Space Engineers

Space Engineers

AQD - Conveyored Pipes
47 Comments
thesnowfox84 May 31 @ 10:43am 
@Letimineur I think somehow my response was deleted to your issue so I'll just be vague and say there is a really great mod that works along side this mod that makes it so everything can go through small piping so I would look for it since its a really great mod to have :espresso:
Letimineur May 26 @ 2:39am 
After building a whole station with those gorgeous pipe, i realise it only carry small item ....
I'm crying so hard now
thesnowfox84 May 20 @ 6:30am 
this is what I'm talking about Great Work!
Awal May 19 @ 7:52am 
Thanks! and now "I'm the king of pipe!"
Rubber Sword May 19 @ 5:17am 
DixonHill - easy done
DixonHill May 18 @ 10:08am 
Thx! I indeed used a end piece in between and did not realize it. Stupid me. Mod works like a charm, carry on!
enenra  [author] May 18 @ 4:52am 
if pipes are yellow then there is no connection. Likely because you used pipes end in the chain or because the grid is split.
DixonHill May 17 @ 11:22pm 
i am probably too stupid, but its not working for me. a simple setup of for example lg cargo container --> lg conveyor --> pipe junction --> pipes -->pipe junction -->lg conveyor --> lg cargo container does not let me transfer items, like none. some pipes on the way are yellow, seemingly at random
Parker Posey's Mouth May 16 @ 8:09am 
oh, just in time for my new hydrogen plant!
Fenris May 8 @ 11:35am 
Great Mod, going to add my voice to the now we need to fill out the missing blocks.

a Pipe Cap and an inverted version of Pipe down would be amazing
glabifrons May 4 @ 11:48pm 
I'm so glad you made this, and did it in an appropriate manner! (emulating small conveyors)

One suggestion:
Since the one with the valve (without the frame) has no function different from the other pipes, maybe that one could be tweaked to function as a sorter. Having these set up to only pass gasses and ores seems appropriate, and that'd be an easy way to make that controllable by the user (eg: others might like them to only pass gasses and ice).
jarhead May 4 @ 8:28am 
Can you add a few more versions?
new setup
1st version = this mod as - is
2nd version = (new) able to do all items (like large/medium conveyors)
3rd / 4th versions = (new if not available) small grid versions of both this current and 2nd (new) versions. The small grid would be 3x3 similar to how they reduce the size of the large conveyor to 3x3 for small grid medium conveyor.
MedvePapus May 4 @ 4:24am 
@A shitton of shitties
basically the devs, just to pull in everyone with the new dlcs that are 90% cosmetics and not actual new features/stuff with actual new functionality. I mean don't mistaken me, I love the game, but I mean who wouldn't love a new pipe that's literally just decoration instead of *insert any system name the playerbase been begging to get since 2015*
A shitton of shitties May 3 @ 10:32pm 
Can't believe they weren't conveyors already. Who tf wants fake pipes?
Fvracer_x May 3 @ 10:17pm 
Thanks for finishing the job Keen started! :steamhappy:
mLJ May 2 @ 8:09am 
@stormlands you can probably do that yourself with ModAdjuster
stormlands May 2 @ 7:38am 
would it be posible to make them handle large components also?
Locomotor79 May 2 @ 5:42am 
i knew it some1 whas going to do it anyway nice job ENENRA
now you get looks but also perfectness
Meya May 1 @ 5:56pm 
OMG Just checked this thing out this is a great mod! now we just need a mod to add to these pipes so we can fill in missing blocks
Meya May 1 @ 4:34pm 
wait is this for older Pipe conveyors? Or are you meaning the pipes in field work? I'm confused lol
Dora_Destroyer May 1 @ 1:18am 
ya'l are fast af
LeeSpork Apr 30 @ 7:48pm 
I didn't know you were able to make small conveyors for large grid! Very cool
TopSecretPorkChop Apr 30 @ 5:23pm 
Of Course! Not a day passed since the update and already someone modded the stupidly non-conveyor pipes. Good job!
Goatroach Apr 30 @ 3:40pm 
Jokes aside, I should try this out, see how it works, and then build BPs with pipes setup so they can work, but aren't necessary for the BP to function if vanilla. I like keeping my builds vanilla, but mod/script-compatible. Definitely a cool mod.
Goatroach Apr 30 @ 3:33pm 
Time to lay some serious pipe.
TheColossis Apr 30 @ 1:49pm 
that was quicker than I expected
UnExcited Apr 30 @ 12:17pm 
:2016roasted::steamthumbsup:
enenra  [author] Apr 29 @ 2:00pm 
To not make the pipes conveyors was a conscious decision by Keen to keep the PCU low. That's perfectly fine in my book, but I knew players would want the option to use them as conveyors too, so I made this mod. Now you can decide on whichever you prefer. :-)
Alienicon Apr 29 @ 1:35pm 
Once again AQD to the rescue.
Sander Hydra Apr 29 @ 11:56am 
you're trolling Keen :D
Kevin Starwaster Apr 29 @ 10:12am 
@Angelus I wish I could upvote comments because I'd upvote your idea for making that one plasma experiment a reactor!

Also, it's insane that this got spotlighted so quickly. From 1.206 release to mod release to spotlight in just a few hours... that right there should be alerting Keen that they dropped the ball on this. If it were me I'd be scrambling to correct the oversight.
Moondrixx Apr 29 @ 10:09am 
Any chance the pipes end could have a conveyor on the back? Seems pointless otherwise.
Dots Apr 29 @ 5:55am 
wish this would been vanila from start
Dragon-Raptor Apr 29 @ 1:03am 
VERY quick off the mark here. ;)

Question: do these replace the decorative cosmetic pipes as I suspect? If yes, is it possible to have a standalone set, so we can have some convoyered ones and some not (to save PCU)?
DiZ_1989 Apr 29 @ 12:03am 
ETA on Mod IO? Pretty please?
Viny Apr 28 @ 8:54pm 
That was fast
Angelus Mortis Apr 28 @ 8:23pm 
@Enenra got an idea for you i think it might do well... that experiment that looks like a plasma arc... make it a reactor block! it would do well among the StarTrek groups...
rigaer60 Apr 28 @ 7:46pm 
Make the "Experiments" actualy do something ... please :D
jamstraz Apr 28 @ 6:13pm 
Now if someone could make the experiments be colored lights we'd be in business :D
Kevin Starwaster Apr 28 @ 5:29pm 
LOLed for real at exchange between BDCarrillo and enenra... (still, can't blame him for asking I guess)
Angelus Mortis Apr 28 @ 3:34pm 
ANOTHER BANGER BY AQD! you are on it Enenra... yeah this was a missed opportunity by keen... this will add something much better in long passages that need conveyors running the length of them...
enenra  [author] Apr 28 @ 11:17am 
No BDC, bad BDC!
BDCarrillo Apr 28 @ 11:16am 
Can the three lines be sorter filtered to convey different things? :P
enenra  [author] Apr 28 @ 11:01am 
@GigaCars
They are nicer for decoration if they have low PCU, and being conveyors they need to have higher PCU. Personally, I'm probably not even using this mod myself for most builds. I just knew that people would want it. :-)
tacticinmatery Apr 28 @ 10:57am 
It just released how did you post this already
GigaCars Apr 28 @ 10:54am 
big oops on keen's side
enenra  [author] Apr 28 @ 10:51am 
Note: You must own the Fieldworks DLC to use these - but I can't set it as a required thing yet because it has not yet been released on Steam.