Team Fortress 2

Team Fortress 2

The Sharkshank
33 Comments
Mr.Durr[TF2 Yeti Mafia] Jun 29 @ 6:14pm 
(replying to oopsboom24) agreed
oopsboom24  [author] Jun 29 @ 5:45pm 
Guess we're gonna have to start on that by asking valve to make the holy mackerel more realistic too.
Zoom, Tilt and PAN Jun 29 @ 4:06pm 
Adding my two cents here: I'll have to agree in part with @Conflagration here. To me this looks more like an aztec obsidian knife with a bit of a jaw attached. With that: the handle makes no sense IMHO - you're more prone to hurting yourself than your opponent with it.

If you insist on keeping the model I sugest adding reddish-brown streaks and tint to the handle to turn it into an old, weathered, bone. Currently it's a tad too bright IG.
The Butcher Jun 24 @ 2:17am 
Farcry primal knife? :fcp_sabre:
Mr.Durr[TF2 Yeti Mafia] May 24 @ 11:38am 
tf2 needs more knives in my opinion
NEXO May 8 @ 3:28am 
W work! this is very nice:spycon:
Conflagration May 6 @ 8:32pm 
Disregarding the fact that this isn't the kind of weapon Spy would use - where's the shark bit? The blade is obviously stone, not a tooth, and the jaw is from some kind of small predatory mammal like a fox or wolf.
oopsboom24  [author] May 6 @ 5:07pm 
I don't choose the stats, just the idea I had. If valve adds this it's they who chose the stats.
Jordan May 6 @ 4:48pm 
The slower draw speed discourages the use of your revolver before you can reach maximum speed, as the knife alone does solid damage in close quarters (52 per hit, a little over the pointblank shot of the Diamondback), so I would not use it with any primaries but stock or L'Etranger. Under no circumstances should it be used with the Enforcer, unless you're just memeing.
I do like the idea of this weapon, but I also predict that it would be a pretty big noob trap for the Spies out there who can't backstab, and would rather lean on the damage boost to carry them through. For this I would suggest an initial speed reduction to punish reckless use.
To the pros who can trick-stab consistently, the cooldown for backstabs would discourage them from using it, as it would hinder their otherwise short kill time, so they're better off using the Big Earner or the Kunai still.
Lastly, despite the aforementioned issues, this knife would really piss off Razorback users, and for that its a solid 10/10.
Jordan May 6 @ 4:42pm 
I can already imagine this being overpowered with L'Etranger, and either the Invis Watch or the Cloak and Dagger. With both equipped, you would get 17 seconds of cloak from a full meter of the former. You would get 11.22 seconds of running with the latter--not to mention the fact that the speed boost obtained would not decrease this time, if we keep with the precedent set by the Big Earner and the speed boost from the Disciplinary Action.
The innate damage boost from the knife would not be so much an issue at first, but if a good Spy can stay alive long enough to build up their speed, there will be many complaints from the enemy Snipers and Scouts complaining about him chasing them down and butter-knifing them to death (which will be very funny, because I hate these classes).
oopsboom24  [author] Apr 22 @ 2:57pm 
Have no idea. Don't think so, AFAIK Mac made this in blender, he does really well and def isn't his first.
Ͳhe βulleէ Ƒarmer Apr 22 @ 2:00pm 
isn't this that one knife from RDR2 that you get from doing the Dinosaur bones Questline XD yeah thats a good idea just port it from rdr2 into TF2 :steammocking:
Cheddar Apr 18 @ 11:41am 
good
LL Apr 13 @ 8:18am 
Shut up painko your ugly and no ones clicking onto your channel
YOYOYO Apr 13 @ 7:14am 
Not that is one fintastic idea
MadCmx Apr 12 @ 4:28pm 
Looks Sick man :steamthumbsup:
PainkoBreadCrumbs Apr 11 @ 8:15pm 
WOW COOL! Still. No...
oopsboom24  [author] Apr 11 @ 1:00pm 
Ey, it featured on YouTube for a whole split second! xD
https://youtu.be/80_iN2ASZHQ?t=152
PainkoBreadCrumbs Apr 10 @ 8:29am 
Cool. Still a Hard No.
oopsboom24  [author] Apr 10 @ 6:02am 
People do actually make knives like this IRL rarely, guess they just don't grip their knife too tight Lol.
Blumberquack Apr 10 @ 5:26am 
cool concept, i'm just worried about spies fingers lol
PainkoBreadCrumbs Apr 9 @ 8:48pm 
No thanks.
Wumdingers Apr 9 @ 7:19pm 
looks cool
Tobleroney Apr 8 @ 6:24am 
Doubt it would get in as a new weapon but a reskin for stock or whichever other knife would work really well
Sung Jin-Woo Apr 7 @ 8:53pm 
This wouldn't get in as a reskin either. Only a cosmetic would work realistically
Fox Apr 7 @ 2:11pm 
Mod?
ZeBadmedic Apr 7 @ 2:00pm 
It annoys me so freakin hard that Valve doesn't add any new weapons, even when it's just a reskin...
Kimmy Apr 7 @ 12:57pm 
I respect creators still making new weapon models. Even if never to be officially added to the game, always a mod for someone to use.
oopsboom24  [author] Apr 7 @ 9:34am 
Wouldn't mind it being a reskin for the big earner, not the Samson Skewer.
Sung Jin-Woo Apr 7 @ 9:20am 
Cool as this looks, Valve isn't gonna add another knife to the game. Imo this would be better spent making a cosmetic similar to the Samson Skewer

https://wiki.teamfortress.com/wiki/Samson_Skewer
oopsboom24  [author] Apr 6 @ 6:10pm 
Also for those concerned, the dead ringer would be difficult or impossible to use with this. Considering that you lose cloak when damaged.
oopsboom24  [author] Apr 6 @ 5:49pm 
Appreciate it! If anyone has feedback feel free to lmk.
As well the stats I suggested are *not* how they'd make it into the game, if Valve adds this knife they'll do the stats and balancing. Just the idea I had I think would be pretty fun.
Ho-tee Apr 6 @ 3:33pm 
This looks pretty cool!