RimWorld

RimWorld

Medieval Trader Airships
28 Comments
JoeOwnage  [author] May 21 @ 8:17am 
If you're going to add or remove mods from a save, you should back up your save
rustyasahalo May 20 @ 12:48am 
Most mods are not safe to remove from a save.
River_Hoopoe May 19 @ 12:06pm 
Warning! This mod is unstable! It is not safe to remove from a save!
tanyfilina May 4 @ 12:07am 
Would be nice if this could be an addition rather than a replacement of the orbital traders.
JoeOwnage  [author] Mar 28 @ 2:25am 
Nice, let me know if you find the culprit and I'll add it to the loadAfter
Low Intelligence Specimen Mar 27 @ 5:41pm 
I moved the trade ships mod way down in priority, almost to the bottom. I spawned some in using dev mode and it seems to have fixed it. Must be a weird mod conflict, as you said.
Paprikahörnchen Mar 27 @ 2:29pm 
Ohh, okay!
Thank you!
JoeOwnage  [author] Mar 27 @ 2:28pm 
Weird about the empty inventories. Must be a mod conflict somewhere
JoeOwnage  [author] Mar 27 @ 2:27pm 
Yea just make the mod local and you can customize the base chance in the incident def
Paprikahörnchen Mar 27 @ 12:20pm 
I -love- this!
Do you know how I can maybe reduce how often those appear?
Low Intelligence Specimen Mar 27 @ 7:04am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3452993598
Heres a screenshot I took of in-game. This is the second ship to show up, so far both of them appear to be legit traders. They just have nothing in their inventory.
There does not appear to be any errors in the log either. Very strange.
JoeOwnage  [author] Mar 27 @ 5:22am 
If you're using medieval relic quests the airships can show up for other things like quests, is it looking to pick someone up maybe
JoeOwnage  [author] Mar 27 @ 4:49am 
Did you get the trader message?
Low Intelligence Specimen Mar 26 @ 5:10pm 
I just had my first tradeship land of the game. It had no items to sell nor any silver on it.
Stucka_ / Luca Mar 26 @ 12:15am 
Thanks for reducing the commonality of airship crashes. My last colony got destroyed because of the added wealth xD
JoeOwnage  [author] Mar 25 @ 4:56am 
For those looking to add these airships to vehicle framework check this out: https://steamcommunity.com/sharedfiles/filedetails/?id=3302419308
CalamityCannonKiwi Mar 24 @ 7:45pm 
thanks for the mod recommendations and the update :D much appreciated
JoeOwnage  [author] Mar 24 @ 7:11am 
Commonality of crashes is much lower now, and traders should come about half as often.
JoeOwnage  [author] Mar 24 @ 7:10am 
If you are having reputation loss because of pawns from crashed airships dying on your tile, try this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2870045856

If crashed airships are giving you too much wealth, destroy some of it with this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2423311270
CalamityCannonKiwi Mar 24 @ 12:48am 
Also love this mod but just to add to Elmano's message, along with way too many items, the faction rep loss from the passengers dying on my map is hitting me VERY hard. I would ask that no rep is lost as the player has no control over the event and there's no way to help the passengers if they die right away.
JoeOwnage  [author] Mar 23 @ 2:45pm 
Yea I'm going to change the commonalty of the incidents tomorrow. Thanks for the feedback
Elmano Mar 23 @ 1:21pm 
love your mod, however there is a few things that could change, the transport crash event is simply way too common and it gives way too many items
Akira Mar 21 @ 11:53pm 
HUZZAH
Flamangos Mar 21 @ 7:50pm 
Yes please on the shuttle reskin! even combine it with this mod
JoeOwnage  [author] Mar 21 @ 3:36am 
I was thinking maybe a re-skin of colonial shuttle would be cool.
The Blind One Mar 21 @ 12:08am 
Looks really cool!

You should consider making these vehicles for Vehicle Framework as well, I think they'd be very popular!
JoeOwnage  [author] Mar 20 @ 6:18pm 
You're welcome!
Baba Evac Mar 20 @ 2:42pm 
This is wonderful thank you JoeOwnage!