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I checked the USA, UK, Italy, Russia and Japan and they all have operational production.
Contact me on Discord: lartur_72
I don't have this problem.
What nation are you starting as?
Do you have any other mods running?
It's important to remember that this is a time-based production cost (based on production time), not a currency-based cost!
Only in 1940 Opel alone produced 17.605 units of the two-wheel drive Opel Blitz 3.5t.
BICE cost of 5 IC per truck, this is 7.335 IC/month.
Maximum production capacity in 1940 is currently 4.77 IC/factory. This means that 51 factories would have to be allocated to achieve this result.
After reduction cost to 1,02 IC, need 10 factories to this production, which is still quite a challenge when it comes to allocating factories.
Still think the cost is too low right now?
As for Japan, you are in luck, as their automotive industry produced a huge number of vehicles.
Here is a list of truck productions:
https://www.ww2technik.de/sites/inf/tansport/lastkraftwagenmain.htm
If Germany produces 1,500 fighters by June 1940, the Allied AI will have about 3,000, and if you manage to produce ~3,000 fighters, the Allied AI will have ~6,000. Generally, they'll always have roughly twice as many fighters during the invasion of France.
Yeah, thats what im talking about.And there`s another problem.The cost of cars is too cheap, even countries like Japan that are not good at motorization can have a surplus of tens of thousands of vehicles. I think production capacity should be reduced to 10% -20%. And I found that the problem with the OP AI in Britain and France was that they had a total of 6000 fighter jets in June 1940, all of which were the most advanced versions.Overall, I think this module is quite impressive, but there is still a need to address the issue of excessive equipment production capacity
Currently, uniforms, rifles (infantry equipment), and maschinepistoles (assault equipment) are counted in "packs" of 10.
For example:
- Infantry Unit: 1200 manpower; 120 field uniforms, 115 infantry equipment (as rifles), and 5 assault equipment (as maschinepistoles).
- SS Infantry Unit: 1200 manpower; 120 field uniforms, 80 infantry equipment (as rifles), and 40 assault equipment (as maschinepistoles).
- Assault Infantry Unit: 1450 manpower; 145 field uniforms, 45 infantry equipment (as rifles), and 85 assault equipment (as maschinepistoles).
The same applies to 1944, where Efficiency CAP = 93% + 137% Factory Output, and I had 417 military factories. To achieve the historical production value for tanks, I would need 108 military factories (need 763,371 IC) and for aircraft, 152 military factories (need 1,138,649 IC).
In the test, I was able to achieve these values, but in an effort to maintain a better level of infantry supply than historically, I had the following distribution of military factories:
- 177 infantry
- 96 armor
- 144 aircraft
Therefore, I believe I managed to achieve production as realistically as possible.
Therefore, a significant increase in production efficiency only occurs in 1943 (+20% CAP) and another in 1944 (+30% CAP). Previously, there were slight increases (+8% CAP in 1937, +2% CAP w 1938, +5% CAP in 1940 and +10% CAP in 1941).
Thanks to this, in these years it is possible to produce the same number of tanks as the Germans historically produced (calculating the value and quantity of individual tank models, the game for 1943 requires 455,153 ICs, which with the above-mentioned modifications requires 88 military factories). The same applies to aircraft.
During testing, in 1943 Efficiency CAP = 61% + 129% Factory Output, I had 376 military factories, of which 170 had to produce infantry equipment, 115 military factories produced aircraft (reaching historical production requires 120 factories - need 575,731 IC), and I was left with 91 military factories for armored vehicles - slightly more than historically, as you can see, at the expense of aircraft.
It's not entirely true that the tech in the line is original, as in BICE.
EXPLANATION:
This is intended to ensure that equipment production by 1940 is at a similar level to reality (note that MAX_CIV_FACTORIES_PER_LINE is half the value of the original BICE, allowing you to build more factories at the same time).
Similarly, the IC cost of individual equipment (heavy tanks, motorcycles, trucks, armored cars, etc.) has been adjusted to the cost of medium tanks in oryginal BICE, and production parameters have been adjusted to actual production capacity in a given year (change in the BASE_FACTORY_SPEED_MIL parameter from 2.4 BICE to 10, and in the studies for individual years, the parameters for Efficiency CAP and Factory Output).
According to the data from the link you provided, the entire province had "52,706,000 in 1936-37," not 47,992,000 as you wrote (this is the value for 1928). However, there is indeed a significant discrepancy.
To obtain the value of 52,706,000 for the entire province, the manpower for 605 had to be reduced to 25,737,800, and I made that correction.
State 605 has a very large population of 52,963,300. This is larger than the whole of the Chinese province of Sichuan at the time (which 605 is only a part of), which had a population of 47,992,000 (Source: https://factsanddetails.com/china/cat15/sub102/item458.html) .
State 605's population should thus be decreased to around 27 million.
-black white railway
-Colourblindness Mod
- Colored Train Map Icons
-Coloured Theater Alert Icons
-Naval and Air Base Icons
- BICE Sub Mod - Army and Army Group Icons
- Uncensored Focus Tree Icons
- Uncensored German Abwehr Emblem