Project Zomboid

Project Zomboid

[B42/B41] Bandits Creator
293 Comments
Crashdown Aug 1 @ 1:37am 
I would also love to know what the different Wanderer/Camper/Assault/etc. classes entail exactly. I had Hunters set to Wanderer and Wilderness only, but one just came straight to my base in a residential area in Riverside like he was an Assaulter...?
Sixty Jul 31 @ 5:37am 
Slayer could you please explain the different types of bandits settings like Wanderer, Defender, Assault , Etc. It would be nice to know what they do on these settings thank you
MalafrTM Jul 29 @ 3:48am 
I have a bug with their color skin and hair
Scum Jul 26 @ 2:09am 
theyre spawning naked with no weapons in multiplayer
Jimrambit Jul 24 @ 10:48am 
Is There A Way To Reverse Changes That You've Done To An Existing Bandit Faction?
Tonin_Rodrigues Jul 23 @ 4:09pm 
Is there a form of blacklisting certain hair mods like Yakis/Spongies from appearing in the "official" bandits clan listing ?
Ogno Jul 22 @ 11:27am 
@Patryk1999 I'm having the same issue. Not too sure what's causing the freezing, but I really hope there's a fix soon! I genuinely want to give this mod a go, but it does break immersion like you said.
Crashdown Jul 16 @ 6:29pm 
Major issue where if you click outside the Bandit Creator window in the main menu, you can't click anything and have to force close the game.
ppkatan242 Jul 15 @ 7:35am 
как сбросить все кланы к заводским настройкам?
Hello everyone! Help! The bandits' equipment doesn't change in multiplayer, but the spawn chance and spawn days work. How can I fix this? The bandits' equipment changes in single-player mode.
Подскажите неофиту. Запускаю сервер через СВОЙ СЕРВЕР, у меня уже есть переделанные бандиты в готовой фракции, на своём сервере бандиты спавнятся ванильные, когда как в одиночке спавнятся уже переделанные
[☢] Maraudёr Jul 14 @ 6:33am 
how to create a new faction (group of survivors)? Because after the update I don't have the "new clan" button.
Graph Jul 13 @ 4:47pm 
Also, add an option for RNG stuff for hair and skin tones. Variety is always nice.
Graph Jul 13 @ 1:02pm 
Does this work with firearms b42? I gave some of my custom bandits some of the weapons the mod has, and it appears to not have certain parts (stock, rail guard, etc.)
Extazz Jul 12 @ 1:56am 
Does the local file saves always overwrite the mod options saves ?
I did a lot of tweaks to the bandits clans, how to make sure it applies to Bandits and Day one by default ?
warfossil1775 Jul 11 @ 9:28pm 
Another w for slayer
AmoryBlaine Jul 11 @ 12:11pm 
are friendlies suppose to gather at your base?
Voidzzz Jul 11 @ 9:21am 
can anyone help me about the spawn Ai part where you can select the friendly, wanderer etc if this will affect the NPC? I just want to try it I only select defender, are they going to camp in a building and build their base there? I miss the superb survivor where you can command the npc and assign their places. I thought this mod would have it as well. Anyways, I hope in the future, this mod can do it.
Xherdos Jul 10 @ 7:45am 
"/Zomboid/Lua/bandits"

Exactly where? Like under User/Appdata or Documents or the location where the game is installed?
TheKaiser Jul 9 @ 10:28am 
I created the entire Wehrmacht
jzcolon613 Jul 8 @ 5:32pm 
Do you think there is a way for you to make a separate mod consisting of just the clans from week one? So we can keep all those clans and edit them? Or is it just strictly for Week One?
charple hl2 Jul 7 @ 5:54am 
It would be great if you werent locked to setting the minimum chance to spawn to 0.25 - I want to disable bandits for a run without manually having to go into the creator and change everything. And it'd be nice if there was a way to save and load preset bandit groups like we have sandbox settings.
brZ ★ Jul 6 @ 2:26pm 
Please create an option to prevent a clan from respawning after it has been eliminated.
InnocentDeadly Jul 5 @ 3:42pm 
how the hell do i reset it?
Patryk1999 Jul 2 @ 1:34pm 
Great mod, there is only one annoying bug, at least in my opinion. Zombies remain motionless and freeze a bit, it spoils the immersion. Not all of the zombies, say 100 zombies, are stuck 20-30
CumBender Jul 1 @ 11:02am 
on build 41 i dont have the bandit editor in the main menu, i have the necessary mods installed...
raxxian Jun 30 @ 10:28am 
@ShiftyNoob7 No not yet, no one willing to fix it :(
-3500 Jun 29 @ 12:29am 
Hello everyone! Help! The bandits' equipment doesn't change in multiplayer, but the spawn chance and spawn days work. How can I fix this? The bandits' equipment changes in single-player mode.
ObliterGaming Jun 28 @ 9:50am 
I can't seem to access the tail slot, not sure if it is a bug or not, but I wanted to put Spiffo tails on a Spiffo cult bandit group
ShiftyNoob7 Jun 27 @ 12:34pm 
@raxxian Did you manage to find a solution for the clicker/bloater skinned bandits?
jugbob bandpants Jun 24 @ 10:31pm 
@sji1214 theres no way to make a group of bandits randomly friendly or hostile, theyre either one or the other, no inbetween. When you check that the group is friendly, they will be friendly no matter what in all cases unless you attack them. vice versa if they're hostile.
raxxian Jun 24 @ 12:21pm 
Can someone please make Bandits compatible with The Last Of Us Infected? i keep getting Bandits with Clicker or Bloater skin but with Bandit AI, kinda odd
Garreehh Jun 21 @ 5:45am 
Would it at all be possible to set spawn locations in certain buildings for defenders. Would love to have certain groups spawn in their 'Compound/Base' in some of the bigger places (Prison, Bunker etc)🙏 I'm using bandits alongside KEE and would love to storm a base with my group/community! Loving the mod 🙏
Dr. Luke Jun 21 @ 3:41am 
Should be able to change voice lines or voice audio. I want my russian mercenaries to speak some Russian! And Killa, Tagilla to speak Russian.
Krieg Jun 19 @ 10:31am 
for anyone who needs to delete a large amount of bandits at once: right click all of them and the "delete window" will stack on top of each other. then you can spam click on delete. saved a lot of time for me. great mod :cherrypie:
sji1214 Jun 17 @ 4:35pm 
what are the specifications for each ai? Friendly is obvious. companions are like friendly but can join you. assault i thinks hunts you down. defenders and road block are stationary but are they possibly either friendly or hostile? wanderers are they friendly or hostile. is there a tooltip that specifies this for each choice
Cake Jun 17 @ 3:02pm 
The tooltips for what each category does, like Assault, is not working. Anyone has a reference?
Lumi-Zoomy Jun 17 @ 1:40pm 
@Meteora8483 it probably wouldn't be possible in B41, but the Indie Stone is adding a new heat map based on the type of tile used in the world so maybe in the future he could for B42.
Meteora8483 Jun 17 @ 7:55am 
can i give a suggestion?
is it possible to make spawn zones like
faction x spawn in hospitals, faction y spawns at military zones
is it possible or only in city/wilderness?
tantanix01 Jun 14 @ 3:10am 
is this okay with pre existing saves
Pain Jun 13 @ 4:06pm 
Is it possible to make the mod work without debugging the mod in the game?
Mazmundie Jun 9 @ 5:05pm 
sas you should be able to control where they stand with the G key
saschaschwarz Jun 8 @ 7:00am 
Maybe I am doing something wrong, but I got friendly companions in my safe house and they are really annoying. Seems like the only command is "Leave me". As the follow me around I cannot sleep nor forge anymore.
Zlodeyizd Jun 7 @ 2:45pm 
:steamsad:
RAVE--PMW Jun 7 @ 3:06am 
Do I need this enabled at all times? Can I use this mod to change the factions and then disable the mod and the changes stay?
Ryan Jun 6 @ 5:27pm 
on 2k display this mod causes the quit button to be pushed down a bit and overlaps with map mod manager button. This doesn't happen on 1080p. Only 2k
eitsjayy Jun 6 @ 1:28pm 
So i tried making custom clans but I cant seem to spawn them, when i do nothing happens anyone else got this issue?
Promises Jun 6 @ 8:46am 
The best way i found at moment, is to edit "clans.txt" from my computer bandits mod folder, empty then sync to server.
Promises Jun 6 @ 8:37am 
Theres an easier way to remove all pre-build bandits/clans from server?
Please add the option to remove entire clan, like we remove character, right-click on clan.
theFreezerFlame Jun 5 @ 7:36pm 
do these work with modded weapons/armor?