Team Fortress 2

Team Fortress 2

Brooklynn
239 Comments
papajoe Jul 27 @ 2:48pm 
HMMMM
:steamthumbsup:
Markiz93 Jul 25 @ 7:12am 
I wonder why Valve decided to not add this mode to the game.
Engineer from tf2 Jul 24 @ 6:38pm 
Amazing how valve just randomly choses maps
DCLXVI Jul 24 @ 4:11pm 
Apparently Eric has allergy to lobster lol:ujel:
FoxCello79 Jul 16 @ 10:55am 
My apologies, I misunderstood the wording. Either way, I hope that both the existing taunts get fixed, and new ones get added.
uhhh no I really meant that more taunts will be added FoxCello79 and these mistakes that you saw I did not see. :/
Magnum | castaway.tf Jul 10 @ 8:58am 
Thank da lord they (hopefully) didn't accept this into the game. This VIP mobster crap is not TF2.
XeN0 Jul 9 @ 12:11pm 
Managed to fix the problem on my end with a recommended fix that was posted earlier in this comment section.

Delete EVERY SINGLE sound.cache file in tf2's local files and it fixes the problem. I do not know which file in particular was the problem, but just getting all of them worked.
Lizard Of Oz  [author] Jul 9 @ 5:53am 
Took note. Hope to fix soon, although it doesn't appear to be a universal bug.
XeN0 Jul 8 @ 1:45pm 
I'm running into an issue with the mobster's voice lines on the community server and diagnosed the issue to the best of my ability.

The community workshop download of the map has an "Invalid sample rate (0)" error for all of the mobster's voice lines, but when the map is installed locally in the /tf/maps folder, the voicelines run fine. Since the community maps use the workshop download of the map, the voicelines have this error and do not play.

Is this issue already known, and is there a way to fix it?
Lizard Of Oz  [author] Jul 7 @ 5:04pm 
@Redman2464 There's the thumbs up and "favorite" buttons right under the screenshot section, before the description.
General infinite Jul 7 @ 2:51pm 
HOW DO I VOTE
Mathe_cocido Jul 7 @ 8:23am 
peak :steamthumbsup:
Puzkas_1418 Jul 6 @ 10:06am 
This is good
Lizard Of Oz  [author] Jul 1 @ 3:43am 
There's a list of community servers you can join to play Mobster VIP in the description. I've now also added the instructions on how to join.
Darkstar129 Jun 30 @ 9:44pm 
i cant find the game mode where is it?
engineergamein Jun 30 @ 7:35am 
can you ad sign for my grandpa he name his rob he die 10 day ago and i peg you if could ad it pls
Andu Jun 30 @ 4:48am 
I removed the sound.cache, and now all the sounds are working properly. Thanks.
Lizard Of Oz  [author] Jun 28 @ 7:27am 
I'll look into this. For now, try deleting sound.cache files inside your `Team Fortress 2/tf` folder
Andu Jun 28 @ 6:31am 
Hi, I was playing today and noticed that the Tommy gun sound seems to be bugged, and several of the mobster voice commands aren’t working properly. I really enjoy the game mode and would appreciate it if you could look into these issues when you have a chance. Thank you!
Lizard Of Oz  [author] Jun 27 @ 6:12pm 
@Asmo Some time recently Valve changed how "Most Popular of all time" maps work.
I clearly remember that before this change VSH Tiny Rock and VSH Facility were at the bottom of page 1.
Seems like the new algo gives priority to recent maps.
As for bots, it is currently unknown who it sending bots to maps seemingly at random. We've reported it to Valve. Fortunately, the amount of bots was insubstantial when compared to legit visits.
Asmo Jun 27 @ 4:27pm 
Why is it that when I sort maps by "most popular of all time", three VIP maps that have been out for a little over a month are the top results? Botted much?
Wendy  [author] Jun 25 @ 5:13am 
@bearishplane17 that is because Chicago typewriter is slang for the Thompson machine gun, we based it off that phrase because we cannot use the name "tommygun" and i assume the developers of resident evil 4 also did that for similar reasons
Engineer from tf2 Jun 24 @ 1:43am 
the new voicelines are pretty good
Lizard Of Oz  [author] Jun 23 @ 9:07pm 
An updated has been dropped:
- Overtime no longer uses the ugly game_text.
- Added new Mobster voice lines for the following events:
  - Throwing the Money Bag
  - BLU attacking the point without the VIP
  - Surviving a backstab
  - Getting soaked in Jarate
  - Starting Rock-Paper-Scissors
- Added Soldier and Sniper voice lines for calling the Mobster a Spy.
- Added goal descriptions.
- Fixed a rare crash on Linus related to shader materials.
- Fixed the Typewriter having a passive reload due to a bug.
- Fixed the Lead Pipe not bending after dealing damage.
- Various performance improvements and code cleanups.

It might take some servers some time (an hour or two) to update the map.
The LAMBDA player Jun 23 @ 2:36pm 
morgi wydm botted maps wtf
The LAMBDA player Jun 23 @ 2:36pm 
im not surprised about these custom guns,they fit tf2 but i have seen maps like tfgo with custom guns
Morgi Jun 23 @ 2:21pm 
lol upvote botted maps
koishicat Jun 23 @ 1:48am 
hey be nicer to them that was probably their first thought
The Rat Man  [author] Jun 20 @ 7:09am 
mfw two smgs look the same are called similar names
bearishplane17 Jun 19 @ 4:47pm 
Find it funny how the submachine gun is called "The Typewriter" while there being a similar gun in Resident Evil 4 called "Chicago Typewriter"
FoxCello79 Jun 19 @ 5:15am 
Aww, oh well.
Wendy  [author] Jun 18 @ 10:48pm 
we've opted to only do all class taunts, we've got permission for all of the community ones aswell!
so sadly no
FoxCello79 Jun 18 @ 7:09pm 
Cool to hear @Wendy! I do have one major request though....... So like, The Mobster is built over Scout right? Can we please have The Mobster do the Carlton?
Engineer from tf2 Jun 18 @ 6:51pm 
oooooooo
Wendy  [author] Jun 18 @ 6:49pm 
we'll likely do a big pass on the taunts to make them all really good once we actually finish all of them, also the reason the victory lap is so broken is because the turning animations cant be imported to an editor for some odd reason. so the animator just had to guess what they looked like.
FoxCello79 Jun 16 @ 12:11pm 
I think what Terrorwerg2009 is asking is "when will the taunts be fixed," not when more will be added. For example: the Conga will only play correctly for a few moments before glitching out, resulting in The Mobster just sliding around until the animation decides to play correctly again. Also the Conga has a little bit of "foot slip", and I believe this is because the animation is being played a little to quickly. Additionally, The Kazotsky Kick and Mannrobics also play too quickly, and should be slowed down to about 85% of their current animation speed to look correct. And, I think we're all aware that The Victory Lap is just straight up broken (hilariously so I might add!). Either way, I know that balancing comes before graphical polish in projects like this. I would like to see the animations fixed in the future though, because the animator did an outstanding job on capturing The Mobster's personality! Also, keep up the good work!
I hope for you Lizard of Oz in the future
Lizard Of Oz  [author] Jun 15 @ 7:18pm 
Mobster already has _some_ taunts (schadenfreude, rock-paper-scissors, director's vision and some others) and we hope to have more in the future.
Engineer from tf2 Jun 15 @ 1:40pm 
@Free* Jewish Magic nahh not really slop, slop isn't something that has hard work and has been on the works since 2023
Free* Jewish Magic Jun 15 @ 12:48pm 
slop
one question is, when could the taunts for the mobster be like schadenfreude and so on?
Zoom, Tilt and PAN Jun 14 @ 11:54am 
Holy crap. 9 contributors and not a single one bright enough to put a layout overview in when even teams with 1/3 of the members are capable of doing that?

This is a stack of pretty pictures saying exactly 0 about the map.
Michael Przerwa Tet-Myers Jun 14 @ 5:34am 
who upvote botted these maps?
_Prosto_Seva Jun 10 @ 9:27am 
interesting work
permethrin_matilda Jun 9 @ 3:55pm 
fugget abatiiiit
Theodore Masters Peterson Jun 8 @ 11:29pm 
fuggetaboutittttttttttt
Daniel Santana Jun 8 @ 5:26pm 
Fugget About It!
Lizard Of Oz  [author] Jun 6 @ 7:40pm 
A gamemode update has been released:
- **Taken measures against camping the Mobster Transformation Pickup.**
- The Typewriter's damage was reduced by 18%.
- The Typewriter's spread and damage fall-off were rebalanced.
The Typewriter used to be extraordinarily strong at close range, very weak at mid-range, and had precision higher than you'd expect from such a weapon. Hopefully, these changes will fix the problems.

- Added briefing description.
- Added garlic bread.
- Adjusted Mobster's hat (thanks Sam).
- The Mobster now comes pre-packaged with a cigar and no longer needs to taunt to obtain one.
- Added animation to the deployed Money Bag.
- Changed the hit sound for the Lead Pipe.
(1/2)
Lizard Of Oz  [author] Jun 6 @ 7:40pm 
(2/2)
- The Typewriter's reload animation now better matches the actual time of the clip refill.
- Fixed Typewriter's Shove not working under certain conditions where you'd expect it to work.
- Mobster's weapons now glow under crits in first-person.
- Fixed Shortstop appearing for the Mobster in first-person while ubered.
- Restored Money Bag's jigglebones.
- Fixed Overtime activating during Waiting for Players.
- Fixed the Mobster receiving unintended extra damage knockback.