RimWorld

RimWorld

Transparent Substructure
48 Comments
Celgaming 14 minutes ago 
Any chance for a transparent floor for asteroid bases?
Holgast 16 hours ago 
the sky tile is amazing! I sure had egg on my face when I tried to build transparent tile on an orbital platform, but you already accounted for that. awesome stuff
Aelanna  [author] Aug 4 @ 6:06am 
Just to show that this is working fine with Dubs Mint Minimap and Dubs Mint Menu at the same time: https://i.imgur.com/qtugYXm.jpeg
Aelanna  [author] Aug 4 @ 5:57am 
@Chefkoch - Do you have an error log you can provide? This isn't much to go on as-is.
Chefkoch Aug 4 @ 1:47am 
Have a problem with this mod when i use Dubs Mint Minimap and Dubs Mint Menu. After savegame reload there is no minimap and no menubar below. around a minute later the game freezes. removing this mod solves the problem. :steamsad:
Darkequation Jul 26 @ 4:36am 
Thanks, that's brilliant!
Aelanna  [author] Jul 25 @ 10:45am 
@Darkequation - Fine transparent tile simply shows the terrain underneath with a glass overlay. Fine sky tile will show the underlying terrain while on the planet surface, but in orbit it will give the illusion that there is nothing but space underneath, even if built on space platform or rough vacstone.
rinfin Jul 24 @ 6:44am 
Okay, It works! Thx
Aelanna  [author] Jul 23 @ 7:37pm 
@Lysidas @rinfin - I stand corrected, apparently the latest update changed how substructure is recognized by the game. I just pushed v1.1.1, please let me know if that fixes the issue!
Aelanna  [author] Jul 23 @ 7:28pm 
@Lysidas @rinfin - Heya! Apparently this was a regression introduced in the latest vanilla game update, which has already been reported to Ludeon. It should be fixed in the next game update, apologies for the inconvenience!
rinfin Jul 23 @ 7:22pm 
Gravcore power cell requires terrain that supports: Substructure...
It didn't happen just until yesterday. Maybe an update issue?
Lysidas Jul 23 @ 8:43am 
Fantastic mod!

I'm encountering an oversight/bug, though: I can't place grav field extenders or gravcore power cells on transparent substructure. I see (e.g.) "Gravcore power cell requires terrain that supports: Substructure".

It's not a big deal, since that floor tile would be mostly blocked anyway.
Darkequation Jul 23 @ 7:10am 
Why two types of fine tile?
Lama man Jul 23 @ 6:39am 
does anyone else get a Cascading Error where it turns everthing Red and Green where it layers over and over after when you place the tiles, maybe it only happens when placing the blueprint on non Substructure
Victor Jul 22 @ 6:04pm 
Æthil Jul 22 @ 2:15pm 
I second Dreamy's request. Fully transparent tiles would allow the seamless placement of props from Alpha Props - Ship Parts mod to a functional gravship.
Dreamy Jul 19 @ 1:38pm 
Can you add a fully transparent variant (no-borders)? it would help when placing decoration
Kokorocodon Jul 18 @ 4:16am 
slightly laggy, but good
BigGovernment Jul 17 @ 6:25am 
Live this, thanks Aelanna!
UltraEmailMan Jul 17 @ 12:37am 
@Aelanna
Will do. Just gotta get enough fuel to blast off.
Deimos kai Aischylos Jul 16 @ 11:28pm 
This is becoming the unsung legend of my mod list. It's so simple, yet so perfect, and keeps getting better. It pairs amazingly with the mod that adds new spacebase items.
Aelanna  [author] Jul 16 @ 10:49pm 
@UltraEmailMan - I just uploaded v1.1.0. Please let me know if the Sky Tile is what you had in mind. :)
Greg Jul 15 @ 10:43am 
@Nikpo ReBuild: Doors and Corners has Gravship Windows if you need them

I'm seconding the transparent flooring for asteroids, combined with the buildable space platform mod you could make some really interesting looking structures
UltraEmailMan Jul 14 @ 11:14am 
Hey Aelanna! Wondering if you've attempted a transparent flooring option to go over the asteroid foundation? Would be pretty cool to have an asteroid base with floor windows looking down on the planet. Bonus points if the rocky underside of the asteroid terrain is still visible through the glass.
Nikpo Jul 14 @ 11:10am 
That'd be rad! Not sure if you can add function to it (maybe a slight reduction to incident chance?) but even just as a cosmetic thing would be awesome
Aelanna  [author] Jul 14 @ 10:46am 
@Nikpo - Funnily enough I have the XML commented out as I'd already taken a shot at it, but I couldn't get it to work the way I wanted it to on first try. Will definitely take a second look now that the Odyssey art source is out. :)
Nikpo Jul 14 @ 10:03am 
Would a transparent-looking gravship hull (I guess it'd be a window lmao) be something you'd be interested in including in this? I'd love to add some windows to my helm.
Aelanna  [author] Jul 13 @ 10:34pm 
@MarvinEhre - I looked into the issue and it seems to be a base game issue that would affect all modded substructures. I filed a request with Ludeon to see if they can fix it from their side, thank you for your patience!
Aelanna  [author] Jul 13 @ 10:33pm 
@[GC]SpongeVlad - I just pushed v1.0.2 which should include fine transparent tile under Floors. Please let me know if it works for you!
Aelanna  [author] Jul 13 @ 5:22pm 
@[GC]SpongeVlad - Will see what I can do!
Aelanna  [author] Jul 13 @ 5:22pm 
@MarvinEhre - Huh, hadn't noticed that until now. I will take a look!
[GC]SpongeVlad Jul 13 @ 5:19pm 
Would be super cool if you can add a transparent flooring to go with them. I want to put a window in the floor of a throneroom, but it breaks the requirements.
MarvinEhre Jul 13 @ 4:00pm 
When building a wall or hull on the transparent superstructure, all blocks will be shown as singular blocks and nit display as a wall.
Aelanna  [author] Jul 13 @ 11:34am 
@Sarg Bjornson - Will definitely take a look, gravship rendering is really finnicky due to how they're using chroma key to mask out anything that's not supposed to be part of the ship. I get issues with things like shadows causing the yellow to color-shift out of the chroma key range and getting weird matting too. :(
Sarg Bjornson Jul 13 @ 11:27am 
I have noticed that placing anything over the substructure makes it show up yellow artifacts on lift-off and landing, have you found any way to get rid of those?

This is awesome in any case. So much better than the attempts I made
StoryTellerMerc Jul 12 @ 8:08pm 
so i figured out it was actually a mod called outland more floors. not playing nice. i got rid of it and put your mod at the bottom of my list works fine. so if i had to guess its that mod itself and not your mod. which is weird since it only adds floors
Aelanna  [author] Jul 12 @ 6:16pm 
@StoryTellerMerc - I couldn't even begin to guess, other than that it's likely due to some sort of code collision with another mod that alters terrain rendering. If you could narrow down which other mod is causing this collision then I can take a look.
StoryTellerMerc Jul 12 @ 5:56pm 
so i play alot of other mods and for some very odd reason when i add this mod. it makes any mountains that have paths underneath be like a solid floor above it. if pawns pass through they vanish. and come out the other side same with animals. its like its a whole other level. but i am getting no errors or anything. any idea what could be causing this?
Aelanna  [author] Jul 12 @ 11:57am 
@Your Best Friend - There is a Remove Foundation button in the Odyssey architect tab, it should remove both substructure and bridges!
Your Best Friend Jul 12 @ 11:07am 
Looks awesome, I just wish there was a way to remove gravship substructures now so I could replace the normal floor with glass later.
Draegon1993 Jul 12 @ 9:17am 
Really cool mod, I like it. I'll probably use the transparent bridges when I eventually do an islands run :D
RAD EMERALD Jul 12 @ 2:58am 
OH MOLY HOLY!
Agent_Anderson Jul 11 @ 5:32pm 
This is awesome!
Aelanna  [author] Jul 11 @ 10:59am 
@Caz - I have been busy with modding and other projects, but it's certainly something I want to get back to eventually!
Caz Jul 11 @ 10:52am 
Whelp, I know how I'm decorating my spaceship now! Thanks for this awesome mod!!

Unrelated to this mod, are you still doing Angel's Rest comics? And if so, where can I find the new ones?
Aelanna  [author] Jul 11 @ 8:07am 
@overgrown palico - Good eye, indeed it is. Check the Fusion Power update. :)
overgrown palico Jul 11 @ 8:05am 
wait a minute is that a smaller fusion core?
overgrown palico Jul 11 @ 8:04am 
oh this is actually cool. I would hate to be standing on top of it though lmao