Arma 3
Frontline Operations - V1.9.5 BETA
108 Comments
Adeptus Aug 30 @ 5:14pm 
still needs ace as dep
Thicc Bones Aug 30 @ 10:33am 
ope, looked through the RPT files and found it was due to a missing comma in the CUSTOM_PLAYER_FACTION.sqf file. that script was then erroring out and the HQ variable was never getting created so the FOB never spawned. fixed. Great scenario!
Thicc Bones Aug 29 @ 12:09am 
Sorry for any basic questions, not much of a modder myself but wanted to try to add RHS factions and FIR vehicles. I modified the CUSTOM_*_FACTION.sqf files after downloading the mission files from the Github. Packed all the mission files with the newly modified files back into a PBO and am able to launch the mission but when I unpack the FOB in game, the building never shows up.

Two questions:

1. Is there an effective way to debug the FOB not spawning in game? Is there some log somewhere I can look at?

2. Am I going about this right? If I want to modify the current factions (e.g. to have RHS MSV as the enemy, RHS US Army as blufor with some FIR), should I be modifying the CUSTOM_*_FACTION.sqf files? I understand the Github mentions `Create a new faction file in Scripts/factions/ … with the following structure.` but I'm not super sure on how to use these after creation since only the CUSTOM_*_FACTIONs show up as a choice when I'm choosing during mission set up.
VenomIsaacL Aug 27 @ 6:22pm 
Also throws File mpmissions\__cur_mp.Altis\mission.sqm, line 0: '.t': ',' encountered instead of '='
VenomIsaacL Aug 27 @ 6:21pm 
Still having issues. Can't select any missions other than the "custom" files - and when editing them or even trying to replace them with the built in faction files, it breaks the game entirely and won't load the mission.

Also throws the File steamMPMission\_cur_mp.Altis\Scripts\GUI_Satellite_Console.hpp, line 507: .RscTittles: Member already defined error in web console.
WingRiddenAngel  [author] Aug 27 @ 12:12am 
@VemonIsaacL should be fixed
@TURBOFEED I will have to rework some stuff to fully fix this so didnt get fixed in 1.9.5
VenomIsaacL Aug 26 @ 5:53pm 
Doesn't seem to work on Dedicated Servers. Spams cannot find IDS_Notifications
/functions/fn_initNotificationClass.sqf (missing an S after Notifications?) with the provided PBO file and will not start the mission.
TURBOFEED OR GLORY Aug 14 @ 5:38am 
If you get a mission suggestion while in Arsenal, the arsenal bugs out and doesn't open saying "Arsenal is unavailable". Even mods that add arsenal buttons do not work. Need to restart the scenario to fix.
The Chosen One Aug 12 @ 9:38am 
still requires ace
WingRiddenAngel  [author] Aug 9 @ 3:59pm 
if you have bugs hmu on discord
WingRiddenAngel  [author] Aug 9 @ 3:59pm 
@Adeptus for me everything works, the RSC defined is just a typo it still works just needs a hotfix for that.
Adeptus Aug 9 @ 8:47am 
File steamMPMission\_cur_mp.Altis\Scripts\GUI_Satellite_Console.hpp, line 507: .RscTittles: Member already defined
Adeptus Aug 9 @ 8:25am 
does everything actually work now, first time I used it touched nothing and no units or anything spawned in and I also had the option to setup fob with it's request menu etc and pack it backup and it stopped working and I even used the github version without touching anything and it never worked then
WingRiddenAngel  [author] Aug 9 @ 6:44am 
Removed Requirement for ACE3
WingRiddenAngel  [author] Aug 9 @ 6:36am 
updated to 1.9.4 refer to changelog on Github
thepro241 Aug 3 @ 5:30pm 
@Sinny thats just bad wifi lol, that red chain just says you have bad connection/ bad wifi no fix other than get better wifi :)
WingRiddenAngel  [author] Aug 1 @ 2:26am 
Yes
[LwJg46] Erebos Aug 1 @ 1:53am 
Hi does it support KAT
WingRiddenAngel  [author] Jul 1 @ 1:30am 
yes
Emu Jun 30 @ 10:21pm 
can this be played with the ace no medical mod?
WingRiddenAngel  [author] Jun 28 @ 8:57pm 
@babal negative
Babal Disfarcado Jun 28 @ 7:09pm 
this supports PvPvE ?
WingRiddenAngel  [author] Jun 22 @ 3:33pm 
@Sinny I have never tried LAN myself so I have no idea.
Juke Jun 22 @ 10:22am 
Trying to connect through lan I keep getting that red chain thingy and my friend keeps seeying me with a huge delay. Is there any fix for this?
WingRiddenAngel  [author] Jun 20 @ 2:30pm 
@Nefer

Yes but its not recommended due to difficulty scaling.
Nefer Jun 20 @ 9:48am 
can this be played single player?
WingRiddenAngel  [author] Jun 19 @ 11:51pm 
updated the discord Link to our new server
WingRiddenAngel  [author] Jun 8 @ 6:46am 
@Free honestly maybe its not far away. 1.8.0 will be a completely rewrite of how objectives work and such. It can definitely support a second blufor AI if we want.
Free Jun 5 @ 7:51pm 
for some thing like small coop teams
Free Jun 5 @ 7:51pm 
is there a blufor ai? or will there be
Zothen Jun 1 @ 9:44am 
Tried to build a simple fuel bladder. its floating in the air. No way to access it or pick it up in build mode.
WingRiddenAngel  [author] May 31 @ 9:58pm 
@Thresh well it depends on playercount this is not designed for anything below like 5 players minimum.
Thresh May 31 @ 8:32pm 
Cool idea but after playing for 5 hours straight all I can say is it's unplayable, no chance of achieving anything other than insanely high KDA (240 infantry kills, 12 technicals). Enemies get infinite reinforcements even on 30% zones + Low presence, overall unplayable due to absurdly overwhelming enemy numbers, even when running with 900 rounds it still wasnt enough to take a zone due to constant and omnipresent reinforcements
WingRiddenAngel  [author] May 31 @ 6:33pm 
Also this month will have a large civilian update fyi and enhancements to OPFOR AI Commander.
WingRiddenAngel  [author] May 31 @ 6:33pm 
doesnt support AI Mods.
Chad Bomber May 31 @ 3:37pm 
Does this mod sopport any AI mods, or should it it be played without them?
PocketTJ May 20 @ 6:35pm 
Is this single player?
шнырь May 4 @ 5:55am 
@шнырь Oh I opened it in the editor (I added .Altis to the save name)
шнырь May 4 @ 5:48am 
I had problems opening the mission, I did everything according to the guide. When creating a server, the mission cannot be started because there are no game characters, and if you open the mission through the editor, it is not displayed in the saves (
CHASKOH May 1 @ 4:43pm 
@vrmvrmm how are you playing it without ace?
1tsniko Apr 29 @ 6:48am 
i love using zues to spawn whatever counter the commander spawns and playing without ace fun mod
Fox Apr 12 @ 11:01am 
@Angel How do we assign a commander when importing this mission to a new map?
1stSGT blackburn Apr 7 @ 3:43pm 
pretty much war welcome from arma 2 awsome i love it
WingRiddenAngel  [author] Mar 29 @ 10:54pm 
@Bafflingcone421 it's possible
WingRiddenAngel  [author] Mar 29 @ 10:54pm 
@jason I have no idea unfortunately.
Jason Mar 29 @ 4:55pm 
A number of us had issues with ACE functions no longer working randomly. ACE interact, medical menu would stop working - but things like bleeding still seemed to occur based on screen FX so didn't completely stop. It's the exact same mods loaded that we use on our server regularly without issue, but something in the mission wasn't amused. Nothing in the rpt stood out - any suggestions?
Bafflingcone421 Mar 29 @ 1:48pm 
Can there be a setting to turn off enemy artillery. When I play with my friends we get constantly artillery shelled and eventually it reaches our FOB and destroys it before we get enough resources to deploy another one :steamsad:
SeaCaptainJim Mar 29 @ 11:02am 
Nice work - couple of bits would be handy

A zeus module for admin/CO
A clean up button at the FOB to remove all the dropped gear from messy load outs
DeWeese Mar 17 @ 12:46pm 
ACE has sub mods to disable things such as Medical if you want it more simple
CHASKOH Mar 17 @ 7:22am 
Honestly- its gonna sound dumb but since I'm legit low IQ, I could just use Zeus for the squad thingy and then just edit ace's stuff a little and make it simple for myself lol, plus I had some other fun mods in mind to try out the scenario with too! :)