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Two questions:
1. Is there an effective way to debug the FOB not spawning in game? Is there some log somewhere I can look at?
2. Am I going about this right? If I want to modify the current factions (e.g. to have RHS MSV as the enemy, RHS US Army as blufor with some FIR), should I be modifying the CUSTOM_*_FACTION.sqf files? I understand the Github mentions `Create a new faction file in Scripts/factions/ … with the following structure.` but I'm not super sure on how to use these after creation since only the CUSTOM_*_FACTIONs show up as a choice when I'm choosing during mission set up.
Also throws the File steamMPMission\_cur_mp.Altis\Scripts\GUI_Satellite_Console.hpp, line 507: .RscTittles: Member already defined error in web console.
@TURBOFEED I will have to rework some stuff to fully fix this so didnt get fixed in 1.9.5
/functions/fn_initNotificationClass.sqf (missing an S after Notifications?) with the provided PBO file and will not start the mission.
Yes but its not recommended due to difficulty scaling.
A zeus module for admin/CO
A clean up button at the FOB to remove all the dropped gear from messy load outs