 2 and 3 have a factory output of only 5% and that seems out of place with the others values. also that makes concentrated industry much much better
lartur  [author] Sep 6 @ 1:43am 
Part 3.

The same applies to 1944, where Efficiency CAP = 93% + 137% Factory Output, and I had 417 military factories. To achieve the historical production value for tanks, I would need 108 military factories (need 763,371 IC) and for aircraft, 152 military factories (need 1,138,649 IC).
In the test, I was able to achieve these values, but in an effort to maintain a better level of infantry supply than historically, I had the following distribution of military factories:
- 177 infantry
- 96 armor
- 144 aircraft

Therefore, I believe I managed to achieve production as realistically as possible.
lartur  [author] Sep 6 @ 1:43am 
Part 2.

Therefore, a significant increase in production efficiency only occurs in 1943 (+20% CAP) and another in 1944 (+30% CAP). Previously, there were slight increases (+8% CAP in 1937, +2% CAP w 1938, +5% CAP in 1940 and +10% CAP in 1941).
Thanks to this, in these years it is possible to produce the same number of tanks as the Germans historically produced (calculating the value and quantity of individual tank models, the game for 1943 requires 455,153 ICs, which with the above-mentioned modifications requires 88 military factories). The same applies to aircraft.

During testing, in 1943 Efficiency CAP = 61% + 129% Factory Output, I had 376 military factories, of which 170 had to produce infantry equipment, 115 military factories produced aircraft (reaching historical production requires 120 factories - need 575,731 IC), and I was left with 91 military factories for armored vehicles - slightly more than historically, as you can see, at the expense of aircraft.
lartur  [author] Sep 6 @ 1:42am 
Part 1.
It's not entirely true that the tech in the line is original, as in BICE.

EXPLANATION:
This is intended to ensure that equipment production by 1940 is at a similar level to reality (note that MAX_CIV_FACTORIES_PER_LINE is half the value of the original BICE, allowing you to build more factories at the same time).

Similarly, the IC cost of individual equipment (heavy tanks, motorcycles, trucks, armored cars, etc.) has been adjusted to the cost of medium tanks in oryginal BICE, and production parameters have been adjusted to actual production capacity in a given year (change in the BASE_FACTORY_SPEED_MIL parameter from 2.4 BICE to 10, and in the studies for individual years, the parameters for Efficiency CAP and Factory Output).
Ruitor3486 Sep 2 @ 5:08am 
playing as germany dispersed industry gives only 5% factory output for the 1937 and 1939 tech. the 1936 and later tech are in line with original bice
lartur  [author] Sep 1 @ 2:54am 
Poqrik Helix
According to the data from the link you provided, the entire province had "52,706,000 in 1936-37," not 47,992,000 as you wrote (this is the value for 1928). However, there is indeed a significant discrepancy.
To obtain the value of 52,706,000 for the entire province, the manpower for 605 had to be reduced to 25,737,800, and I made that correction.
Ruitor3486 Aug 31 @ 11:44pm 
2.5 gigas why this is so big?
Poqrik Helix Aug 27 @ 7:17pm 
There's this one inaccuracy regarding Chinese population that base BICE has that I think you should correct.

State 605 has a very large population of 52,963,300. This is larger than the whole of the Chinese province of Sichuan at the time (which 605 is only a part of), which had a population of 47,992,000 (Source: https://factsanddetails.com/china/cat15/sub102/item458.html) .

State 605's population should thus be decreased to around 27 million.
Ruitor3486 Aug 25 @ 7:50am 
Cool I’m gonna try it
lartur  [author] Jul 17 @ 5:26am 
Fixed. (I accidentally removed the ending syntax while modifying the file.)
aNonim Jul 17 @ 2:42am 
neither foor nor mobile pack artillery doesnt show in div design ( i have your mod and test bice and several others on but none refer to icons ), observed after installing
beavis1977 Jul 12 @ 9:25pm 
thx
lartur  [author] Jul 12 @ 2:32pm 
I also suggest running the following mods:
-black white railway
-Colourblindness Mod
- Colored Train Map Icons
-Coloured Theater Alert Icons
-Naval and Air Base Icons
- BICE Sub Mod - Army and Army Group Icons
- Uncensored Focus Tree Icons
- Uncensored German Abwehr Emblem
lartur  [author] Jul 12 @ 2:25pm 
My error when preparing the export - fixed.
beavis1977 Jul 12 @ 1:48pm 
Too bad Black Ice is a great mod
beavis1977 Jul 12 @ 1:45pm 
Thanks anyway
beavis1977 Jul 12 @ 1:43pm 
no
lartur  [author] Jul 12 @ 1:33pm 
Do you have any additional mods enabled?
beavis1977 Jul 12 @ 12:50pm 
crash ! thx