RimWorld

RimWorld

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Medieval Fantasy Themed Relic Quests
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Mod, 1.4, 1.5
File Size
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3.758 MB
Sep 14, 2023 @ 11:12am
May 9 @ 8:16am
8 Change Notes ( view )
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Medieval Fantasy Themed Relic Quests

Description



I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough. This mod aims to give the quests and everything associated with them a more fitting theme for that kind of playthrough.


Compatibility

The mod should be compatible with most things as it doesn't actually add or remove anything, it just changes names, descriptions and textures of existing things.

As of the latest update, I believe Rimedieval has re-enabled the relic quests so it should now be compatible.

Mods that retexture any of the items covered in this mod are compatible, just make sure this mod is lower in the load order.


What's changed

Everything involved with the relic quests/generic complex quests has been given a new name, texture and description, the main things being:

Ancient terminal/worshipped terminal > Ancient texts/tablet
Ancient cryptosleep pod > Ancient sarcophagus
Ancient hermetic crate > Ancient treasure chest
Ancient security crate > Ancient lockbox
Ancient comms console > Ancient beacon
Ancient fuel node > Explosive barrel
Spacedrone > Stolen airship
Ancient enemy terminal > Suspicious pedestal

Same for all the ruined structures in and around the ancient complexes and ancient dangers.

Renamed the ancient complexes to "ancient outposts", changed the map icon and floor types.

As the standard shuttles and drop pods are involved, they've been changed to airships and balloons. This affects them outside of the relic quests.

All instances of hacking have been changed to "investigating"

Quests names/descriptions have been changed. I've tried to keep things relatively generic and similar to the vanilla quests.

I've also made a separate, optional mod that changes the Ancients (the guys that pop out of the cryptosleep pods/sarcophagi) to have a more medieval fantasy theme, check it out here.

New textures






Quest examples







84 Comments
GucciGod May 12 @ 4:50am 
@Hemlock, @Batch_Job i found out that Vanilla Textures Expanded also causes this Bug. I also had this bug but all my shuttles where looking like the empire shuttles and not the vanilla ones. Found out that Vanilla Textures Expanded replaced them all no matter where in my load order and after uninstalling it, everything works perfectly fine
Botch_Job  [author] May 9 @ 8:23am 
Just updated with some cleaned up and in some cases remade textures that I wasn't too happy with.

Also adjusted the scale of certain buildings and items which IMO makes them look a bit better.

Grab the update for the shiny new textures!
Botch_Job  [author] Apr 28 @ 6:50am 
Are you using the VFE Empire mod? I think that mod has it's own separate shuttle which might be what's happening there.
Hemlock Apr 27 @ 6:26am 
I have this mod at the bottom of my load order, so, in theory, it would over-write anything, yet, I still get the high tech spaceships for the various ships in the game when they're landed

During the arrival and takeoff, they turn back into a blimp
Zalera Apr 13 @ 9:34am 
I tried to disable a lot of my other mods and could not seem to figure out what was causing it. At first I thought it may have been Rimedieval as they change the textures of the cryosleep containers. But the textures were still stretched after removing it. Not really a bid deal as the mod works fine otherwise. If you are unable to replicate it, it's likely on my end somewhere. I'll do more testing on the weekend and let you know if I find any incompatibilities.
Botch_Job  [author] Apr 12 @ 2:52pm 
Just taken a look and it seems fine to me, do you have any other mods that retexture the crate?
Zalera Apr 12 @ 1:23pm 
I'm uncertain if this was fixed in your update yesterday but I noticed the hermetic crate sprite gets stretched when appearing in the top-down rotation. I am still on 1.4 though.
Troublesomeknight Mar 4 @ 3:38pm 
The first is a reskin of the second to be clear, though that is mentioned in the mod description lol
Troublesomeknight Mar 4 @ 3:37pm 
@Criz I just use this: https://steamcommunity.com/sharedfiles/filedetails/?id=2886500964
and this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2046222331 to replace oribital traders. It's more or less what you're desctibing.
Criz Feb 29 @ 6:59pm 
i love your work, i really love that you dont remove anything from the game.
any chance of you making a mod covering the orbitals?

like orbital trader is airship trader. ship part crash(defoliator/psychic) is airship parts etc
trasport crash is parachuter and so on?