Darkest Dungeon®

Darkest Dungeon®

Daze Dependency
10 kommentarer
Just Luck  [ophavsmand] 23. sep. kl. 17:51 
@nevideshiy лягушки I do not believe so. The reason why this is able to work as the daze tray and visuals were added by the butchers circus.
Just Luck  [ophavsmand] 23. sep. kl. 17:50 
@pwnd I added it to the compatibility section. It does not matter. If you want the orange tray color you can load it high up so other mods do not overwrite the color changes.
pwnd 23. sep. kl. 12:44 
hey just double checking that load order doe snot matter. if it does please add this info to the compatibility section of your mod :)
nevideshiy лягушки 21. sep. kl. 5:37 
using your code logic somebody will able to create new dot effect?
Just Luck  [ophavsmand] 19. sep. kl. 17:59 
@Nexis it can be added or removed mid save without problems
Nexis 19. sep. kl. 17:02 
Can I add this mid save or do I have to start a fresh hamlet?
Just Luck  [ophavsmand] 21. apr. kl. 22:52 
Thats fair Ill see if I can have time to implement it. Been pretty busy with homework.
Frederick O'Cholera 20. apr. kl. 15:25 
Modes is always a headache to deal with, not to mention some characters and trinkets wouldn't be compatible with your workaround.
Buff fx is superior in every way except for the icon, but that wouldn't be an issue after the modding tools will come out.
Just Luck  [ophavsmand] 20. apr. kl. 12:01 
I guess it would be a good option to include as an alternative. I really like having the daze tray icon as it makes it feel part of the base game itself.
Frederick O'Cholera 19. apr. kl. 14:14 
I know much simpler workaround to apply daze on heroes: Make it in a form of Buff fx.
The only downside is a lack of a neat daze icon on the panel.