RimWorld

RimWorld

Corpse Ghoulification Serum
17 Comments
Metalocif  [author] Jul 1 @ 7:06am 
Yes, you are playing with VOID.
Stephen the Vietnamese Jul 1 @ 6:44am 
I ghoulification a V.O.I.D guy and now it is just OP
Metalocif  [author] Jun 11 @ 1:00pm 
Updated to 1.6 preemptively. I tested this on the beta branch and it worked fine.
Vartarhoz Apr 17 @ 9:58am 
This should be vanilla feature imho.
猫雷Kiss Mar 8 @ 2:23am 
Yeah it we can unghoulify would be cool
The Blind One Mar 3 @ 2:21am 
What I really want is the ability to unghoulify someone :steamsad:

This is a neat mod tho :D very cool
Latex Santa Feb 26 @ 5:18am 
@@TurtleShroom
(P3)
Another situation would be a themed DUNE Butlerian Jihad run.
I'd use them as creations of the Tleilaxu - living flesh fused with machines approved by The Great Convention, weapons against the Thinking Machines.
Latex Santa Feb 26 @ 5:16am 
@TurtleShroom
(P2)
An all-android colony that is themed as a ruthless, amoral war machine would simply see Ghouls as meat-bags repurposed into expendable shock troops.

Outside of those particular roleplay scenarios, I simply do not see myself using Ghouls, much less the Anomaly psychic rituals.

The evil sect? YES.

The 40K colony? Heretical black magic.

The androids? Merely weaponized psychic phenomenon.
Latex Santa Feb 26 @ 5:16am 
@TurtleShroom
(P1)
I find Ghouls to be interesting, but also distasteful and tragic.
I don't intend to use them outside of specific themed runs.

The leadership of the STARSHIP TROOPERS Terran Federation would be careful to, at most experiment with these monstrosities in secret, and use them sparingly, if need be.

In a Warhammer 40K colony, I would treat them as arcoflagellants - brainwashed criminals turned into murderous cyborgs in order to atone for their crimes through combat and death. So I'd use them.

An evil occult sect colony would likewise not care, and depending on their dogma, would view the Ghouls as heretics repurposed into weapons of terror, or a sacrifice by the faithful for their cause.
TurtleShroom Feb 25 @ 6:41pm 
@Latex Santa

(P3)

For me, with the dead, there's no limit to what I can do. The dead can't hurt you because they've already left, but what they left can sure make you hurt yourself. I also use the Hellsing Mod to turn living people into Hellsing Colored-Eye Ghouls, but that either causes death and thus frees the conscious being (as in the game code says they died and then instantly spawns the Hellsing Ghoul) or the person trapped in the Ghoul body is completely unconscious. (I know this because the game also changes the Backstories of the Hellsing Ghoul and says they were reanimated , so it's Kosher.)
TurtleShroom Feb 25 @ 6:38pm 
@Latex Santa

(P2)

Keep in mind, I use permanent medical comas on the guilty , even the worst, if I want to experiment on them. If I just want to take the organs or execute, they'll know I did that when they wake up from the operation. I also put my blood banks in permanent medical comas because I don't want them to escape. That's cruel, but they are totally unaware of it, so I feel fine doing it.

This is NOT the case with canonical Ghouls. The canonical, official lore is that an "Anomaly" Ghoul is Body Horror done to a living, conscious being against his will, as stated in the opening screen of the special Anomaly Research Mission Scenario. Due to this being irrefutably canonical, I cannot make canonical Ghouls from the living, even out of the usual people I love to kill indiscriminately, like anime girls and dirty hippies. It's too far.
TurtleShroom Feb 25 @ 6:35pm 
@Latex Santa

(P1)

Ghouls entomb a living conscience in maddened body that craves the flesh of the innocent. I have a strict rule that no living being can become a ghoul.

Keep in mind, I have used plenty of body horror. I once turned a raider into a one-man meat factory who kept spawning Insectoid Body Partys from the VFE Insectoids Mod. Except, he was completely unconscious. Before I did anything, I had put him in a permanent medical coma to ensure he would never. ever know what was done to him. Eventually his "contributions" would replace countless limbs, and I still felt bad despite him never knowing what happened, so I used cheat codes to recruit him and laid him in a high quality Bed of solid gold, ordained with the most luxurious and comfortable furniture I could find.
Latex Santa Feb 25 @ 6:06pm 
@TurtleShroom
Good man.
I just don't use ghouls unless I'm roleplaying in a particular way.
Sinister occult sect? I use ghouls.
Warhammer 40K military base? The ghouls are just arcoflagellants.
Amoral Android Only Base? Ghouls are just biological combat robots to them.

in my current playthrough, I have a fire base with a platoon of the Mobile Infantry, stuck on a planet full of bugs, but also mutants, killer robots, rebels, bandits and crazy cultists. Seemingly supernatural phenomenon (Anomaly stuff) is occuring, and Terran Command is gonna want samples of all of this crap.

So, in between turning bugs and bandits into swiss cheese with bullets, we grab and contain as best as we can as many of these horrid gribblies as we can find. I'll make one ghoul as part of an experiment authorized by the platoon's commanding Lieutenant just to contain the sucker. We'll use an especially evil bandit for the experiment. But that's it.
TurtleShroom Feb 25 @ 12:27pm 
Praise Randy! Finally, I can use Ghouls!
StockSounds Feb 24 @ 11:22am 
As far as I'm aware, the hard part of getting a ghoul is retrieving a serum, and this allows me to get my fancy fighters back aand recruit anybody at the cost of giving them slime brain.
I'm not so sure about being able to fully revive a ghoul though.
Asteroid 25399 Feb 24 @ 9:56am 
I like the idea of resurrecting people as ghouls. Nice one
Latex Santa Feb 24 @ 9:47am 
>recruiting competent ghouls easily (easier to kill a guy than capture him, after all), and (with Biotech) reviving people to harvest their genes

Pretty good one - two punch you got there. Subbed.