RimWorld

RimWorld

Pick Up And Haul Unoffical (1.6)
110 Comments
Balthazad Sep 6 @ 11:06am 
so many different uploads of this ever so important mod, but all broken >_>
pls connect to the other PUAH, common sense, while you're up & while you are nearby -modders, create something working, we can't go on like this.
False-Alliance Aug 27 @ 8:32am 
Get rid of this one, unless you for some reason want an un-updated version of the mod
Jet Aug 18 @ 6:52pm 
damn i legit dont know which mod to go with now. Do i remove this one now? is it even safe to do so?
Darzai Aug 18 @ 4:20am 
There are three versions for 1.6 now? Wtf.
Tyrant Jul 21 @ 6:54am 
@Sorra Are you sure about that? This version hasn't been updated since the 28th of last month, and many of the bugs reported were fixed in the now-updated original, Teemo's fork, and MemeGoddess's version. What is working in this version that isn't working in the others?
Sorra Jul 21 @ 2:45am 
This is the only PUAH version that kinda works for me. Thank you :cozybethesda:
IchigoMait Jul 17 @ 8:55am 
Thank you, for your contribution.
Official being up to date for now.
NuanKi Jul 16 @ 8:18pm 
Official has been updated!
Caustic Sarcasm Jul 16 @ 5:57pm 
Having trouble implanting Xenogerms, I keep getting an error. I believe the pawn can't complete the job because someone is reserving the xenogerm when they place it on the ground. Could also be a conflict with common sense?
Otoya Jul 15 @ 2:35pm 
I second Meme Goddess request, we should have one official version of this and not many forzado forks.
girk Jul 15 @ 3:22am 
standing bug will still occur with this mod
Meme Goddess Jul 15 @ 3:11am 
@Eoral Milk Hey, just wanted to let you know that I've picked up this mod and other's of Uuugggg to continue his legacy. Could you possibly link to continued version? Just so we don't have many versions of the same mod. Thank you ^.^

https://steamcommunity.com/sharedfiles/filedetails/?id=3526273433
NOT SUGAR Jul 15 @ 12:08am 
Why 26.794MB............
󠀡󠀡 Jul 14 @ 11:57pm 
Just an unofficial update, I will delete this after the origin mod publish the 1.6 version
i don't think you needing to be deleting anything i think the original dev died
VitaKaninen Jul 14 @ 7:27pm 
@Spain Sucks, it might be due to their ideology or them being a teetotaler.
Moraino Jul 14 @ 4:36pm 
@Niniisan Thank you for the notification. Uuugggg was a popular mod maker
Niniisan Of Waterdeep Jul 14 @ 2:40pm 
The original modder is unfortunately never going to update this, or any of their other mod. They died this June.
Jet Jul 14 @ 9:38am 
anyone know why drugs can never be picked up into inventory, only hauled?
Emeralth Jul 14 @ 8:00am 
You are the best! Finally they pick up more than just little single stuff!!! <3
困困七七 Jul 14 @ 6:13am 
Thanks for the fix! Your 'Pick Up' works flawless, while that other July 14 version's button is stuck greyed out – like it got hit by an EMP pulse lol.:bbtcat:
hellskitty Jul 13 @ 7:39pm 
Playing an hour without this made me realize how bad rimworld vanilla is lol
@坦克人占占占 I agree with your kindness
坦克人占占占 Jul 12 @ 6:37pm 
@moo i don't think it very polite
moo Jul 12 @ 5:52pm 
astrodrak Jul 12 @ 11:32am 
is there any known workaround or fork for the issues mentioned in the comments yet? this mod is a godsend but i don't want to tank my fps
Alaska Jul 12 @ 11:08am 
does this still have the bug where colonists will randomly go still and do nothing?
darkfire000 Jul 11 @ 2:37am 
If you want to speed up the 1.6 release of the origin mod, make a PR on github for it
Tyrant Jul 7 @ 9:44am 
@amorek It's from the inclusion of source code.
amorek Jul 7 @ 4:23am 
Why is this one 26mb, where original is 1.6mb?
Teemo Jul 4 @ 12:08pm 
There were issues with the 1.5 version reported by a lot of people. I only had random errors that didn't mean anything. No one is fixing 1.5 and earlier though so either you'll have to fix it yourself or move to 1.6.
IN-6-SLR Jul 1 @ 4:36pm 
Hey, does this work with 1.5? Some people have been reporting the original not working anymore
Teemo Jul 1 @ 9:17am 
I dislike when there is no github, it makes it really hard to try and help
Tyrant Jul 1 @ 8:06am 
@teemo There is a source included in the workshop item, but I have no idea if it correlates to the 1.6 version.
Teemo Jul 1 @ 6:41am 
did you upload it to github?
Teemo Jul 1 @ 6:41am 
oops, didn't realize there was an unofficial one yet. I can try yours out to see how it works. and see if I can help fix bugs, I uploaded my version
Bloodyfist Jun 29 @ 8:37pm 
I have ran with different mod set ups in the last few days but everytime i have puah on my colonist quit constructing and only deliver to the stuff until they run out of material or no more contruction building to haul to
moo Jun 29 @ 6:33pm 
Just posted a third bug for infinite recusion recovering a job. Might or might not be PUAH but my log went nuts and this is the first stop before I go bug the other mod authors
Tyrant Jun 29 @ 6:25pm 
Hm. Well. Forgive and forget and all that.
Gerewoatle Jun 29 @ 5:06pm 
@Tyrant - Scroll through the first few pages of comments to see how swimmingly that went when they were actually communicating.
Tyrant Jun 29 @ 5:29am 
I do wish the Workshop author was communicating with us, it would be helpful for tracking down these issues.
TheLoneCenturion Jun 28 @ 4:32pm 
@moo I think the biggest issue right now is how severely it impacts the TPS when in use.

I get 144 frames consistent on normal speed without it and with it it will slam down to 70-90 range and stutter randomly.

Something is causing a major fuck up in this (Likely with mods) but I cant narrow it down with the logs.
moo Jun 28 @ 4:16pm 
I would think you just don't assign the worktype (use work tab)

You *can* pull this from a save and keep going after a re-save which should clear future PUAH errors

Anything else, mod author needs to address
TheLoneCenturion Jun 28 @ 3:47pm 
Is there a way to disable this mode without pulling it from a save, it literally killed my play through until its fixed and if you remove it then you get flooded with haul too errors.
moo Jun 28 @ 3:22pm 
Hmm, I also see the Art worktype also has a hauling jobtype in it (and I think it's a copy) - delivering resources to blueprints/frames
McDuff Jun 28 @ 12:53pm 
I have found that in Complex Jobs the job "stuff things into inventory and haul" is under "maintenance" rather than "hauling." Do you think this is a bug in this mod or that one?
Caramel Jun 28 @ 11:16am 
Some haul job will also eat tps, but still within acceptable range
Caramel Jun 28 @ 11:14am 
Found the problem, when the storage is full and the pawn wants to unload the items
the game will cut your tps in half and lot of lag spike
Tyrant Jun 28 @ 8:13am 
I see that this has been updated, what changes were made?
moo Jun 28 @ 2:13am 
Until this gets fixed, either strip your pawns inventory down so they can do jobs OR unassign failing tasks
moo Jun 28 @ 1:48am 
1.6 bug - overweight pawns cause 10 jobs/tick issue when animal handling