Barotrauma

Barotrauma

Robotrauma Remake
340 Comments
GrimaceLuvsFent Nov 13 @ 7:21pm 
game starts lagging around the mid game when using this mod with dynamic europa, otherwise good work
8 Bit Pyro Nov 6 @ 1:02pm 
Robots can't seem to use the arc welders from EK Utilities at all right now. Old mod didn't have this issue.
solodoot Nov 5 @ 9:22pm 
when theres too many robots the game starts to tank performance i had 10 on my crew and my game was chugging
Echoe Nov 2 @ 4:24pm 
So, I know on the achievement guide it says how to get the Gen 2 Relations Frame, that I need to talk to someone named KAT-E, but where would I find her? I get she's likely an Outpost NPC, but I'm down to the second layer and I havent seen her. Does DynamicEuropa just prevent her from spawning or something?
FocussedNut5 Oct 29 @ 3:20pm 
note forgot to say im trying to make a mod about rain world and i am trying to make playable scug but it crashes every time i open the character editor
FocussedNut5 Oct 29 @ 2:42pm 
im trying to make a mod that would ether use human override or a custom creature to make a humanoid character playable but i cant figure out how to do the texture stuff if anyone could assist
Something WONG Oct 26 @ 7:11am 
im confused cant turn on the robots
nothign when i pick up the robots
SO_mingo Oct 22 @ 2:44pm 
How to get burner circuit?
W.R.A.T.H. Oct 20 @ 1:49pm 
I suppose, robots can't use default genes at all, so installing better genes was kind of pointless? Or have I just misunderstood genetic port thing?
Shadow8749 Oct 16 @ 12:31pm 
I side with Rilln ballast flora when I tried to remove downed me in under a second maybe two is this intended or a bug?
Gary Volkovich Oct 13 @ 5:49am 
So - how do i pick a Robot character in begining of campaign? It doesnt show any options
Shroopy Oct 12 @ 8:28pm 
Why is the thumbnail ai?
[R.P.C.]Ashuryx Oct 8 @ 6:50am 
does this have the medical stuff built in for ai?
Rocky Stone Rogers Oct 7 @ 1:36pm 
Do i need a special item to use the nano bots?
MrMeatSweats Oct 6 @ 1:50am 
Does the percentage and tiers on firmware modules and memory drives make a deference?
Kaofan  [author] Oct 4 @ 2:43pm 
@Rocky Stone Rogers

For the "Program Core" module to work, you need to have an item called "Genetic Synth Port" and implant it into your Robot head, and then you can put this module inside
Rocky Stone Rogers Oct 4 @ 1:13pm 
How do i use the progaming cores?
Rilln Sep 28 @ 11:09pm 
Ballast flora just, melts you instantly.
Kaofan  [author] Sep 28 @ 1:41pm 
@DOGMA

All exoskeletons are practically identical to the original "Robotrauma" mod. The only difference is that the exoskeletons have changed the types of damage reduction they can take.
DOGMA Sep 28 @ 8:40am 
why prototype exo frame doesnt heal me when i kill humans? as far as i remember it worked in original robotrauma. (The mod is on the top of the loading list btw)
Sugar Man ♠ Sep 26 @ 3:36pm 
Doesn't work with the currernt Baroverhaul I believe
Jariko Sep 26 @ 9:10am 
Im glad this mod got a remake, would be cool if we could turn off water damage for robots though. I understand the exo suits prevent water damage, but I dont like to use them, I just use regular outfits on my robots.
rigby cat Sep 25 @ 6:06pm 
how rare is it to see KATE-E? ive never seen her and ive been playing this mod for a while
инженр #fixtf2 Sep 23 @ 7:07am 
i can't exit from the submarine control menu (capitain exoskeleton) how to do it?
Zandezitos Sep 23 @ 3:42am 
I did not really understand how to start as the robot
Kaofan  [author] Sep 20 @ 4:23am 
@Zandezitos

There is a mod Robotrauma Remake + Baroverhaul - Classic (Patch) but in the "Classic" version, but I haven't tested whether it works in the "Not Classic" version
Zandezitos Sep 20 @ 3:53am 
is the mod already compatible with baroverhaul? (not classic version)
Arhy Sep 17 @ 2:29pm 
How can HP be lowered for robots?
Kaofan  [author] Sep 17 @ 1:09pm 
@Zer0

Edit: I just looked at the medical.xml file and it turns out it's actually a bit outdated and the effects are a bit overdone than the standard game effects. I'll probably address this as soon as possible.
Kaofan  [author] Sep 17 @ 11:35am 
@Zer0

For now, the file with medicine for humans will remain as it is and will probably be changed/updated in the future.
Zer0 Sep 17 @ 5:28am 
Hey, I'm guessing this mod overrides all human-applicable meds to prevent them from affecting robots, but I was wondering why adrenaline no longer works the way it does in vanilla (just an ingredient, no injection effects) as well as antibiotic glue being single-use despite being a rather expensive item to make.

I vaguely recall hearing somewhere that the XML file for these items is old/outdated and just hasn't been updated to the more recent game version, is this something you plan on doing in the future or is it intentional?

Thanks in advance, very happy to see this mod revived as it was one of my favorites back when the original wasn't deprecated
Kaofan  [author] Sep 16 @ 3:08pm 
@Protogens 101

I'll be honest. This is the first time DynamicEuropa has had issues with Robotrauma Remake.
Protogens 101 Sep 16 @ 2:45pm 
*but normal pitch, sorry about the typo
Protogens 101 Sep 16 @ 2:44pm 
but yeah, for more context, in multiplayer the rubberbanding happens for every player, even the host, and seems to scale with the amount of NPCs around. in singleplayer it slows down time (except sounds not sounding slower, bit normal pitch) depending on npc count
Protogens 101 Sep 16 @ 2:42pm 
ah, i see
Kaofan  [author] Sep 16 @ 2:40pm 
@Protogens 101

No, I'm just in a good mood today and it somehow made me laugh.
Protogens 101 Sep 16 @ 2:37pm 
@kaofan why were you about to choke? did i make a meme out of myself? what am i missing here?
SLAVIC_HARDBASS8 Sep 16 @ 2:31pm 
might be a mod conflict then, although i dont think it is. (EHA (fuel for the fire and RRR) and barotraumatic) cause for me it deals smth like 209 integral circuit dmg?
Protogens 101 Sep 16 @ 2:29pm 
what the rubberbanding instead of crashing/refusing to enable?
being strange i mean
Kaofan  [author] Sep 16 @ 2:28pm 
@SLAVIC_HARDBASS8

From what I remember, Arc Exo doesn't kill robots, it stuns them.
Kaofan  [author] Sep 16 @ 2:27pm 
@Protogens 101

When I read that, I thought I was going to choke on the water I was drinking while reading your comment. But it's also a bit strange that it works that way.
SLAVIC_HARDBASS8 Sep 16 @ 1:58pm 
is the arc exo frame meant to kill other robots in one zap? if so it feels kinda useless if you have any robotic crewmates because you will kill them if they go near you pretty much
Protogens 101 Sep 16 @ 1:48pm 
@kaofan brute force is how i determined it
i run a heavy modpack. i went through disabling things 1 by 1 until i isolated it
and just to make ABSOLUTELY SURE, i ONLY had robotrauma remake, dynamiceuropa, neurotrauma, neurotrauma transference, and the robotrauma remake neurotrauma transference patch enabled, got the massive rubberbanding issue.
if ALL mods except robotrauma and the rt remake nt transference patch are enabled, no rubberbanding issue
if ALL mode except dynamiceuropa are enabled, no rubberbanding issue
if ALL mods except neurotrauma and the rt remake nt transference patch are enabled, no rubberbanding issue
again, recapping
if only nt, nt cyber, rt remake, the rt remake nt transference patch that you made, and dynamicduropa are enabled, ONLY those, causes the issue
DUMS Sep 16 @ 7:09am 
Great mod ! However i noticed an incompatibilty with Low TTK, is a patch possible or is this unfortunately undoable ?
Kaofan  [author] Sep 15 @ 11:28am 
@Echo

If you're playing as a Robot and have the "Floral Parasite," you'll need to use the welder on yourself or with the help of another person (not in the health HUD, of course). Remember, it takes some time and energy to get rid of it.
Echo Sep 15 @ 10:57am 
how do you cure floral parasite? ive killed like 20 robots already trying to do so
Kaofan  [author] Sep 15 @ 9:29am 
@Protogens 101

I'm so happy for you. If only he would share the information about how you made such a breakthrough
Protogens 101 Sep 15 @ 8:45am 
i did it! yay! uuugh debugging is pain
Protogens 101 Sep 15 @ 8:44am 
@kaofan through apsolute agony, of brute force disabling mods 1 by 1 and checking to see of the problem dissipear, i have managed to FINALLY isolate the problem to your robotrauma neurotrauma patch causing incompatability with Dynamiceuropa
Protogens 101 Sep 13 @ 4:44pm 
@lorencbabaj disable them first, enable rt remake, apply, then enably them. that prob should fix