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Thanks to this mod I have designed a simple system suspended above my projector area, Using the custom turret controller, some pistons, a rotor or two and the pully system and a magnet plate. I am able to print a ship, Lower the system, Attach it. lift it up, Rotate it and then line up to a connector and connect it directly to my base.
Took a minute to get used to using the custom winch arm. Almost destroyed my newly printed ship on the first go. But now I cant live without it. Amazing mod!
MOD_ERROR: Advanced Pulley Systems, in file: G:\SteamLibrary\steamapps\workshop\content\244850\3452081513\Data\Audio.sbc
3D sound 'Pulley_Sound', 'G:\SteamLibrary\steamapps\workshop\content\244850\3452081513\Audio\Pulley_STOP.xwm' must be in mono, got 2 channels
this has sadly always been a hiccup with SE.
but, Klang said no >.<
https://imgur.com/a/BlIQQBQ
Rejoining does fix the issue, but this occurring after use of the pulleys, (and sometimes just lookingg at it) sometimes is annoying.
I know you are not likely focused on making this work in servers, but you could potentially make a fix where it does not try drawing the pulley infinitely. I do know C#, so I could investigate this myself if you are busy.
Also I am wondering if you could make the collision of the "Large Pulley Top" and "Large Pulley" slightly smaller, as I am using the large pulley in a 2x3 block elevator shaft in the configuration in the image below and it appears to keep clipping into the wall.
https://imgur.com/a/SWlOSeB
. :P
and yes the pulleys are way better for stations like deep asteroid or planetary base thx to the range as you dont need as stated before dozens of normal pistons for it on ship its unstable but thats bcs of keens logic as the piston extends it also moves your ships centre of gravity which cause the spin heavier ships are not affected as much and if you build ship to be very top heavy it helps too