RimWorld

RimWorld

Dombie's Trait Balance Changes
18 Comments
Dombie The Zombie  [author] Nov 15 @ 8:40pm 
Update:

Lazy and Slothful went from 25%/50% Reduced Sleep --> 15% / 30% Reduced Sleep.

Sickly has been changed to reduce immunity rather than grant random diseases.

Abrasive gains a boost to arrest chance.
Deep Nov 15 @ 5:18am 
lazy and slothful change is op for me
Dombie The Zombie  [author] Nov 9 @ 3:09pm 
Update: Added version of this mod with Mod Options!
Dombie The Zombie  [author] Nov 9 @ 2:58pm 
Update:

-Body Purist and Teetotaler no longer have psychic bonuses. They now reduce Recreation Fall Rate.


Note to Self: Royalty was not intended to be a requirement. Also, not everyone uses Psycasts or the DLC in question. The bonuses, admittedly, were dumb.
Dombie The Zombie  [author] Aug 15 @ 10:49am 
Update: Added small fix to suppress errors from mod whenever a patch fails.
Dombie The Zombie  [author] Apr 18 @ 3:42am 
As far as I am seeing, this mod seems to work fine with it.
polat.cal Apr 18 @ 12:34am 
Love your mods Dombie, thanks a lot. Can you make a compatiable patch with Trait and Backstory Icons? It would be awesome.
Dombie The Zombie  [author] Apr 13 @ 9:32am 
ATTENTION: If you are getting a black screen, unsub and re-sub from this mod. It was an XML error.
Dombie The Zombie  [author] Mar 26 @ 3:39pm 
Apparently, Teetotalers don't mind if they take drugs that they are genetically dependent on. They could still end up as strong psycasters with go-juice. Although, come to think of it, that is sort of ironic XD
Нубас Mar 26 @ 9:03am 
Cool. Though I think the Teetotaler changes are useless unless you're doing a monk rp. Maybe it could just give a general stat buff because "the persons body wasn't ever damaged by drug use so they're stronger" or "they were forced to push themselves harder due to being unable to cheat the system with performance enhancing drugs" or something like that
ZX Zero Mar 25 @ 7:04am 
nice now i don't need kill/ban a almost perfect pawn just because 1 trait make him unusable :winter2019happybulb:
Dombie The Zombie  [author] Mar 25 @ 3:37am 
I didn't like the change, myself. It should be a more versatile trait, now.
Deadcurze Mar 24 @ 9:49am 
I'm not completely sold on the Nimble change, since 'Trap Spring Chance' alone is pretty useless in most circumstances. I like the mod as a whole, though, especially making Tough less god-like and gourmand & pyromaniac less awful.
Dombie The Zombie  [author] Mar 23 @ 11:50pm 
I can't adjust bleeding rate directly, but I can give Tough pawns inherent armor rating. In order to compensate for the damage they are likely to take, I've decided to buff their healing rate and immunity gain speed, which helps the play-style that the trait is likely to encourage.
남블님 Mar 23 @ 10:18pm 
How about
defensive +30%
bleeding × 80%
Dombie The Zombie  [author] Mar 23 @ 6:04pm 
My issue with the Tough trait is that it outshines many aspects of the game and can make it feel like a requirement for combat characters rather than an interesting twist on said character.
Dombie The Zombie  [author] Mar 23 @ 5:31pm 
That's interesting to know.
남블님 Mar 23 @ 4:25pm 
There's actually a case where a bullet couldn't penetrate the skull because of a hard skull