Crusader Kings III

Crusader Kings III

Orthographic Perspective
100 Comments
Cromwell Jul 15 @ 6:38am 
Do you have any plans to recreate this effect with other Paradox games? I'd love to see this in Hoi4 or Vic3
Dameur Jul 15 @ 5:21am 
I have a black screen on my map :tesiv_adoringfan:
Emperoro_Khano Jul 14 @ 6:09am 
Could you make this mod compatible with the Asia Expansion Project or with Rajas of Asia? Would be a game changer!
isma Jul 11 @ 9:32pm 
I would enjoy a version of this mod without county/realm names. Love your work!
Ozymandias Jul 10 @ 7:29pm 
you're my savior bjorg bjorgenson, thank u very much.
IkcuMagduru04 Jul 10 @ 1:24pm 
Game crashes on launch when the mod is enabled. Tried to resubbing the mod, it works for first launch but after that it starts crashing again.
bjorg bjorgenson Jul 10 @ 1:07pm 
@ozymandias, I'm using it with MPE. IIRC the only issue was MPE has its own map zoom settings, you just need to delete that file from MPE.
OMOCHI Jul 9 @ 11:28pm 
I like it a lot and it's wonderful, but some of the lakes disappear when you zoom in.
Ozymandias Jul 9 @ 7:34pm 
Beautiful work! Wish it was compatible with MPE (More Provinces Expanded), think it could possible through a compatch?
The Iceman Jul 9 @ 7:31pm 
sorry if this has been answered before but is this mod clientside?
when you wake up,  [author] Jul 9 @ 3:57pm 
the name placement is a bit awkward on this perspective. Is there any chance to change it for it to be read more comfortably?
could you clarify the issue? Previous versions had changes to the realm names to make them smaller, which I had removed to be closer to vanilla, I do want to return those values in the next update however.
when you wake up,  [author] Jul 9 @ 3:57pm 
Could you make a tutorial or guide on how to adapt this mod to other mods that have a different map?
Due to the implementation of shader code for the coastal cliffs, it would be quite technical to implement it for mods that also modify the same shaders. Due to irl circumstances I won't have the time to write up a tutorial and provide assistance for that unfortunately. I do want to make compatches with some total conversions but I can't work on that for the moment.

Will you make one for v 1.15 please?
I'm sorry, I don't want to maintain separate versions of this mod for older game versions. You can compatch by merging the changes in the shader files into the older vanilla files.
isma Jul 9 @ 1:34am 
This mod is brilliant! Though the name placement is a bit awkward on this perspective. Is there any chance to change it for it to be read more comfortably?
YeetNeeter Jul 9 @ 12:29am 
Will you make one for v 1.15 please?
Mystic! Jul 8 @ 6:01pm 
I don't know why, but this mod completely revived my interest in this game. Crazy what a change of perspective can do. :steamthis:
sol Jul 6 @ 8:32am 
wait bestie i think youre absolutely cooking with this hold on bapa
CZ Binance 金牛 Jul 6 @ 6:17am 
I thought I was facing a bug, but looking at the mod's pictures, the water being a single shade of dark blue seems to be intended. Not a dealbreaker as this looks really cool, but I've got to ask-- any plans for a submod to keep the vanilla water graphics? Even so, really nice mod.
A Humpier Rogue Jul 5 @ 9:12pm 
Super unique, not sure if I will use it but I think it does look stunning.

I hope All Under Heaven isn't too difficult to update for when it releases!
Fizbun Jul 5 @ 7:14pm 
I really love this. Kind of gives me a vibe of Knights of Honor and a bit of CK1.

If loaded before AGOT for example you get something but not quite. Still would need to tinker a bit to get it looking like that, but for AGOT.

Could you make a tutorial or guide on how to adapt this mod to other mods that have a different map?
Black Chris Kyle Jul 5 @ 3:00pm 
game changer
Srecko Jul 5 @ 1:19pm 
Stunning work!
Just wished it was a bit brighter...
Meteor Jul 5 @ 9:54am 
Any chance you could make a version of this for AGOT?
Bersted Jul 5 @ 8:21am 
Yeah now it shows up, didnt know this map perspective was too sexy for steam. :D
when you wake up,  [author] Jul 5 @ 8:11am 
workshop doesn't yield any results when I searched for "orthographic", "orthographic perspective", or your other mods.
Unfortunately this is an issue with Steam:

"Steam was forced to comply with new UK & EU regulation, forcing them to hide mature mods by default. To unhide mods go to Settings -> Account Details -> Store Preferences and set show mature content for everything in the options."

Steam is filtering out over 5,752 mods by default now, most of which aren't even mature, but following these steps has made the mod visible for me.
when you wake up,  [author] Jul 5 @ 7:14am 
the borders are thick purple layers
This means the border textures have not loaded in, which suggests the download was corrupted in some way. Please try re-subscribing!

Is it possible to do this with HoI4 ??
I don't play HoI4 so I'm not familiar with the internals but as both games run on the same engine and should have a similar file structure, it should theoretically be possible to create a similar effect.

Does it increase general performance like FPS map of HOI4 or not?
There is no performance increase unfortunately, the perspective change itself will cost performance rather than gain any.
when you wake up,  [author] Jul 5 @ 7:13am 
I'm having an issue where the map doesn't fully load when zoomed in and results in being black, and areas which are loaded in are almost large spikes
Sounds like something is conflicting with the shader files. This mod is incompatible with any other mods that make changes to pdxterrain.shader , pdxterrain.fxh , and jomini_province_overlays.fxh . If you have no other mods enabled, please try re-subscribing.
when you wake up,  [author] Jul 5 @ 7:13am 
Fantastic update, can you do this with the no perspective version as well?
Shouldn't be necessary, the submod overrides this mod's defines file with an empty one, which returns everything to vanilla values, including realm names.

I think the only thing left to "fix" is unit models popping in and out at various zoom levels
This issue is related to the perspective change. Since the camera is pulled so far back to accommodate the low FoV, it affects how the game renders certain objects. I don't think this would be hardcoded, so there should be a solution, but I haven't found it yet.
Zote the Shithead Jul 5 @ 7:05am 
I just subscribed to this item, but workshop doesn't yield any results when I searched for "orthographic", "orthographic perspective", or your other mods.
Kraft ☢ Squad Jul 5 @ 6:24am 
Is it possible to do this with HoI4 ??
Milanfur Jul 5 @ 3:15am 
I love it ! great visual effects
Mücahit Svadyalı Jul 5 @ 2:46am 
the borders are thick purple layers
tbercesi Jul 4 @ 11:24pm 
So, second time it worked like charm. I didn't do any tweaks or anything, but the cotton candy effect was gone.
Athelas Jul 4 @ 5:55pm 
Does it increase general performance like FPS map of HOI4 or not?
Bersted Jul 4 @ 5:34pm 
Im wondering why this mod doenst seem to be searchable in the workshop (found it via the vid from Andy's Paradox)
Mundus Jul 4 @ 5:12pm 
This is utterly fantastic, please for the love of the lord do everything in your power to keep this up to date! I would buy you a beer if I could lol.
Right Round Jul 4 @ 4:34pm 
I'm having an issue where the map doesn't fully load when zoomed in and results in being black, and areas which are loaded in are almost large spikes
Dirtbag Dave Jul 4 @ 4:21pm 
I wonder if this increases performance on the steam deck
RagingPapist Jul 4 @ 3:40pm 
I'm also getting thick purple borders for county and sea tiles.
tbercesi Jul 4 @ 2:39pm 
This is the only mod I am using at the moment. Maybe a graphic setting is the culprit?
Andy's Take Jul 4 @ 2:14pm 
@tbercesi you're likely using another mod that interferes with one of the settings in this mod
tbercesi Jul 4 @ 1:29pm 
Hmm, anybody have the same problem as me? The county borders are thick and purple everywhere, so the whole map looks like cotton candy.
Dragoonity Jul 4 @ 10:29am 
I second what Andy said. When using the mod alongside Battle Graphic, you can't see the units battling each other unless you zoom out a bit.
Andy's Take Jul 4 @ 9:04am 
I think the only thing left to "fix" is unit models popping in and out at various zoom levels
Andy's Take Jul 3 @ 3:09pm 
Fantastic update, can you do this with the no perspective version as well?
when you wake up,  [author] Jul 3 @ 1:34pm 
- Tweaked defines so that realm names no longer disappear at higher zoom levels
Kisigi Jul 1 @ 9:04pm 
I need gameplay with this, i cant play ck3 yet
Andy's Take Jul 1 @ 3:06pm 
This is.... absolutely.... beautiful... I also hope the kingdom title names etc can stop dissapearing at the top layer :)
Dramat Jul 1 @ 1:04pm 
Best mod every Fooled me into thinking that it was eu5 xDDD
Geo_kou Jun 20 @ 2:52am 
hey uhm how can i stop this from deleting the realm names?
E Jun 20 @ 1:35am 
Now all we need is a 'universal' version of the mod, to make this awesome thing compatible with total conversion mods.