RimWorld

RimWorld

Tech-appropriate Roof Mote
41 Comments
the scrombler Sep 13 @ 6:01pm 
its probably a issue on my side then, ill try to figure it out on my own
Mlie  [author] Sep 12 @ 2:54pm 
@the scrombler Nope, just tried it with a tribal start and got the wooden roofs
the scrombler Sep 12 @ 12:23pm 
just shows white roof for all tech levels for some reason, even when its the only mod
The Blind One Aug 13 @ 5:06am 
neat mod mlie
Mlie  [author] Aug 9 @ 9:20am 
@Black_Dragoni No, this is just a visual mod
Black_Dragoni Aug 9 @ 9:14am 
Could you perhaps include a research that helps the gravship to prevent any drop raids from entering the ship?
Mlie  [author] Jul 22 @ 10:41pm 
@MEB See my last comment
MEB Jul 22 @ 7:35pm 
is there a way to set this mod or someone can make it where it determines you build a shed out of wood so it uses the wood roof, I do not like to think I can build a wood shed or house and because of research I automatically now put nano roofs etc. Is there any mood that allows installing of choice roof type?
KawwaK Jul 14 @ 10:30am 
OK, thanks anyway!
Mlie  [author] Jul 14 @ 7:35am 
@KawwaK The logic to know what walls each roof mote are connected to is not something I can solve
KawwaK Jul 14 @ 7:23am 
I'd like to see the wooden roof when I build with wooden walls, regardless of the tech level
Pablo Discobar Jul 13 @ 4:22am 
Brilliant, brilliant!
SketchyGalore Jul 1 @ 6:59pm 
Today in things I never noticed before but now can never unsee... (Lovely work as always!)
thx0s Jul 1 @ 3:16pm 
Legend:steamthis:
Mlie  [author] Jul 1 @ 1:04pm 
@Sancho This is just a graphical mod, there are other mods that lets you build thick roofs
Solunary Jul 1 @ 1:01pm 
would be cool if it could also stop drop pods and such
Troublesomeknight Jun 28 @ 9:38pm 
@nam The closest we have is Medieval Repair.
Nam Jun 28 @ 7:49pm 
is there a mod that does this but for the welding effect when pawns build so tribals arent using welding tools when building stone walls?
Nishe Jun 26 @ 5:34pm 
@Mlie Thank you dude! You are the best
seobongzu Jun 26 @ 2:59pm 
@Mlie
Absolutely, that sounds good :spacehamster:
Condor Jun 26 @ 1:39pm 
Thank you Miles!
I felt like this should have been addressed when Ideology was released, oh well.
Mlie  [author] Jun 26 @ 9:35am 
@seobongzu If you approve I can add them to the mod as an option?
seobongzu Jun 26 @ 8:50am 
This is a simple and cool mod. I thought the textures were slightly bright and dense, so I made new textures for my own use. Anyone who needs them is free to use them.
https://seobongzu.com/rimworld/Roof-Mote/
Mlie  [author] Jun 26 @ 8:16am 
@Nishe Added setting to select what research should be the limits
@ferny Added the option to base it on colony tech-level instead
Mlie  [author] Jun 26 @ 7:39am 
@Aelok This is a graphical only mod. Afaik only walls are considered when calculating insulation, not roofs.
Aelok Jun 26 @ 7:37am 
Are you able to increase insulation through higher tech roofs? In vanilla 'thick mountain roof' is the best insulation but I dislike being a mountain dweller.
Mlie  [author] Jun 26 @ 6:26am 
@[RTB] Sarianos Not in the scope of this mod, but I assume its possible. Seems some mod would have already implemented it
[RTB] Sarianos Jun 26 @ 6:24am 
@Mlie Out of curiosity and a little bit of masochism, since this got me thinking, is it possible to add a construction cost to the vanilla roof?
Nishe Jun 26 @ 1:28am 
@Mlie Could always just make it toggleable so players with such a mod can opt in. Also, would it be possible to add the ability to choose which research project unlocks the higher tech texture? Personally I'd prefer it to be something a bit further up the tree like advanced fabrication.
Nam Jun 26 @ 1:15am 
with 3 mods you can start a world where everyone is tribal and techs up alongside you without having to deal with mechanoids until you're a better tech level (Tech Advancing, Ignorance Is Bliss and Faction Evolution)
ferny Jun 26 @ 12:10am 
@Mlie Lots of folks use tech advancing mods nowdays, would be a good option eventually
Mlie  [author] Jun 25 @ 11:07pm 
@ferny That was the first idea but since the player techlevel does not change unless you use a mod for it that would not work.
Cheeseflannel Jun 25 @ 9:07pm 
@ferny you're the patch god! I can't wait for you to make this happen in a few days if OP doesn't haha!
Myphicbowser Jun 25 @ 8:23pm 
Another Mlie banger, thank you! Its the small immersive things that really keep you in the game
ferny Jun 25 @ 6:58pm 
Mlie maybe a mod option to tie it to tech level instead of research?
ferny Jun 25 @ 6:56pm 
Oh yes
evil yaoi wizard Jun 25 @ 10:41am 
yaaay thank you!
Mlie  [author] Jun 25 @ 10:30am 
@GHOST Added mod-options for that now
Croctus Jun 25 @ 10:01am 
Another amazing mod I didn't know I needed.
Thale Jun 25 @ 8:25am 
@GHOST you could probably just copy the texture over and replace it in the files.
evil yaoi wizard Jun 25 @ 7:02am 
this is awesome, definitely going to use it on my medieval runs :)

btw is there a way to selected disable the plasteel roof? i think i prefer the corrugated