Total War: WARHAMMER III

Total War: WARHAMMER III

Coin Fusion Mod UPDATED 6.2
105 Comments
민사빈 Sep 10 @ 11:25am 
Does it work at 6.3?
The Great Goose Sep 7 @ 4:44pm 
Confirmed that this mod causes desync in multiplayer.
Gwaihir Sep 6 @ 10:23pm 
This causes massive dysnc during multiplayer with my friend, no Idea what causes it.
ArchSeraph Sep 5 @ 9:36pm 
it seems to be some conflict with jurrassic calm as best i can tell as that was the only mod i had enabled effecting lizardmen at the time, the creator of the mod did say lizardmen are broken this patch however so idk
won2three  [author] Sep 2 @ 12:33pm 
@ArchSeraph have you tried with just this mod enabled?
알파라마 Aug 31 @ 12:40am 
plz make 1 slot & reduced ai drop rate ...
ArchSeraph Aug 29 @ 9:36pm 
this bug only seems to effect lizardmen?
ArchSeraph Aug 29 @ 9:08pm 
idk why but sometimes on turn 2 the delema for the free coins doesnt appear but still locks you out of saving the game or ending your turn
won2three  [author] Aug 6 @ 12:10am 
just delete them from the table. No setting
Velber Aug 2 @ 12:55pm 
@mutantproud any chance you might post your edit on the workshop when you are done?
Rams Jul 22 @ 1:28pm 
I figured it out. It automatically converts into an item on purchase. Thanks!
Rams Jul 22 @ 12:31pm 
Hey, cool mod! I had a question, I'm not seeing any coins in my inventory. Where do I fuse them?
渣男 Jul 22 @ 2:57am 
can purple items be fused?
Celestine Jul 20 @ 2:06pm 
Is it this mod or base game when I try to fuse two blue item I got scrap which can be salvaged for 1000....but I lose my items?
Duderino Jul 19 @ 9:34am 
meh, used to be that this mod was a nice tool to craft stuff.
now with all the utterly unbalanced eldritch nonsense its completely useless as it literally creates unkillable lords left, right and center.
and the coin crafting doesnt work anymore either. not to mention the fact lategame becomes a chore as you constantly need to be on the lookout for negative effect items that get auto assigned.
i'm bailing on this one after my current HE campaign is done
The Senate Jul 19 @ 7:30am 
multiplayer desyncs every turn
BOB Jul 18 @ 10:03am 
i dont know why but mine in game are just free the just say get coins!!! and it has to cost, is there a fix or anything?
won2three  [author] Jul 10 @ 10:36pm 
I will look into it. Related to the lua script in random number generation. Each client rolls its own number which produces a desync of items.
Microwave Jul 10 @ 5:47pm 
Constantly desyncing in multiplayer. Only other mod we have is double skill point and skill dump.
SlavutichBaltik Jul 9 @ 7:29pm 
same V
TauShasla Jul 9 @ 11:43am 
immediately desyncs in multiplayer over the endturn
antibiotikum Jul 7 @ 5:22am 
It works thank you. :)
won2three  [author] Jul 1 @ 6:18am 
Its a real pain in the ass to manage 3 separate versions of the same mod, because every time i have to update it, i have to go into each individual mod and make the same change.

You can do it yourself very easily, by downloading RPFM https://github.com/Frodo45127/rpfm
going into the steam workshop folder of this mod, and opening up the packfile
navigate to ancillaries_categories_faction_junctions_tables
I have all the tables named correctly so you can easily naviage the pack file.
Inside ancillaries_categories_faction_junctions_tables, you will see a table named !!Slots
Just change the values to what you want. Then Ctrl Save. Done that easy. You have to do that every time i update the mod.
antibiotikum Jul 1 @ 6:05am 
I like this mod very much, good job. :) But is there any chance, that u make a 2 slot version like the old one?
won2three  [author] Jul 1 @ 5:43am 
I double checked the code. And it appears not. I will fix this.
"if character:can_equip_ancillary(item_key) and not character:faction():ancillary_exists(item_key) then
table.insert(valid, item_key)"

All i have to do is remove not character:faction():ancillary_exists(item_key)
The Hallow Jack Jun 30 @ 10:12pm 
Can you not get duplicates of items?
won2three  [author] Jun 27 @ 2:05pm 
Which tier are you fusing
Forgotten One Jun 27 @ 1:43pm 
i keep getting scrap when i fuse items. not sure its a bug or not
won2three  [author] Jun 25 @ 10:36am 
Correct as of the new update to the game.
Lizardman2340 Jun 25 @ 10:19am 
@won2three yes that is correct in the old mod so i am guessing there is no way to get additional items that are the same as salvaging items only gives money.
won2three  [author] Jun 25 @ 9:39am 
In the original mod if you fused the purple coins for example you got a random crafted tier item. Correct me if i am wrong.

In this mod if you get a purple coin it is instantly converted to a random eldritch item, which would be the crafted tier in the old mod.

With the new update you can no longer fuse the same items like eldritch or legendary to get the same item. That is what is different. What you have to do instead is salvage them.
Lizardman2340 Jun 25 @ 9:34am 
@won2three thanks for the quick response and okay i see however in the original mod you were able to get multiple of the same items when fusing the coins now it appears once you have one of each item you no longer get coins or items.
won2three  [author] Jun 25 @ 9:21am 
The coins should automatically be converted into their respective items. As soon as you purchase 1 coin equals an item now.

Before you need to manually go in and fuse two coins to make one item. Now one coin makes one item automatically. Works the same way as before, but instead of you manually fusing its done automatically, as soon as the coin enters your inventory.
Lizardman2340 Jun 25 @ 9:17am 
@won2three cheers for the mod is it possible to have multiple items that a forged from the purple coins as it appears only 1 of each can be owned currently cheers.
won2three  [author] Jun 24 @ 9:12pm 
They probably have it set up inside one of their lua scripts that run. I have not looked.
Colonel Bunky Mustard Jun 24 @ 8:32am 
is there an easy way to remove the scrap mechanic completely as part of the mod? Or at least change the percentage chance? Do you know where the % is located in the game files?
won2three  [author] Jun 21 @ 11:18pm 
@ Theaidz - items merging to scrap is a vanilla mechanic as of the new update. its a percent based chance that it happens.

@ tetra - I dont know anything about other mods i am not going to go sub to other mods and test if they work. This mod works i dont know anything about a crash after defeating a battle. If you have a problem with this mod you can submit a report in the bug reports.
Theaidz Jun 21 @ 10:03pm 
Any way to get around the merging of blue items into "Scrap" which combine into nothing?
tetra Jun 21 @ 5:32am 
Can it solves CTD in the original mod (Better craft reupload)?

Steps to reproduce to crash (in original mod's): Start a campaign, enter any battle with manual option, win or defeat battle and crashing without error after battle result loading screen.
Short King Jun 20 @ 11:48pm 
@won2three you sir are the GOAT:WH3_greasus_rofl:
Ooh-la-la, It's GAGA!! Jun 20 @ 8:25pm 
:steamthumbsup:
won2three  [author] Jun 20 @ 7:22pm 
Updated.
Ooh-la-la, It's GAGA!! Jun 20 @ 6:35pm 
i fuse 2 items and nothing comes out of it, they just disappear.
Colossal Chaos Jun 20 @ 6:02pm 
Thank you for the update and figuring out how to get it working again. Saved my campaigns! It is mods like this that make the game worth replaying over and over.
WAFFL3IR0N Jun 20 @ 5:36pm 
I can fuse items, but for some reason I don't receive a item for next higher tier, you know why?
Chrome-master Jun 20 @ 5:00pm 
Seriously? Quite the bungle on their part... cheers all the same!
Chrome-master Jun 20 @ 4:48pm 
Love this mod, thank you for updating it! I did have an issue however, I tried to fuse two of your eldritch items expecting to get another eldritch item but instead both of them vanished. Could be a conflict, I have about 80 mods installed. Have you used this alongside Pellican's Armoury btw? Could be a conflict.
Ooh-la-la, It's GAGA!! Jun 20 @ 2:10pm 
No way you updated it... we are saved!
Short King Jun 20 @ 6:30am 
tnx for the update. im playing kairos on the small map. and the coins i get from the starting event won't merch into anything or turn into items. am i just a poor skaven slave braind person that can't read or is this a bug XD?
won2three  [author] Jun 19 @ 8:32pm 
Same lol. I was playing a quick campaign downloaded the version on the workshop and noticed it was a missing a lot of features it used to have to i quicly patched it up so i could continue my campaign