RimWorld

RimWorld

Starcraft Vulture
73 Comments
billeofjoebob May 31 @ 6:10pm 
damn jimmy are those vulture bikes
Prisoner 76561197992841073 May 25 @ 1:30pm 
in the rear with the gear
Sumatris May 19 @ 11:26pm 
Also, the Vanadium Plating upgrade drops the body integrity to about 50%, but the "damage" from the increased parts hitpoints can't be repaired, which massively reduces the vehicle's speed. It seems there's quite a few issues to be ironed out with this baby ^^.
Sumatris May 19 @ 10:43pm 
Nice ride. I just noticed it can't be deconstructed for some reason, the assigned builder just goes into Standing mode upon touching the Vulture. Could you please look into this? Much obliged :-).
like 17 slugs i think May 12 @ 8:49am 
the spider mines are iconic why no spider mines :steamsad:
tokamak May 7 @ 3:34pm 
GOSH THATS SEXY
Nikolay Apr 28 @ 7:22am 
Круть
Sera Apr 23 @ 5:11pm 
Wait did I miss it? Does it drive is it like a plane or both? Both would be awesome. It's weird more can't both drive and launch.
Tenchi Apr 20 @ 3:45am 
"Spider Mines not included." Noooooo!
Syrett Apr 17 @ 10:24pm 
i heart starcraft 2
ミ>.<ミ?♪~ Apr 16 @ 2:04am 
Thanks!
Shanaki97  [author] Apr 15 @ 9:45pm 
@ミ>.<ミ?♪~ Personally, i used this, not sure if its compatible with your others mod or not.
https://steamcommunity.com/sharedfiles/filedetails/?id=2880150945&searchtext=carrying+capacuty
ミ>.<ミ?♪~ Apr 14 @ 9:05pm 
I test it,Bulk Carrier is incompatible with all vehicle
Taco Nuke(Dapper Edition) Apr 14 @ 8:34pm 
This looks like it kinda fucks, damn I need this.
Shanaki97  [author] Apr 14 @ 5:32pm 
@ミ>.<ミ?♪~ is that happening to the Vulture or others vehicles as well, im not so sure with the mod compabilities, you can try to disable the said mod and see how it goes.
Solzucht Apr 14 @ 10:10am 
now you only gotta do all the other SC and SC2 vehicles
ミ>.<ミ?♪~ Apr 14 @ 9:14am 
my cargo capacity always is 74.7kg.Even I modify the xml file,it is 74.7kg.I dont know why.Is the Bulk Carrier or other mods cause this issue??
Mono the Monitor Apr 13 @ 9:50pm 
This is phenomenal! Especially with the addition of the Brood War-era Vultures! owo
Turns out my old obsession with Starcraft is coming back to haunt my Rimworld obsession too, ahah XD
Hyeenu Apr 13 @ 6:57pm 
Yooo the SC1 vultures look awesome! All we need now is for the Starcrafter's Armory mod to return..
CrackaJack Apr 12 @ 6:21pm 
oh sc1 vultures! sweet
CrackaJack Apr 12 @ 6:19pm 
yes, i meant viking ofc i have no idea how it became banshee while writing, lol.
vikings with transformation is what i meant, that´d rule in this artstyle
roman Apr 12 @ 10:42am 
hell yes, not enough speeder vehicles on the workshop, this kicks ass
Uriel Septim VII Apr 12 @ 9:45am 
I just can't wait to see what you do next!
D9sinc Apr 12 @ 7:09am 
@Torkkar, they've had "VVE Warwalkers Expanded" on the roadmap for some time. They probably want to wait for Vehicle Framework to get some additional tweaks before they work on it but a lot of their vehicle mods kind of hit the back burner after Tier 3 launched, but that's probably also due to Phil having taken a hiatus and barely returned a few weeks back.
Torkkar Apr 12 @ 6:09am 
also I saw that Siege tank mod but it sadly uses Rim Thunder Core and that mod is incomparable with 3 other core mods I'm running if the tank only used Vehicle Frame work I'd be good to go.
Torkkar Apr 12 @ 6:05am 
Cracka_Jack your thinking of the Viking
blitzcat Apr 12 @ 3:57am 
A little disapointed. There's a Korean joke that vultures are a free gift if you buy three mines. Haha
ПΛПО Dragoon Apr 11 @ 10:57pm 
Lower tier. It will add to it
Shanaki97  [author] Apr 11 @ 7:42pm 
Im doing Sc1 style vulture right now, suggest to make it a lower tier of the sc2 vulture, with only ion thruster upgrade, or seperate mod that only retexture the current vulture?
ПΛПО Dragoon Apr 11 @ 3:44pm 
@Wolfette Where did you hear about a walker framework?

Also LOVE THE MOD STARCRAFT BIKER GANG!!!
Lunar Winds Apr 11 @ 2:35pm 
"Damn Jimmy. Are those Vulture Bikes?"
CrackaJack Apr 11 @ 2:21pm 
i think theyre making a vehicles based walker mod
Wolfette Apr 11 @ 11:20am 
@Shanaki97 The VE Team is making a Walker Framework, no idea where that is dev wise though.
we need all sc1 vehicles
R4skall Apr 11 @ 9:31am 
goliaths ARE vehicles but i feel like exosuit might suit them better?
CrackaJack Apr 11 @ 9:10am 
"vehicles frameworks or use exosuit framework" if you dont mind my two cents, the space marine armor is an exosuit, a goliath is a vehicle
CrackaJack Apr 11 @ 9:07am 
hmm, goliath in this artstyle would rule. do you think banshees with transformation were doable?
Kanate-144 Apr 11 @ 8:29am 
Good eye, Tychus!
Shanaki97  [author] Apr 11 @ 8:03am 
@Torkkar Theres already Siege Tank mod here https://steamcommunity.com/sharedfiles/filedetails/?id=3410563500 , for goliath im not sure either to use vehicles frameworks or use exosuit frameworks. still thinking.
Wolfette Apr 11 @ 7:43am 
@John Li It's in the description.
rdespinis Apr 11 @ 5:05am 
Use them like light mounted infantry. Close the distance then dismount.
Torkkar Apr 11 @ 4:33am 
you planning on adding Seige Tanks & goliaths next? this looks GREAT!
CrackaJack Apr 11 @ 2:04am 
i read ya.... "sir"
Dreamwell Apr 10 @ 10:25pm 
I was just playing SC Remastered and I see this. Wonderful. :D Now I wonder if a siege tank could be modelled after SC1, rather than the huge and thick SC2 version. SC1 sounds for it were also so damn good.
John Li Apr 10 @ 8:25pm 
Can this car launch spider mines?
Sovereign Star Apr 10 @ 8:11pm 
Alright! Bring it on!
Industrial_Idiot Apr 10 @ 3:28pm 
@Autismus Maximus I think a great start for you would to make the Terran Ghosts armor. Maybe a version using the female style of suit as seen on Nova or whatever.
TheSquirrelofHuscurl Apr 10 @ 1:06pm 
an upgrade that adds spider mines would be goated
Autismus Maximus Apr 10 @ 9:35am 
Damn bro, i was about to start making Starcraft modded conttnt for RW, wanna partner?
I want to do races, armour, weapons, vehicles, the whole shebang