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Defender - Bandits occupy a fixed, established location (typically an existing building) and defend it as their base
Wanderer -These are the standard, randomly spawning bandit groups. They wander the map, looting and killing zombies, and do not know your location.
Roadblock This setting spawns a group of bandits that sets up a temporary traffic blockade on a road.
Camper These bandits are similar to "Defenders" but spawn and base themselves in the wilderness/outdoors (e.g., a camp).
Assault These are raiding parties that are specifically designed to be an immediate threat. They spawn with the specific purpose of running directly to the player's location to attack
Make backups of your locally saved bandits and clans each time you make a change (location written in mod description above).
One question: is it possible to disable clans without deleting them nor changing their spawning chance?
Something like a simple on/off switch for each clan... ;-)
How do I delete my clan? My game crashed and I can't continue creating my characters in the clan.
ive disabled and unsubbed from the mod and im still getting my primitive clans spawning and nothing else, Anyone know a way to fix this?
And i guess the spawn rate isn't working too, or we can't make them spawn with a 0.5% chance ?
Otherwise, i love it, it make the game fells living
I do have a question though: when editing the bandit properties, I was trying to set them up so they’re only hostile when defending their own base. No matter what I change, they still spawn as wanderers, roadblockers, or raiders. Is this a bug, or could it be because I’m setting too many defense bandits? Or maybe “defense” in my settings means something different than the mod’s “defense” system?
Either way, thank you again for all the hard work and dedication — this mod is incredible.