Garry's Mod

Garry's Mod

VRMod x64 - Extended
206 Comments
AlbinoPea 17 hours ago 
why is the resolution so low? Is it something to do with virtual desktop
Who_ci Aug 3 @ 12:32pm 
On Quest 2 when i push the left joystick i can't run.
And some of the VR weapons i can't pull the empty mag or reload
bwsus922 Aug 3 @ 7:36am 
for some really weird reason now when I hit things with my hands they get lit on fire
Doom Slayer  [author] Aug 3 @ 6:00am 
My PSU got fried, so updates are postponed for some time
Doom Slayer  [author] Aug 2 @ 6:46pm 
All normal on my end, I had this issue with ArcVR when I was fixing double models in the mirror issue. The ArcVR is pretty cursed xD
Jolski Aug 2 @ 5:16pm 
All Guns ArcVR, ive found a pretty obscure fix, I just make a multiplayer server and it fixes it.
Doom Slayer  [author] Aug 2 @ 3:50pm 
Any or ArcVR?
Jolski Aug 2 @ 1:43pm 
hey, im having a bit of an issue, if I try to press a button or fire an automatic weapon it will click super fast, is there any fix?
Doom Slayer  [author] Aug 2 @ 6:09am 
yay 100th update :profgenki:
The size is even smaller now, yeeted some garbage out
doktordestrukt Aug 2 @ 4:55am 
thanks, i didnt know there was 64x
Doom Slayer  [author] Aug 2 @ 4:01am 
@Grobert_ the only thing that adds weight is the hand model, lua code is just a text. We might even have a duplicated model, maybe addon will become even smaller :profgenki:
Grobert_ Aug 1 @ 10:07pm 
i'm honestly surprised this is 2MBs considering how good this addon really is. especially how it's packed with everything. were some things compressed?
Doom Slayer  [author] Jul 31 @ 4:00pm 
@Eniti I don't think you can run 32 bit at all
Eniti Jul 31 @ 2:59pm 
So I did check and I am running the 64-bit version of Gary's Mod on the native Linux installation. I thought I was still running 32 bit from my Windows era before transferring. But after double checking, I am definitely running the 64-86-bit beta chromium version. with 64-bit binaries.
Doom Slayer  [author] Jul 31 @ 10:26am 
If you talking about addons for vrmod, then most of the stuff that is supposed to be here is already implemented. Addons made for semi-official vrmod probably won't work due to the differences. If addon is made correctly using API it shoub be compatible with this version.
Grocel Jul 31 @ 8:15am 
It also works on windows main branch (32 bit).
Grobert_ Jul 31 @ 7:39am 
do vrmod things work with this stuff? like other vrmod addons that don't have the x64 for it?
i can't test this right now as my cable has broken.
Steventechno Jul 28 @ 11:43am 
I wasn't aware there was a *new* VR Mod. While I'm not running Linux right now, Seeing proud support for Linux is a huge win in my book. I'm gonna try this one out and see how it goes!
Doom Slayer  [author] Jul 28 @ 3:48am 
some people would leave a bad review for their paints because they shit themselves:profgenki:
Grocel Jul 28 @ 2:14am 
Usually, I would just delete and ban such bullshitting comments. Saves energy and mental health. :buzzed:
Doom Slayer  [author] Jul 27 @ 11:23pm 
@ulM´ur Maybe try reading next time? If you used any other version, need to reset settings for vrmod. Goes both ways. Also control scheme changed when you switched to this one. Probably didn't reset binding in steamVR,
ulM´ur Jul 27 @ 10:35pm 
I was able to fix it by factory resetting Gmod from FactoryReset-GMod.bat that comes with the game, at least for the original Vrmod.
ulM´ur Jul 27 @ 10:13pm 
Can't recommend for Windows users, affected my Vrmod permanently in the sense that i can only use smooth camera turning, discrete turning just wont respond, even in the original Vrmod, not this one. I reinstalled Steamvr and cleared all of its cache and files, I also uninstalled all addons and cleared 4000 folder, leaving just original Vrmod, and it won't go back to normal.
Doom Slayer  [author] Jul 27 @ 11:27am 
After this update one might wanna reset ControllerOffsets

@averageppenjoyer1 , look for logs in crashes folder, post it in bugs thread. But PLEASE, disable other addons before that, or I am not even going to look at it.
averageppenjoyer1 Jul 27 @ 11:15am 
fixed my previous errors but i still have issues with crashing upon player death please help :(
Doom Slayer  [author] Jul 26 @ 5:28pm 
@:{P1}:Skully8600 hand physics is already there since the initial upload. Make sure you don't use any other one.

Also keep in mind that some collisions are not accurate especially in gmod x64, so might be just that.

I slightly boosted the range, maybe you just can't reach or something. :profgenki:

Unless of course it broke for you for some mysterious reasons, then I will have to investigate.
:{P1}:Skully8600 Jul 26 @ 4:54pm 
i might be a little bit stupid and there is a possibility i didnt read the description
Doom Slayer  [author] Jul 26 @ 4:42pm 
@:{P1}:Skully8600 have you tried pushing props with your hands? :profgenki:
:{P1}:Skully8600 Jul 26 @ 3:13pm 
built in hand physics would be pretty cool ngl.
Doom Slayer  [author] Jul 26 @ 10:29am 
@Eniti, here is the thing.
If you use Linux gmod x64 is probably the only option.

Main branch might not even work. At least in my case it didn't even show up a main menu.

If I am correct, the standard branch is the only 32bit.

Unfortunately there are some bugs on gmod x64, like collisions due to the different physics. Lua behaves differently which breaks addons.

As for VRmod itself. Technically you can run the OG version, given that use use x64 modules, but you probably might not enjoy it.

However, if you manage somehow to run main branch of gmod, this version of VRmod most likely would work too.
Might need to force windows version with proton (and use windows modules)
Best performance on Linux however achievable on gmod x64, when running natively.
boi Jul 26 @ 9:05am 
awesome mod thanks
Eniti Jul 26 @ 8:16am 
I have a question. where I have switched to native linux Would I be able to still run the original VR mod, or would I need this one? Because a lot of my add-ons that I use do not support the 64 architecture. So I'm just a bit lost on which mod I would need to use for Linux.
Doom Slayer  [author] Jul 25 @ 3:55am 
Also did you try using Dev version of modules?
You can also force a windows one, by forcing proton. (will need to remove auto offset from rendering settings tho).
See if it makes a difference
Werdom Jul 25 @ 3:23am 
Linux mint, ALVR, yeah
One thing i noticed is that its only on certain maps
gm_construct worked fine still
but no i think my addons are bare bones, only PMs and maps
im guessing the maps i was trying to play are too gimmicky
Doom Slayer  [author] Jul 25 @ 3:09am 
@Werdom, these errors only show up on Linux, but I should guess which OS do you use, right?

That's basically almost zero info to work with. However error 102, could indicate there is a driver issue, the submited texture is not the same as expected by OpenVR.
Are you sure you ain't using any "graphics enhancers", anything that can try to force OpenGL into Vulcan, any unnecessary compatibility layers of a sort? Also are you using ALVR?
averageppenjoyer1 Jul 24 @ 9:43pm 
Man fuck you mean find the quest 2 and 3 controls just link them bro
Werdom Jul 24 @ 5:07pm 
i feel like i keep getting a one of a kind issue when i try to use vrmod
it starts out normal, but after a few seconds the console gets flooded with "openvr submit failed, left 102 right 102" and steamvr refuses to show the game
while i can see everything functioning thru desktop view
its, very annoying
Doom Slayer  [author] Jul 24 @ 10:34am 
The latest update should significantly improve the performance due to the optimization of functions that were called on each frame (Mostly character poses updates + rendering). In my case in SteamVR's graph the latency dropped by additional 2 ms.

However I can't test it in multiplayer with other players, so in case you have any issues, let me know. :profgenki:
Viesta2015 Jul 23 @ 4:14pm 
Is there a ArcCW compatibility mod by chance? for the star wars weapons? that'd be awesome if that existed. :D
Doom Slayer  [author] Jul 23 @ 8:53am 
@Reveloper It uses the same modules as the original, at least for windows.

The trojan alert was a false positive. You can see the source code and compile it for yourself.

But it's sort of understandable why it's detected as a virus. First of all the .bat installer. It copies some "random" files that can be executed later on alongside with a game.
Secondly, this module is "hacky", it patches DirectX call so it can expose the Texture ID and the module can intercept that. That's a very similar pattern that viruses use if you think about it, especially the patching part.

wouldn't be worried much about trojans when the whole OS is a spyware tho :profgenki:
Reveloper Jul 23 @ 8:07am 
So this one don't have trojan virus right? you know it is a cool mod to be used but I'm not sure if that has or not so please answer my question
Doom Slayer  [author] Jul 19 @ 6:02pm 
Scopes turning black was an ArcVR issue apparently.

Let's be realistic about ArcVR in general. I made it usable for the sake of having CSS and HL2 weapons with manual reloading. It's also my " dev playground". I use it for testing stuff like melee. It's not going to be my primary focus. It's cursed. Recently I fixed issue with rendering vie w and world model at the same time( in the gm_construct mirror) Somehow it broke fire rate. I am not even trying to optimize it, unlike VRmod. I will do bare minimum to keep it functional.

So I am not gonna be bothered with "adjusting finger poses" and other kind of polishing.

One day I will learn more about SWEPs and perhaps cook something myself.
Doom Slayer  [author] Jul 19 @ 5:44pm 
:D

Happens to me when headset is on the table and thinks it's a floor when you start vrmod
Methscout Jul 19 @ 4:38pm 
In the previous version, I was permanently crouching and couldn't escape the scaling menu
Doom Slayer  [author] Jul 19 @ 10:49am 
lower desktop resolution in gmod
Lord Zuma Jul 19 @ 10:02am 
Weapon wheel feels too small, even after scaling menus
Doom Slayer  [author] Jul 18 @ 1:45pm 
@Darksider just pushed an update
Darksider Jul 18 @ 1:35pm 
[VRMod_x64 - Extended] lua/vrmod/base/vrmod_network.lua:221: attempt to perform arithmetic on field 'delay' (a nil value)
1. v - lua/vrmod/base/vrmod_network.lua:221
2. unknown - lua/includes/modules/hook.lua:102
in solo game all works great but when i connected to my friend i had this issue
Doom Slayer  [author] Jul 18 @ 2:34am 
@Grocel, thanks for the offer, but I just want a mdl file that I can use in my version of hl2 arcvr pack, with manual reloading :profgenki:

From a n00b's perspective it seems like I can just weld the original model into itself to get rid of that empty space. I wonder if I can automate that.
Grocel Jul 18 @ 1:55am 
@Doom Slayer: You could request to be added to sligwolfs hl2 weapons vr replacement addon.