RimWorld

RimWorld

Wolfein CE Patches
71 Comments
hongbin.wen Sep 7 @ 8:43am 
谢谢大佬
晓山alreShan Aug 23 @ 6:01pm 
@leaople
的确是数值的绝对值越高越好,但是你弄错正负号了,现在是给哈基狼防爆盾牌的是正号,应该是负号。

另外两个头盔有抗毒污环境抗性,看着也像能防浓烟吸入,但没有CE黑烟的抗性:军用头盔(defName: Wolfein_Helmet) 、太空盔(defName: Wolfein_SpaceSuitHelmet)
leaople  [author] Aug 13 @ 8:44am 
@晓山alreShan 抗压制能力是数值越高越好,负的话就是-50%
晓山alreShan Aug 13 @ 6:39am 
防爆盾牌的 suppressability/火力压制抵抗能力 的正负号应该是取反了,应为负号
因为CE有个特性叫 brave/勇敢 ,以及一个 ballisticShield/防弹盾牌,两者效果是 suppressability -50%
PriestOfVanedu Aug 5 @ 4:51am 
Thank you for your hard work. I really appreciate you guys running the workshop
leaople  [author] Aug 3 @ 9:05am 
@PriestOfVanedu I will fix it in the next update
PriestOfVanedu Aug 3 @ 6:19am 
It seems a bit broken that the Wolfien Composite Fabric is so much stronger and much cheaper than Thrumbo fur. I think it should be around as good as devilstrand but beeing pretty much twice as strong while also beeing almost 6 times cheaper than one of the best clothing materials from the base game is a bit much. The basic wolfein clothing with Composite Fabric provides as much or more armor as plate armor and flak armor from the base game.
leaople  [author] Aug 1 @ 10:37pm 
修好了(大概
leaople  [author] Jul 29 @ 1:19am 
看来1.6出了不少问题,我下个月修
兔子左勾拳oooooo Jul 28 @ 10:12am 
有沒有可能問題出在 ...Combat Extended 我用這個的時候都沒辦法開啟新的一局 和載入存檔
1399500843 Jul 26 @ 11:12pm 
Natural Armor代码没有,导致石肤腺体之类给的钝锐甲不生效。怎么写我在贴吧发了可以去看看
1399500843 Jul 26 @ 11:07pm 
能改下mod名字吗,默认排序永远在gene mod前导致改的数据被gene顶掉
PriestOfVanedu Jul 26 @ 10:04am 
For me it said in the debug log: "PatchOperationMakeGunCECompatible tried to find def W_Weapon_SMG_LightSubmarineGun by defName, but it doesn't exist".

All the light submachine guns were autocorrected to "submarine like Scribbles said.
thats the case for the light, rebel and charge submachine gun.
Would probably be a quick fix by naming the file correctly.
leaople  [author] Jul 25 @ 1:30am 
@Risker-Ye 可能是1.6改代码了,目前我还不玩1.6,晚点更
Risker-Ye Jul 22 @ 11:28pm 
远程武器的ce适配似乎不太全,沃芬的冲锋枪显示没有适配
Scribbles Jul 22 @ 11:25pm 
Hi, Thanks for the mod!

Im getting an error. It looks like "Submachine" was autocorrected into "Submarine" in the XML.

[Wolfein CE Patches - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/ThingDef[defName="W_Weapon_SMG_LightSubmarineGun"]/tools"): Failed to find a node with the given xpath
[End of stack trace]
Source file: \Steam Library\steamapps\workshop\content\294100\3485371294\1.6\Patches\ThingDefs_Weapon\WolfCE_Ranged_Industrial.xml
Nobody Jul 14 @ 7:08am 
I think the Wolfein MilitaryWintercoat needs a nerf, it currently has 18 MM protection compared to the Military Cape and MilitaryDustcoat which only have 3 MM while also costing more resources
leaople  [author] Jul 13 @ 1:38am 
@Cotton @Feda Still learning
Cotton Jul 12 @ 10:51pm 
The spider tank mech isn't patched, its machine guns don't fire
Feda Jul 10 @ 7:37am 
Yo man, really cool patch but.... are mechs also patched? Bc i feel like they are not patched :wt_snail_hmm:
leaople  [author] Jul 9 @ 11:06am 
@Soft Head Definitely. If the ammo patch stops working or you encounter any other bugs, feel free to report them to me
Zentradi Jul 9 @ 9:10am 
so if ammo is modded rewrite is needed?
leaople  [author] Jul 8 @ 4:47am 
@Tyrant @Soft Head Theoretically, it should work (as long as the CE ammo code remains unmodified).
leaople  [author] Jul 8 @ 4:44am 
@不想吃烤鱿鱼 修好了
leaople  [author] Jul 8 @ 4:44am 
@342555360 机械体还不会做,要再学
Райан Ослинг Jul 5 @ 4:28am 
I don't know, maybe it's not this patch that does it, but it's intended in the main modification, but why do sniper rifles have such a short firing range? To understand, the energy assault rifle shoots at 74, and the sniper energy rifle shoots at 65. Yes, there is better aiming efficiency, but it still does not look balanced, because the sniper wants to stay as far away from the first lines of defense as possible.
Zentradi Jul 4 @ 9:54am 
Will there be a 1.6 version put out?
342555360 Jun 26 @ 7:42am 
机械体的装甲好像没改 我看信息只有1.8mm,和纸一样:steamhappy:
Tyrant Jun 23 @ 12:31pm 
Will there be a 1.6 version put out for the dev version of CE? https://steamcommunity.com/sharedfiles/filedetails/?id=3495749827
leaople  [author] Jun 22 @ 9:51pm 
@不想吃烤鱿鱼 是这样,我把mod切成本地的了,看了下新版mod确实会出现这个问题,这两天我修一下
不想吃烤鱿鱼 Jun 22 @ 6:47pm 
应该不是和别的模组冲突,我后来测试只打了哈吉狼全家桶也还是没有ui
不想吃烤鱿鱼 Jun 22 @ 6:43pm 
准确的来说,是沃芬装备任何武器都不会显示ui,别的种族都正常,就哈吉狼不行,
训练师小雪 Jun 22 @ 7:43am 
注意,这个mod只是让你可以CE环境玩沃芬,但是武器和装甲是没有数值的,一定要配合CE自定义mod食用,自己改下数值,不然全是纸装甲,机械体,和低伤武器
leaople  [author] Jun 21 @ 1:55am 
@不想吃烤鱿鱼 具体是哪把武器?我这里测试的时候都是能装弹的,也能切换弹药
Nobody Jun 20 @ 8:55pm 
@不想吃烤鱿鱼 I guess the cause of your issue is from something else then, deleting that folder made the reload and aiming ui reappear in my game
不想吃烤鱿鱼 Jun 20 @ 6:23pm 
@Nobody However, this does not help me, it will make my game worse
leaople  [author] Jun 20 @ 12:32am 
@悦枫 这个也修好了
悦枫 Jun 20 @ 12:31am 
顺带一提ce这边好像大部分描述里有特殊加成的衣服实际上都没有加成,例如机械师套装加带宽和AIPT支援服加射击精度。在原版提了一下,那边是有效果的。
leaople  [author] Jun 20 @ 12:30am 
@准尉WN @悦枫 修好了
leaople  [author] Jun 19 @ 10:17pm 
@准尉WN @悦枫 正在修
悦枫 Jun 19 @ 7:01pm 
前时代的装备是不是属性太低了点,动力甲防护面罩基础利器防护只有5.8RHA,能够列装的动力甲重盔都有18RHA,而且少了重盔的瞄准精度加成,明明是同样的材料甚至就制作难度而言是沃芬压箱底的装备了吧,逼格明显不够啊。前世代的动力甲倒是比列装款的属性好点。
准尉WN Jun 18 @ 3:21am 
作者大大,沃芬有些衣服没有保温属性了是怎么回事
leaople  [author] Jun 17 @ 2:28am 
@Nobody I'm still trying to work on it, but my skill level is limited and this mech was still in an experimental phase in the original mod, so it will take some time.
Nobody Jun 17 @ 1:31am 
@不想吃烤鱿鱼 I was able to fix that issue by deleting the config file of CE located in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config, I hope this helps you
不想吃烤鱿鱼 Jun 16 @ 6:59pm 
使用弹药类武器没有换弹选项也不会显示剩余子弹和子弹类型,希望大佬抽空修一下
Nobody Jun 16 @ 2:06am 
For some reason the wolfein mechs aren't patched, is it a issue on my end or have you just not gotten around to patching them?
leaople  [author] Jun 9 @ 9:23am 
@0Mose 修好哩(大概
0Mose Jun 8 @ 6:12am 
为啥加了之后手雷扔不出去,报红字了
Nihil Jun 7 @ 8:15am 
大佬我又来打扰了,我挂VanillaExpanded系列模组就会有这个报错,不挂就不报错,是和VE暂时不兼容吗?
Cannot register CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null), (id=Verb_Thing_Wolfein_Race314__Smash in loaded object directory. Id already used by CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=Thing_Wolfein_Race314__Smash_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Cannot register CombatExtended.Verb_MeleeAttackCE
Nihil Jun 6 @ 10:19pm 
抱歉,我的问题,我记错了,我以为本体已经自带近战动画兼容了