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And some of the VR weapons i can't pull the empty mag or reload
The size is even smaller now, yeeted some garbage out
i can't test this right now as my cable has broken.
@averageppenjoyer1 , look for logs in crashes folder, post it in bugs thread. But PLEASE, disable other addons before that, or I am not even going to look at it.
Also keep in mind that some collisions are not accurate especially in gmod x64, so might be just that.
I slightly boosted the range, maybe you just can't reach or something.
Unless of course it broke for you for some mysterious reasons, then I will have to investigate.
If you use Linux gmod x64 is probably the only option.
Main branch might not even work. At least in my case it didn't even show up a main menu.
If I am correct, the standard branch is the only 32bit.
Unfortunately there are some bugs on gmod x64, like collisions due to the different physics. Lua behaves differently which breaks addons.
As for VRmod itself. Technically you can run the OG version, given that use use x64 modules, but you probably might not enjoy it.
However, if you manage somehow to run main branch of gmod, this version of VRmod most likely would work too.
Might need to force windows version with proton (and use windows modules)
Best performance on Linux however achievable on gmod x64, when running natively.
You can also force a windows one, by forcing proton. (will need to remove auto offset from rendering settings tho).
See if it makes a difference
One thing i noticed is that its only on certain maps
gm_construct worked fine still
but no i think my addons are bare bones, only PMs and maps
im guessing the maps i was trying to play are too gimmicky
That's basically almost zero info to work with. However error 102, could indicate there is a driver issue, the submited texture is not the same as expected by OpenVR.
Are you sure you ain't using any "graphics enhancers", anything that can try to force OpenGL into Vulcan, any unnecessary compatibility layers of a sort? Also are you using ALVR?
it starts out normal, but after a few seconds the console gets flooded with "openvr submit failed, left 102 right 102" and steamvr refuses to show the game
while i can see everything functioning thru desktop view
its, very annoying
However I can't test it in multiplayer with other players, so in case you have any issues, let me know.
The trojan alert was a false positive. You can see the source code and compile it for yourself.
But it's sort of understandable why it's detected as a virus. First of all the .bat installer. It copies some "random" files that can be executed later on alongside with a game.
Secondly, this module is "hacky", it patches DirectX call so it can expose the Texture ID and the module can intercept that. That's a very similar pattern that viruses use if you think about it, especially the patching part.
wouldn't be worried much about trojans when the whole OS is a spyware tho
Let's be realistic about ArcVR in general. I made it usable for the sake of having CSS and HL2 weapons with manual reloading. It's also my " dev playground". I use it for testing stuff like melee. It's not going to be my primary focus. It's cursed. Recently I fixed issue with rendering vie w and world model at the same time( in the gm_construct mirror) Somehow it broke fire rate. I am not even trying to optimize it, unlike VRmod. I will do bare minimum to keep it functional.
So I am not gonna be bothered with "adjusting finger poses" and other kind of polishing.
One day I will learn more about SWEPs and perhaps cook something myself.
Happens to me when headset is on the table and thinks it's a floor when you start vrmod
1. v - lua/vrmod/base/vrmod_network.lua:221
2. unknown - lua/includes/modules/hook.lua:102
in solo game all works great but when i connected to my friend i had this issue
From a n00b's perspective it seems like I can just weld the original model into itself to get rid of that empty space. I wonder if I can automate that.