RimWorld

RimWorld

Warcaskets: Adeptus Astartes (Continued)
Počet komentářů: 27
Coldzero  [autor] 30. čvc. v 7.50 
Heh. Never mind. The Character Editor doesn't seem to change it either XD
I think the VE bois would need to write something to let people change the colour at the styling station I think using tinctura

Aaaaand I forgot to send this
Coldzero  [autor] 30. čvc. v 7.26 
I checked the mod and the colours change with the warcasket interface which is the only way I know how to colour them
The other way you could use which is a little cheaty is using Character Editor's interface by sending a pawn into the Zombgrella or Zombrella... or using the button if it's enabled
I don't know C# to write something to colour the armours with different colours or a different interface
Coldzero  [autor] 30. čvc. v 5.55 
Not sure. I'd have to look into it but my art skills suck harder than a hoover vacuum
清源妙道真菌 29. čvc. v 23.40 
awesome 40k mod, love it, is there a way to change the armor color?
QQQ919827 29. čvc. v 23.39 
Will there be a custom color function?
Coldzero  [autor] 19. čvc. v 3.06 
No problem :D
Oh right, forgot to remove HugsLib. It's no longer required
M2Ferocious 18. čvc. v 19.02 
thank you!
lucky_one 🍀 18. čvc. v 8.31 
Ok it's fine you convinced me, I will do my 200th playthrough as Space Marines
Coldzero  [autor] 18. čvc. v 8.30 
Anytime
Daddy 18. čvc. v 8.18 
Thanks for keeping this alive!
Coldzero  [autor] 18. čvc. v 3.19 
Yeah, just have another mod to sort out first
Lordlory95 17. čvc. v 14.13 
Will you update to 1.6?
Coldzero  [autor] 8. čvn. v 5.37 
It functions on its own.
Noodles 7. čvn. v 18.12 
does this function on its own or do I need to use the original as well?
Coldzero  [autor] 7. čvn. v 13.37 
Weird. Guess the CE bois don't know how to balance the weapons or armour. I don't play with CE so I wouldn't know the values or how to correct them.

If you want a fix for it, you could try contacting them and see if they'll sort it out
John Oakman 7. čvn. v 9.24 
The thunder hammer does 0.2mm sharp penetration, 0.2 mpa blunt. and rated 11dmg/sec.
Compare that to the Zeushammer from the Royalty DLC which does 0mm sharp and 195 mpa blunt, and rated 26dmg/sec.
Plasmasword from Royalty does 26.67mm sharp, 3mpa blunt, 30dmg/sec.
The power sword from this mod does....... 0.45mm sharp and 0.45mpa blunt. 12 damage per second.
And the royalty stuff are not warcasket exclusive.
John Oakman 7. čvn. v 9.22 
i tried it with combat extended, it's absolute dogsh*t. The stats for the melee weapons are ABYSMAL, worse than a damn stick. And the armor values as well. It's worse than a devilstrand basic vest.
Coldzero  [autor] 1. čvn. v 4.05 
Combat Extended
Force 31. kvě. v 14.50 
whats CE?
Coldzero  [autor] 28. kvě. v 7.14 
Q: Is this CE Compatible?
A: There is now a built in patch in CE, so it should work.

CE bois need to add this mod to their built in patch for it to work.
Alternatively, you could figure out how to make the patch load for this mod by adding the package ID to the load folders section of the CE mod.
Coldzero  [autor] 28. kvě. v 7.10 
Nope. I don't play with CE
Aurus 28. kvě. v 5.37 
i dont want to be "that guy" but... CE compatible?
Coldzero  [autor] 26. kvě. v 3.35 
If it does, send them and I'll try fix them
ZeGuardsmen 25. kvě. v 15.32 
does this still get errors compared to the original?
LouIdZarcs 24. kvě. v 23.04 
NICE!!!!!
lucky_one 🍀 24. kvě. v 9.47 
What a hero
Realm Imp 24. kvě. v 9.04 
Thank you so much 🙏🏿:yawp: