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could you clarify the issue? Previous versions had changes to the realm names to make them smaller, which I had removed to be closer to vanilla, I do want to return those values in the next update however.
Due to the implementation of shader code for the coastal cliffs, it would be quite technical to implement it for mods that also modify the same shaders. Due to irl circumstances I won't have the time to write up a tutorial and provide assistance for that unfortunately. I do want to make compatches with some total conversions but I can't work on that for the moment.
Will you make one for v 1.15 please?
I'm sorry, I don't want to maintain separate versions of this mod for older game versions. You can compatch by merging the changes in the shader files into the older vanilla files.
I hope All Under Heaven isn't too difficult to update for when it releases!
If loaded before AGOT for example you get something but not quite. Still would need to tinker a bit to get it looking like that, but for AGOT.
Could you make a tutorial or guide on how to adapt this mod to other mods that have a different map?
Just wished it was a bit brighter...
Unfortunately this is an issue with Steam:
"Steam was forced to comply with new UK & EU regulation, forcing them to hide mature mods by default. To unhide mods go to Settings -> Account Details -> Store Preferences and set show mature content for everything in the options."
Steam is filtering out over 5,752 mods by default now, most of which aren't even mature, but following these steps has made the mod visible for me.
This means the border textures have not loaded in, which suggests the download was corrupted in some way. Please try re-subscribing!
Is it possible to do this with HoI4 ??
I don't play HoI4 so I'm not familiar with the internals but as both games run on the same engine and should have a similar file structure, it should theoretically be possible to create a similar effect.
Does it increase general performance like FPS map of HOI4 or not?
There is no performance increase unfortunately, the perspective change itself will cost performance rather than gain any.
Sounds like something is conflicting with the shader files. This mod is incompatible with any other mods that make changes to pdxterrain.shader , pdxterrain.fxh , and jomini_province_overlays.fxh . If you have no other mods enabled, please try re-subscribing.
Shouldn't be necessary, the submod overrides this mod's defines file with an empty one, which returns everything to vanilla values, including realm names.
I think the only thing left to "fix" is unit models popping in and out at various zoom levels
This issue is related to the perspective change. Since the camera is pulled so far back to accommodate the low FoV, it affects how the game renders certain objects. I don't think this would be hardcoded, so there should be a solution, but I haven't found it yet.