安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I think the VE bois would need to write something to let people change the colour at the styling station I think using tinctura
Aaaaand I forgot to send this
The other way you could use which is a little cheaty is using Character Editor's interface by sending a pawn into the Zombgrella or Zombrella... or using the button if it's enabled
I don't know C# to write something to colour the armours with different colours or a different interface
Oh right, forgot to remove HugsLib. It's no longer required
If you want a fix for it, you could try contacting them and see if they'll sort it out
Compare that to the Zeushammer from the Royalty DLC which does 0mm sharp and 195 mpa blunt, and rated 26dmg/sec.
Plasmasword from Royalty does 26.67mm sharp, 3mpa blunt, 30dmg/sec.
The power sword from this mod does....... 0.45mm sharp and 0.45mpa blunt. 12 damage per second.
And the royalty stuff are not warcasket exclusive.
A: There is now a built in patch in CE, so it should work.
CE bois need to add this mod to their built in patch for it to work.
Alternatively, you could figure out how to make the patch load for this mod by adding the package ID to the load folders section of the CE mod.