RimWorld
Warcaskets: Adeptus Astartes (Continued)
27 Komentar
Coldzero  [pembuat] 30 Jul @ 7:50am 
Heh. Never mind. The Character Editor doesn't seem to change it either XD
I think the VE bois would need to write something to let people change the colour at the styling station I think using tinctura

Aaaaand I forgot to send this
Coldzero  [pembuat] 30 Jul @ 7:26am 
I checked the mod and the colours change with the warcasket interface which is the only way I know how to colour them
The other way you could use which is a little cheaty is using Character Editor's interface by sending a pawn into the Zombgrella or Zombrella... or using the button if it's enabled
I don't know C# to write something to colour the armours with different colours or a different interface
Coldzero  [pembuat] 30 Jul @ 5:55am 
Not sure. I'd have to look into it but my art skills suck harder than a hoover vacuum
清源妙道真菌 29 Jul @ 11:40pm 
awesome 40k mod, love it, is there a way to change the armor color?
QQQ919827 29 Jul @ 11:39pm 
Will there be a custom color function?
Coldzero  [pembuat] 19 Jul @ 3:06am 
No problem :D
Oh right, forgot to remove HugsLib. It's no longer required
M2Ferocious 18 Jul @ 7:02pm 
thank you!
lucky_one 🍀 18 Jul @ 8:31am 
Ok it's fine you convinced me, I will do my 200th playthrough as Space Marines
Coldzero  [pembuat] 18 Jul @ 8:30am 
Anytime
Daddy 18 Jul @ 8:18am 
Thanks for keeping this alive!
Coldzero  [pembuat] 18 Jul @ 3:19am 
Yeah, just have another mod to sort out first
Lordlory95 17 Jul @ 2:13pm 
Will you update to 1.6?
Coldzero  [pembuat] 8 Jun @ 5:37am 
It functions on its own.
Noodles 7 Jun @ 6:12pm 
does this function on its own or do I need to use the original as well?
Coldzero  [pembuat] 7 Jun @ 1:37pm 
Weird. Guess the CE bois don't know how to balance the weapons or armour. I don't play with CE so I wouldn't know the values or how to correct them.

If you want a fix for it, you could try contacting them and see if they'll sort it out
John Oakman 7 Jun @ 9:24am 
The thunder hammer does 0.2mm sharp penetration, 0.2 mpa blunt. and rated 11dmg/sec.
Compare that to the Zeushammer from the Royalty DLC which does 0mm sharp and 195 mpa blunt, and rated 26dmg/sec.
Plasmasword from Royalty does 26.67mm sharp, 3mpa blunt, 30dmg/sec.
The power sword from this mod does....... 0.45mm sharp and 0.45mpa blunt. 12 damage per second.
And the royalty stuff are not warcasket exclusive.
John Oakman 7 Jun @ 9:22am 
i tried it with combat extended, it's absolute dogsh*t. The stats for the melee weapons are ABYSMAL, worse than a damn stick. And the armor values as well. It's worse than a devilstrand basic vest.
Coldzero  [pembuat] 1 Jun @ 4:05am 
Combat Extended
Force 31 Mei @ 2:50pm 
whats CE?
Coldzero  [pembuat] 28 Mei @ 7:14am 
Q: Is this CE Compatible?
A: There is now a built in patch in CE, so it should work.

CE bois need to add this mod to their built in patch for it to work.
Alternatively, you could figure out how to make the patch load for this mod by adding the package ID to the load folders section of the CE mod.
Coldzero  [pembuat] 28 Mei @ 7:10am 
Nope. I don't play with CE
Aurus 28 Mei @ 5:37am 
i dont want to be "that guy" but... CE compatible?
Coldzero  [pembuat] 26 Mei @ 3:35am 
If it does, send them and I'll try fix them
ZeGuardsmen 25 Mei @ 3:32pm 
does this still get errors compared to the original?
LouIdZarcs 24 Mei @ 11:04pm 
NICE!!!!!
lucky_one 🍀 24 Mei @ 9:47am 
What a hero
Realm Imp 24 Mei @ 9:04am 
Thank you so much 🙏🏿:yawp: