Darkest Dungeon®

Darkest Dungeon®

Daze Dependency
10 Comments
Just Luck  [author] Sep 23 @ 5:51pm 
@nevideshiy лягушки I do not believe so. The reason why this is able to work as the daze tray and visuals were added by the butchers circus.
Just Luck  [author] Sep 23 @ 5:50pm 
@pwnd I added it to the compatibility section. It does not matter. If you want the orange tray color you can load it high up so other mods do not overwrite the color changes.
pwnd Sep 23 @ 12:44pm 
hey just double checking that load order doe snot matter. if it does please add this info to the compatibility section of your mod :)
nevideshiy лягушки Sep 21 @ 5:37am 
using your code logic somebody will able to create new dot effect?
Just Luck  [author] Sep 19 @ 5:59pm 
@Nexis it can be added or removed mid save without problems
Nexis Sep 19 @ 5:02pm 
Can I add this mid save or do I have to start a fresh hamlet?
Just Luck  [author] Apr 21 @ 10:52pm 
Thats fair Ill see if I can have time to implement it. Been pretty busy with homework.
Frederick O'Cholera Apr 20 @ 3:25pm 
Modes is always a headache to deal with, not to mention some characters and trinkets wouldn't be compatible with your workaround.
Buff fx is superior in every way except for the icon, but that wouldn't be an issue after the modding tools will come out.
Just Luck  [author] Apr 20 @ 12:01pm 
I guess it would be a good option to include as an alternative. I really like having the daze tray icon as it makes it feel part of the base game itself.
Frederick O'Cholera Apr 19 @ 2:14pm 
I know much simpler workaround to apply daze on heroes: Make it in a form of Buff fx.
The only downside is a lack of a neat daze icon on the panel.