RimWorld

RimWorld

Wolfein CE Patches
79 kommentarer
奥拉西斯的地雷 25. sep. kl. 6:01 
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leaople  [ophavsmand] 25. sep. kl. 6:00 
@Raygne The files for these two weapons are actually in 1.6\Mods\Anomaly\Defs\ThingDefs_Weapon.xml, not Ranged_Industrial.xml. Looks like the CE patch for them isn't kicking in, probably because of a recent CE update. I'll tweak it and fix the issue in the next update.
ツ Mć_XľêβɣṦĤỂ₭ 25. sep. kl. 1:10 
I confirm. The error "Could not resolve cross-reference: No RimWorld.StatDef named Size found to give to RimWorld.StatModifier (null stat)" is present.
Raygne 24. sep. kl. 22:48 
There is no mod conflict but since you insist. Bare minimum mod list. Line 454-463

There is no def for those 2 weapons in the current Wolfein Race mod 1.6. Check Ranged_Industrial.xml and you will see they don't exist. Even in game you can't spawn them since they don't exist.

https://gist.github.com/HugsLibRecordKeeper/3dc6a0c9c292f991db51b813b38acb35
leaople  [ophavsmand] 24. sep. kl. 21:50 
@Raygne I think it's probably because some of your mods are conflicting. When I only enabled a portion of my mods (like 48 of them), both thehomemade flamethrower and incinerator showed up. You might wanna check your own mods to see if there’s a conflict.
Raygne 24. sep. kl. 10:40 
It looks like Wolfein removed the homemade flamethrower and incinerator from their mod. The art is still there but there is no defs. This patch is throwing the error since it can't find them. I know Wolfein is being updated so they may be added back. I would just comment them out for now.

Line 936-945

https://gist.github.com/HugsLibRecordKeeper/7d56898be9fe26809fa85321d6aa8598
leaople  [ophavsmand] 23. sep. kl. 21:50 
@黄油炖牛奶 也不影响啊,有红字吗?
黄油炖牛奶 23. sep. kl. 20:53 
ce1.6更新了
hongbin.wen 7. sep. kl. 8:43 
谢谢大佬
晓山alreShan 23. aug. kl. 18:01 
@leaople
的确是数值的绝对值越高越好,但是你弄错正负号了,现在是给哈基狼防爆盾牌的是正号,应该是负号。

另外两个头盔有抗毒污环境抗性,看着也像能防浓烟吸入,但没有CE黑烟的抗性:军用头盔(defName: Wolfein_Helmet) 、太空盔(defName: Wolfein_SpaceSuitHelmet)
leaople  [ophavsmand] 13. aug. kl. 8:44 
@晓山alreShan 抗压制能力是数值越高越好,负的话就是-50%
晓山alreShan 13. aug. kl. 6:39 
防爆盾牌的 suppressability/火力压制抵抗能力 的正负号应该是取反了,应为负号
因为CE有个特性叫 brave/勇敢 ,以及一个 ballisticShield/防弹盾牌,两者效果是 suppressability -50%
PriestOfVanedu 5. aug. kl. 4:51 
Thank you for your hard work. I really appreciate you guys running the workshop
leaople  [ophavsmand] 3. aug. kl. 9:05 
@PriestOfVanedu I will fix it in the next update
PriestOfVanedu 3. aug. kl. 6:19 
It seems a bit broken that the Wolfien Composite Fabric is so much stronger and much cheaper than Thrumbo fur. I think it should be around as good as devilstrand but beeing pretty much twice as strong while also beeing almost 6 times cheaper than one of the best clothing materials from the base game is a bit much. The basic wolfein clothing with Composite Fabric provides as much or more armor as plate armor and flak armor from the base game.
leaople  [ophavsmand] 1. aug. kl. 22:37 
修好了(大概
leaople  [ophavsmand] 29. juli kl. 1:19 
看来1.6出了不少问题,我下个月修
兔子左勾拳oooooo 28. juli kl. 10:12 
有沒有可能問題出在 ...Combat Extended 我用這個的時候都沒辦法開啟新的一局 和載入存檔
1399500843 26. juli kl. 23:12 
Natural Armor代码没有,导致石肤腺体之类给的钝锐甲不生效。怎么写我在贴吧发了可以去看看
1399500843 26. juli kl. 23:07 
能改下mod名字吗,默认排序永远在gene mod前导致改的数据被gene顶掉
PriestOfVanedu 26. juli kl. 10:04 
For me it said in the debug log: "PatchOperationMakeGunCECompatible tried to find def W_Weapon_SMG_LightSubmarineGun by defName, but it doesn't exist".

All the light submachine guns were autocorrected to "submarine like Scribbles said.
thats the case for the light, rebel and charge submachine gun.
Would probably be a quick fix by naming the file correctly.
leaople  [ophavsmand] 25. juli kl. 1:30 
@Risker-Ye 可能是1.6改代码了,目前我还不玩1.6,晚点更
Risker-Ye 22. juli kl. 23:28 
远程武器的ce适配似乎不太全,沃芬的冲锋枪显示没有适配
Scribbles 22. juli kl. 23:25 
Hi, Thanks for the mod!

Im getting an error. It looks like "Submachine" was autocorrected into "Submarine" in the XML.

[Wolfein CE Patches - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/ThingDef[defName="W_Weapon_SMG_LightSubmarineGun"]/tools"): Failed to find a node with the given xpath
[End of stack trace]
Source file: \Steam Library\steamapps\workshop\content\294100\3485371294\1.6\Patches\ThingDefs_Weapon\WolfCE_Ranged_Industrial.xml
Nobody 14. juli kl. 7:08 
I think the Wolfein MilitaryWintercoat needs a nerf, it currently has 18 MM protection compared to the Military Cape and MilitaryDustcoat which only have 3 MM while also costing more resources
leaople  [ophavsmand] 13. juli kl. 1:38 
@Cotton @Feda Still learning
Cotton 12. juli kl. 22:51 
The spider tank mech isn't patched, its machine guns don't fire
Feda 10. juli kl. 7:37 
Yo man, really cool patch but.... are mechs also patched? Bc i feel like they are not patched :wt_snail_hmm:
leaople  [ophavsmand] 9. juli kl. 11:06 
@Soft Head Definitely. If the ammo patch stops working or you encounter any other bugs, feel free to report them to me
Zentradi 9. juli kl. 9:10 
so if ammo is modded rewrite is needed?
leaople  [ophavsmand] 8. juli kl. 4:47 
@Tyrant @Soft Head Theoretically, it should work (as long as the CE ammo code remains unmodified).
leaople  [ophavsmand] 8. juli kl. 4:44 
@不想吃烤鱿鱼 修好了
leaople  [ophavsmand] 8. juli kl. 4:44 
@342555360 机械体还不会做,要再学
Райан Ослинг 5. juli kl. 4:28 
I don't know, maybe it's not this patch that does it, but it's intended in the main modification, but why do sniper rifles have such a short firing range? To understand, the energy assault rifle shoots at 74, and the sniper energy rifle shoots at 65. Yes, there is better aiming efficiency, but it still does not look balanced, because the sniper wants to stay as far away from the first lines of defense as possible.
Zentradi 4. juli kl. 9:54 
Will there be a 1.6 version put out?
342555360 26. juni kl. 7:42 
机械体的装甲好像没改 我看信息只有1.8mm,和纸一样:steamhappy:
Tyrant 23. juni kl. 12:31 
Will there be a 1.6 version put out for the dev version of CE? https://steamcommunity.com/sharedfiles/filedetails/?id=3495749827
leaople  [ophavsmand] 22. juni kl. 21:51 
@不想吃烤鱿鱼 是这样,我把mod切成本地的了,看了下新版mod确实会出现这个问题,这两天我修一下
不想吃烤鱿鱼 22. juni kl. 18:47 
应该不是和别的模组冲突,我后来测试只打了哈吉狼全家桶也还是没有ui
不想吃烤鱿鱼 22. juni kl. 18:43 
准确的来说,是沃芬装备任何武器都不会显示ui,别的种族都正常,就哈吉狼不行,
训练师小雪 22. juni kl. 7:43 
注意,这个mod只是让你可以CE环境玩沃芬,但是武器和装甲是没有数值的,一定要配合CE自定义mod食用,自己改下数值,不然全是纸装甲,机械体,和低伤武器
leaople  [ophavsmand] 21. juni kl. 1:55 
@不想吃烤鱿鱼 具体是哪把武器?我这里测试的时候都是能装弹的,也能切换弹药
Nobody 20. juni kl. 20:55 
@不想吃烤鱿鱼 I guess the cause of your issue is from something else then, deleting that folder made the reload and aiming ui reappear in my game
不想吃烤鱿鱼 20. juni kl. 18:23 
@Nobody However, this does not help me, it will make my game worse
leaople  [ophavsmand] 20. juni kl. 0:32 
@悦枫 这个也修好了
悦枫 20. juni kl. 0:31 
顺带一提ce这边好像大部分描述里有特殊加成的衣服实际上都没有加成,例如机械师套装加带宽和AIPT支援服加射击精度。在原版提了一下,那边是有效果的。
leaople  [ophavsmand] 20. juni kl. 0:30 
@准尉WN @悦枫 修好了
leaople  [ophavsmand] 19. juni kl. 22:17 
@准尉WN @悦枫 正在修
悦枫 19. juni kl. 19:01 
前时代的装备是不是属性太低了点,动力甲防护面罩基础利器防护只有5.8RHA,能够列装的动力甲重盔都有18RHA,而且少了重盔的瞄准精度加成,明明是同样的材料甚至就制作难度而言是沃芬压箱底的装备了吧,逼格明显不够啊。前世代的动力甲倒是比列装款的属性好点。
准尉WN 18. juni kl. 3:21 
作者大大,沃芬有些衣服没有保温属性了是怎么回事