Crusader Kings III

Crusader Kings III

Orthographic Perspective
106 kommentarer
Probably For 14 timer siden 
this paired with a AOE2 graphics mod would be incredible
NPC 21. juli kl. 20:35 
Anyway to improve the performance at all? The stuttering is really bad when trying to move around.
isma 21. juli kl. 1:48 
Battle graphics with this mod don't show units fighting. Someone else has this issue as well?
NorthValley -VI- 19. juli kl. 2:39 
Very good mod but i noticed northern Europe Scandinavia/Russia forests are where the GPU usage goes way up , and in the massive jungle in Central Africa(south end of game map) . The rest of the map performances are A1. I think this is the only areas where people have fps issues. its the amount of trees.
But my other issue is thoses areas are now basically all full of trees visually , in the original map you can see many pathways within tree lines spread around the landscape. it looks better. Now its just full forests packed tightly. Can barely see the buildings within counties sometimes. Unless my mod is bugged .
The rest of the map is beautiful i wish i could use it
ZigingZagers 17. juli kl. 11:48 
you mean it is pc heavy or performance friendly? simplyfying doesnt sound very cost effective
z1922507 17. juli kl. 7:32 
Looks Good! but uhhh There no map :(
Cromwell 15. juli kl. 6:38 
Do you have any plans to recreate this effect with other Paradox games? I'd love to see this in Hoi4 or Vic3
Dameur 15. juli kl. 5:21 
I have a black screen on my map :tesiv_adoringfan:
Emperoro_Khano 14. juli kl. 6:09 
Could you make this mod compatible with the Asia Expansion Project or with Rajas of Asia? Would be a game changer!
isma 11. juli kl. 21:32 
I would enjoy a version of this mod without county/realm names. Love your work!
Ozymandias 10. juli kl. 19:29 
you're my savior bjorg bjorgenson, thank u very much.
IkcuMagduru04 10. juli kl. 13:24 
Game crashes on launch when the mod is enabled. Tried to resubbing the mod, it works for first launch but after that it starts crashing again.
bjorg bjorgenson 10. juli kl. 13:07 
@ozymandias, I'm using it with MPE. IIRC the only issue was MPE has its own map zoom settings, you just need to delete that file from MPE.
OMOCHI 9. juli kl. 23:28 
I like it a lot and it's wonderful, but some of the lakes disappear when you zoom in.
Ozymandias 9. juli kl. 19:34 
Beautiful work! Wish it was compatible with MPE (More Provinces Expanded), think it could possible through a compatch?
The Iceman 9. juli kl. 19:31 
sorry if this has been answered before but is this mod clientside?
when you wake up,  [ophavsmand] 9. juli kl. 15:57 
the name placement is a bit awkward on this perspective. Is there any chance to change it for it to be read more comfortably?
could you clarify the issue? Previous versions had changes to the realm names to make them smaller, which I had removed to be closer to vanilla, I do want to return those values in the next update however.
when you wake up,  [ophavsmand] 9. juli kl. 15:57 
Could you make a tutorial or guide on how to adapt this mod to other mods that have a different map?
Due to the implementation of shader code for the coastal cliffs, it would be quite technical to implement it for mods that also modify the same shaders. Due to irl circumstances I won't have the time to write up a tutorial and provide assistance for that unfortunately. I do want to make compatches with some total conversions but I can't work on that for the moment.

Will you make one for v 1.15 please?
I'm sorry, I don't want to maintain separate versions of this mod for older game versions. You can compatch by merging the changes in the shader files into the older vanilla files.
isma 9. juli kl. 1:34 
This mod is brilliant! Though the name placement is a bit awkward on this perspective. Is there any chance to change it for it to be read more comfortably?
YeetNeeter 9. juli kl. 0:29 
Will you make one for v 1.15 please?
Mystic! 8. juli kl. 18:01 
I don't know why, but this mod completely revived my interest in this game. Crazy what a change of perspective can do. :steamthis:
sol 6. juli kl. 8:32 
wait bestie i think youre absolutely cooking with this hold on bapa
CZ Binance 金牛 6. juli kl. 6:17 
I thought I was facing a bug, but looking at the mod's pictures, the water being a single shade of dark blue seems to be intended. Not a dealbreaker as this looks really cool, but I've got to ask-- any plans for a submod to keep the vanilla water graphics? Even so, really nice mod.
A Humpier Rogue 5. juli kl. 21:12 
Super unique, not sure if I will use it but I think it does look stunning.

I hope All Under Heaven isn't too difficult to update for when it releases!
Fizbun 5. juli kl. 19:14 
I really love this. Kind of gives me a vibe of Knights of Honor and a bit of CK1.

If loaded before AGOT for example you get something but not quite. Still would need to tinker a bit to get it looking like that, but for AGOT.

Could you make a tutorial or guide on how to adapt this mod to other mods that have a different map?
Black Chris Kyle 5. juli kl. 15:00 
game changer
Srecko 5. juli kl. 13:19 
Stunning work!
Just wished it was a bit brighter...
Meteor 5. juli kl. 9:54 
Any chance you could make a version of this for AGOT?
Bersted 5. juli kl. 8:21 
Yeah now it shows up, didnt know this map perspective was too sexy for steam. :D
when you wake up,  [ophavsmand] 5. juli kl. 8:11 
workshop doesn't yield any results when I searched for "orthographic", "orthographic perspective", or your other mods.
Unfortunately this is an issue with Steam:

"Steam was forced to comply with new UK & EU regulation, forcing them to hide mature mods by default. To unhide mods go to Settings -> Account Details -> Store Preferences and set show mature content for everything in the options."

Steam is filtering out over 5,752 mods by default now, most of which aren't even mature, but following these steps has made the mod visible for me.
when you wake up,  [ophavsmand] 5. juli kl. 7:14 
the borders are thick purple layers
This means the border textures have not loaded in, which suggests the download was corrupted in some way. Please try re-subscribing!

Is it possible to do this with HoI4 ??
I don't play HoI4 so I'm not familiar with the internals but as both games run on the same engine and should have a similar file structure, it should theoretically be possible to create a similar effect.

Does it increase general performance like FPS map of HOI4 or not?
There is no performance increase unfortunately, the perspective change itself will cost performance rather than gain any.
when you wake up,  [ophavsmand] 5. juli kl. 7:13 
I'm having an issue where the map doesn't fully load when zoomed in and results in being black, and areas which are loaded in are almost large spikes
Sounds like something is conflicting with the shader files. This mod is incompatible with any other mods that make changes to pdxterrain.shader , pdxterrain.fxh , and jomini_province_overlays.fxh . If you have no other mods enabled, please try re-subscribing.
when you wake up,  [ophavsmand] 5. juli kl. 7:13 
Fantastic update, can you do this with the no perspective version as well?
Shouldn't be necessary, the submod overrides this mod's defines file with an empty one, which returns everything to vanilla values, including realm names.

I think the only thing left to "fix" is unit models popping in and out at various zoom levels
This issue is related to the perspective change. Since the camera is pulled so far back to accommodate the low FoV, it affects how the game renders certain objects. I don't think this would be hardcoded, so there should be a solution, but I haven't found it yet.
Zote the Shithead 5. juli kl. 7:05 
I just subscribed to this item, but workshop doesn't yield any results when I searched for "orthographic", "orthographic perspective", or your other mods.
Kraft ☢ Squad 5. juli kl. 6:24 
Is it possible to do this with HoI4 ??
Milanfur 5. juli kl. 3:15 
I love it ! great visual effects
Svadyalı BAYEZİD PEEK 5. juli kl. 2:46 
the borders are thick purple layers
tbercesi 4. juli kl. 23:24 
So, second time it worked like charm. I didn't do any tweaks or anything, but the cotton candy effect was gone.
Athelas 4. juli kl. 17:55 
Does it increase general performance like FPS map of HOI4 or not?
Bersted 4. juli kl. 17:34 
Im wondering why this mod doenst seem to be searchable in the workshop (found it via the vid from Andy's Paradox)
Mundus 4. juli kl. 17:12 
This is utterly fantastic, please for the love of the lord do everything in your power to keep this up to date! I would buy you a beer if I could lol.
Right Round 4. juli kl. 16:34 
I'm having an issue where the map doesn't fully load when zoomed in and results in being black, and areas which are loaded in are almost large spikes
Dirtbag Dave 4. juli kl. 16:21 
I wonder if this increases performance on the steam deck
RagingPapist 4. juli kl. 15:40 
I'm also getting thick purple borders for county and sea tiles.
tbercesi 4. juli kl. 14:39 
This is the only mod I am using at the moment. Maybe a graphic setting is the culprit?
Andy's Take 4. juli kl. 14:14 
@tbercesi you're likely using another mod that interferes with one of the settings in this mod
tbercesi 4. juli kl. 13:29 
Hmm, anybody have the same problem as me? The county borders are thick and purple everywhere, so the whole map looks like cotton candy.
Dragoonity 4. juli kl. 10:29 
I second what Andy said. When using the mod alongside Battle Graphic, you can't see the units battling each other unless you zoom out a bit.
Andy's Take 4. juli kl. 9:04 
I think the only thing left to "fix" is unit models popping in and out at various zoom levels
Andy's Take 3. juli kl. 15:09 
Fantastic update, can you do this with the no perspective version as well?