Dwarf Fortress

Dwarf Fortress

Dwarven Core Harvesting
27 Comments
상자 Jun 27 @ 9:58pm 
This sounds so sweet and makes more sense than growing metal crops..
Paches Jun 27 @ 12:45am 
Oooooh, time to start bringing the lava to the mills or vise versa
 [author] Jun 26 @ 10:17pm 
Updated! Now you can crush some of the stones you dredge up at a powered mill for an extra chance at extra goodies, if you can transport the boulders.
20firebird Jun 25 @ 10:29pm 
This is a really fun idea.
 [author] Jun 9 @ 7:31am 
Hahah, that's alright. Glad it's sorted out.
Paches Jun 9 @ 7:15am 
i just figured it out and feel silly now. Everything has been working according to plan.

what happened was i made a few new jeweler workshops and had a work order for them to polish stones when out of gems. Well these dwarves decided to go into overdrive on polishing stones to the point where as soon as something got dredged up they immediately went to grab it and polish it, making me think they stopped producing for the longest time.

now i have tons of polished plat ore, which come to find out, sells really well.

Sorry for wasting your time..
 [author] Jun 8 @ 8:10pm 
@Paches To pull back the curtain a bit, the mod is just one workshop and a semi-random recipe for it using vanilla properties without any scripting or anything. It uses the automatic job property from the Milking job at the farm workshop, the automatic order to use them only queues for one dredger in your fortress at a time, otherwise you have to use work orders. Maybe that's the issue?

The ore chances per operation are always the same, but the speed of operation can vary. My other guess is another dwarf is using the dredger that has worse Pump Operator skill, maybe? That's the most important factor. They might be injured or have poor focus, which I think both have an impact.
Paches Jun 8 @ 10:30am 
Not sure what's going on with the dredges, they were actively producing for the first year or two then suddenly stopped giving any resources for the past year, i barely get one thing every hour if anything at this rate.

do the dredge have a finite amount you can harvest from them? i haven't gone through the process of rebuilding them to see if they start producing again.. (i have a lot of them)
commandermerik May 4 @ 9:40pm 
I love this idea. I always worry about what happens to my mining efforts once I've dug up and used every valuable mineral.
 [author] Apr 16 @ 4:34am 
I would like to make something along those lines, maybe as an addon to this mod. Since adamantine is meant to lure you into the dangerous depths getting it in an industry like this would take the teeth out of the end game a bit so I'd want it to be optional.
PersephonesPoms Apr 15 @ 2:35pm 
Maybe have a chance for a new 'trace' adamantine material, which you need to process a large amount of in order to turn it into a single ore? make one ore require 10 traces and give traces a 1% chance, and it effectively equates to a 0.1% chance.
Zachariah Apr 13 @ 9:54am 
@Garry Its Intro's Kobold Civ, and thanks it would be super helpful.
乂 Garry Apr 13 @ 5:56am 
@Zachariah, what civ mod are you using? If I get around to it, I'll write a lil tutorial for you, later.
Zachariah Apr 12 @ 6:16pm 
@Garry Unfortunately, I got no idea how to do that.
 [author] Apr 12 @ 10:43am 
You can't get adamantine sadly, only normal, magma-safe ores (and also garnierite, which isn't magma-safe but I thought having nickel was appropriate since earth's core has nickel in it)

I would have added adamantine as an ultra-rare find, but sadly the lowest it lets me go is a 1% chance per ore per operation which is a bit too high for that.
乂 Garry Apr 11 @ 8:15pm 
Zachariah, if you want to use it on a modded civ, you'll need to patch it in. Thankfully, all you need to do is add the modded civ to the entity/reaction txt files in the mod's folder.
Nova Solarius Apr 11 @ 3:26pm 
Can you obtain adamantine with this?
Artwr Apr 10 @ 5:49pm 
This is interesting.
I roleplayed I was doing this by crafting and smelting certain things.
This mod makes things more proper.
Zachariah Apr 10 @ 4:46pm 
did some tinkering and found that it only shows up if you are playing as dwarfs. Regardless of it is places in the right spot. I tested it with two factions in the same save and for the moded faction it didn't show up but it did in the dwarf faction.
 [author] Apr 10 @ 4:13am 
It's meant to be! I've been trying to but I can't reproduce the issue. It should be in the workshops menu and have the same icon as the Soapmaker's Workshop.
Zachariah Apr 9 @ 6:56pm 
removed all the other mods and moved from beta to normal df, its still not showing up. It is in the workshops portion of the build menu right?
 [author] Apr 9 @ 11:26am 
Whoops, I meant another mod rewriting the dwarven civilization lower in the load order.
 [author] Apr 9 @ 11:25am 
I think usually it's another mod overwriting the dwarven civilization higher in the load order that does that. I don't know what mods you have, but I do remember "The Language Overhaul" does it, so if you do have that, try putting that at the top, or try putting this at the bottom.
Zachariah Apr 9 @ 11:11am 
I think I am having some mod conflicts with this mod. It doesn't show up in the workshops section.
xabr Apr 8 @ 10:35am 
great idea! will try, love the idea that it is slow and if you want an industry youll need to get a lot of em
TrueWolves Apr 7 @ 9:46pm 
I love "renewable" features like these and this one is one of the most creatively in theme!
Shpee Apr 7 @ 3:20pm 
Another invention for the prosperity of our mountain homes
:urist::pickax::goldvein::goldvein::goldvein: