RimWorld

RimWorld

Category Manager
114 Comments
Alex_ Aug 27 @ 4:51am 
1.6 when!
Eclipse Aug 23 @ 1:45pm 
Does automatically sort things like in Mlie’s Tab-sorting mod?
Awkward Plant Aug 3 @ 6:30am 
Every day I come back to see if this has been updated. It's such a great mod to use with Drag-sorting :) I hope you get the chance to update it soon!
Guineatown20806 Jul 27 @ 3:17am 
It would be nice to have this Updated for 1.6, as it provide the features that tab-sorting has but drag-sorting doesn't.
lloki Jul 18 @ 4:09am 
It works on 1.6 if you set it on 1.5 and then back to the 1.6. Pleeeease update :)
DozingPeach Jul 15 @ 4:47pm 
this mod is awesome, i hope you get the energy to update it!! (if not thats okay, thank you for your hard work!!)
Comton Jul 14 @ 6:34am 
Confirmed with console when I open the mod (because the same happen for icons) : https://imgur.com/3C3MmT4
Comton Jul 14 @ 6:29am 
I think it's broken in 1.6 or have incompatibilities because the Gizmo/Button width parameter is just blank when I click on it
lloki Jul 12 @ 4:45pm 
+1
Thale Jul 10 @ 4:05pm 
This is a must have.
Rohzdear Jul 5 @ 2:26pm 
Looking forward to 1.6 compatibility.
lloki Jun 22 @ 11:47am 
Anyway, great mod, I can finally set up everything to my liking. Thank you for your work!
lloki Jun 22 @ 11:46am 
@Phyro umm, but this feature is added by the mod "Architect Icons", just deactivate it :P
Phyro Jun 14 @ 12:53am 
Just one feature, missing, to disable the architect icon to have the og look. Otherwise, there is everything needed to manage the architect menu.
Tokey Jun 9 @ 12:21pm 
Oh nice, I'll look into that, thanks.
TissueBox67 Jun 8 @ 1:56pm 
The buttons are hidden behind the architect menu but it is fixable in the mod settings. You need to go to category settings, then Gizmo/Button Width and change the padding to your desired choice.
nelim17 Jun 8 @ 12:31am 
Same, moved categories, gizmos in a category, gizmos out of category xD haven't tried playing with options yet.
Tokey Jun 7 @ 6:49pm 
Yes, I moved categories several times but the issue persisted.
nelim17 Jun 7 @ 12:08pm 
Have you tried moving two categories?
Tokey Jun 7 @ 9:17am 
My buttons are behind the architect menu for some reason. They start from the edge of the screen rather than the edge of the menu, so the first couple columns of buttons are hidden.

My guess would be a mod conflict with UI Not Included, but I haven't looked into it yet.
Enrico Jun 4 @ 1:26pm 
underrated af, 600 subs is crazy
Pers Jun 1 @ 6:48pm 
I have a request for a search that can be used at the bottom of the Architect menu.
Vanilla searches for related categories and highlights any relevant content and darkens other categories,but this does not work for this mod category.
I would be happy to see additional functionality if possible in terms of specifications.
Teh Bro May 22 @ 5:20pm 
Cant access the icons as well
Sazra May 16 @ 1:34am 
yes, both before and after moving they are missing. I even moved the categories where the missing stuff is normally found.
nelim17 May 16 @ 12:59am 
Have you moved a category once?
Sazra May 16 @ 12:40am 
I do not know if it is a issue with this mod but some buttons in the architect menu dont show up. I have found this issue to be with both the Blueprints mod (Forked version) and with Kill for me. In the first case the button to create Blueprints is gone, in the second case the rally spot is gone.
qux May 12 @ 9:12am 
I don't know if the problem comes from here or from drag-sorting, but there seems to be incompatibility with mods adding sub-menus of Float sub-menus (like more grouped buildings), when I build an object coming from a sub-menu while I changed its category, it disappears and returns to its base category
qux Apr 26 @ 12:29pm 
Hi ! Is it possible to remove the dependency of architect icons please ?
Is the mod completely hard coded? I can't find the texts to translate your mod.
Is it possible to take accents into account? I get this error when using the é sign

Config error in Architect_CustomTab_Décos._2: defName Architect_CustomTab_Décos._2 should only contain letters, numbers, underscores, or dashes.
DopamineBlox Apr 26 @ 5:11am 
also, wanted to indicate I have tested with simply the required mods as well as various combinations of additional icons & moved them around in mod load order - without success in bringing back icon customization availability. Again, thanks for looking into this when you have a chance.
DopamineBlox Apr 26 @ 5:07am 
Having same issue as Nelim17 & Aptem997 - icons are not available. I do have the dependency, Architect Icons installed, plus Optional Icons for Architect Icons by Proxyer. When using drag sort, this Optional Icons mod populates with mod specific icons - but when I add Category Manager they are deleted or replaced with blurry generics. From 3rd photo in mod showcase here, only first two categories populate - not the UI icons or Command Icons subsections. Thanks for this mod, customization is awesome, hoping to get access to icons back as well :)
Enrico Apr 18 @ 4:29pm 
Can you please make tabs that have no items in them (due to lacking research) hidden?
Moriarty  [author] Apr 16 @ 9:11am 
Rimano shows up for me, with no problem, i use Rimsort since rimpy is very outdated. Might be a load order problem.

I do notice tho vanilla expanded does not show up. I will look in to that and fix it in the weekend.
Артём997 Apr 16 @ 9:04am 
100% yes. I work with mods through the mod manager "RimPy" and it is immediately written there if the key mod is missing.
Moriarty  [author] Apr 16 @ 8:54am 
Do you "Architect Icons" dependency installed?
nelim17 Apr 16 @ 8:41am 
Same "problem" here, my icons pack don't show up, even when searching.
Moriarty  [author] Apr 16 @ 8:31am 
@Артём997 working on my end. I would recommend reinstall the icon pack and my mod, steam might have corrupted the download for you.

Also try search for the icons and see if they pop up with the search function.
Артём997 Apr 16 @ 8:25am 
I added mods for icons ("Riemano: Architect Icons" and
"Architectural Icons for Vanilla Expanded"), but they don't show up. Am I doing something wrong?
Moriarty  [author] Apr 13 @ 9:33am 
@Manties no problem! =)
Manties Apr 13 @ 8:24am 
Oh, damn sorry didn't even see your reply to the others. Thanks a lot
Moriarty  [author] Apr 12 @ 10:07pm 
@manties Yes. As i mentioned to 2 users under please go to modsettings and move he gizmos whit the button "gizmo width". That way you can move it to stop overlap if you use wider categories.
Manties Apr 12 @ 9:59pm 
This causes icons to be drawn behind the architect menu for me.
https://i.imgur.com/w2WzxKZ.png
Any idea why or how to fix it?
Moriarty  [author] Apr 6 @ 2:33pm 
@nelim17 Thanks, that means a lot!
nelim17 Apr 6 @ 2:31pm 
Would even say: I love it!
Moriarty  [author] Apr 6 @ 2:14pm 
No problem and glad you like it! =)
Thale Apr 6 @ 2:13pm 
@Moriarty OMG, that fixed it. I even read the other comments and saw you mention it too. It did not register. Thanks. BTW, a MUST HAVE Mod. Thanks for putting it together.
Moriarty  [author] Apr 6 @ 2:02pm 
@Thale have you gone to modsettings and moved the gizmos whit the button "gizmo width" That way you can move it to stop overlap if you use wider categories.
Thale Apr 6 @ 12:53pm 
Am not on steam deck.
Thale Apr 6 @ 12:53pm 
I am having the same issue. The tab menu is over the gizmos on the left.
Moriarty  [author] Mar 31 @ 4:26am 
No problem. =)
nelim17 Mar 31 @ 3:31am 
Done ^^ thanks :)