Dwarf Fortress

Dwarf Fortress

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Dwarven Core Harvesting
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Apr 6 @ 5:22am
Jun 26 @ 9:46pm
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Dwarven Core Harvesting

Description
This mod adds a new building, the 'Magma Dredger', that dwarves can use to dredge up rocks and ores from the floor of the magma sea, then process the rocks further in a powered millstone for extra goodies. Dorfs love to wind down after a long day at the mountainhomes with an afternoon of magma-fishing.

Dredging uses the Pump Operator skill, giving legendary pump operators a bit of meaning in their lives. A better skill means faster dredging.

The production rate is quite slow- you'll need to set up a whole district of dredgers to really get an impressive flow of metals. Mining normally will always be the better option if ore veins are available. But now you can embark on sites with no flux stones/iron and have the ability to get some for your fortress.


If you can set up logistics to transport rocks from the dredgers to a powered millstone, you can process them further into extra ores, kaolinite for porcelain, and certain cheap gemstones.
If you go even further and set up an obsidian caster, you can try striking it rich by processing Kaolinite and Obsidian together. If you're exceptionally lucky (and I mean it...) and with a big enough industry, you might find some shiny minerals from the deepest depths. Don't be too greedy, now...

The dredger works like a magma forge and has to be placed over Lava.


I'd say it's fairly balanced as these types of mods go? You need a big dredging industry to get a good amount of materials and most of what you get is poor quality metals like nickel. The full production line needs plenty of dwarf labor, and transport of boulders from a lava powered building to a mechanically powered building, so you'd need to either have a minecart route, a water reactor, or a lucky embark to make it feasible.
27 Comments
상자 Jun 27 @ 9:58pm 
This sounds so sweet and makes more sense than growing metal crops..
Paches Jun 27 @ 12:45am 
Oooooh, time to start bringing the lava to the mills or vise versa
 [author] Jun 26 @ 10:17pm 
Updated! Now you can crush some of the stones you dredge up at a powered mill for an extra chance at extra goodies, if you can transport the boulders.
20firebird Jun 25 @ 10:29pm 
This is a really fun idea.
 [author] Jun 9 @ 7:31am 
Hahah, that's alright. Glad it's sorted out.
Paches Jun 9 @ 7:15am 
i just figured it out and feel silly now. Everything has been working according to plan.

what happened was i made a few new jeweler workshops and had a work order for them to polish stones when out of gems. Well these dwarves decided to go into overdrive on polishing stones to the point where as soon as something got dredged up they immediately went to grab it and polish it, making me think they stopped producing for the longest time.

now i have tons of polished plat ore, which come to find out, sells really well.

Sorry for wasting your time..
 [author] Jun 8 @ 8:10pm 
@Paches To pull back the curtain a bit, the mod is just one workshop and a semi-random recipe for it using vanilla properties without any scripting or anything. It uses the automatic job property from the Milking job at the farm workshop, the automatic order to use them only queues for one dredger in your fortress at a time, otherwise you have to use work orders. Maybe that's the issue?

The ore chances per operation are always the same, but the speed of operation can vary. My other guess is another dwarf is using the dredger that has worse Pump Operator skill, maybe? That's the most important factor. They might be injured or have poor focus, which I think both have an impact.
Paches Jun 8 @ 10:30am 
Not sure what's going on with the dredges, they were actively producing for the first year or two then suddenly stopped giving any resources for the past year, i barely get one thing every hour if anything at this rate.

do the dredge have a finite amount you can harvest from them? i haven't gone through the process of rebuilding them to see if they start producing again.. (i have a lot of them)
commandermerik May 4 @ 9:40pm 
I love this idea. I always worry about what happens to my mining efforts once I've dug up and used every valuable mineral.
 [author] Apr 16 @ 4:34am 
I would like to make something along those lines, maybe as an addon to this mod. Since adamantine is meant to lure you into the dangerous depths getting it in an industry like this would take the teeth out of the end game a bit so I'd want it to be optional.