Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Update: Aug 2 @ 6:03am

-Fix: halo pickup setting does not persist on restart
-Removed unused model from the addon

Update: Aug 1 @ 1:09pm

-API: optimized code, cached what's possible, added angular velocites to the server side
-Melee: Velocity and damage calculations are now done on the server side to avoid cheating
-Physics: Hand/Weapon collisions are now using ShadowControl, looks a bit better in multiplayer. HandVel applied to dropped object (per bone for rags)
-Collisions: Improved collisions, added offset, optimized computing logic + fallback to world model
-Debug: added real time collision visualization (in gameplay tab)
-Multiplayer: Fixed broken physics collision for sweps when running on dedicated server, added ownership to the rag that is produced from NPC, so the player can cleanup/undo. Fixed issue when rag would not get up even if "alive" after dropping.Various polishing and optimizations.

Update: Jul 30 @ 8:24pm

-Fixed melee that I broke yesterday by filtering out player

Update: Jul 30 @ 7:48pm

-Pickup: halo filtering improvements ( if you still see halo around non pickable object set vrmod_pickup_debug 1 and tell me what you got)
-Pickup: improved physics of ragdolls when dropping. Should be more realistic and fix the issue of them bouncing around the map like crazy

Update: Jul 29 @ 1:54pm

-Minor bug fixes

Update: Jul 29 @ 7:21am

-Using w_models for collision instead of c_ ones
-Dev: Added more utils
-Reduced damping when rags are dropped

Update: Jul 29 @ 2:41am

-Improvements: VRmod is not communicating with backend if not focused instead of rendering cursed textures
-Fixed crash when switching from empty_hands to another c_hands model
-Picked ragdoll physics improvements
-API: Added server side velocity (normal + relative) + exposed some utils
-Various performance optimizations and bug fixes

Update: Jul 27 @ 5:34pm

-Fixed: original ent is not removed if weapon is not in the flat2vr list on pickup
-Dev: drop weapon blacklist will respect self.undroppable = true

Update: Jul 27 @ 11:16am

-Replacing Flat2VR swep on pickup. If player has it , gotta get some extra ammo.
-Controller offsets now actually useful (probably will need to reset that in settings, as I changed defaults)

Update: Jul 26 @ 5:37pm

-Pickup: hand that is holding a prop will not be looking for a new pickup target