Ravenfield

Ravenfield

No Spawning on Contested
37 Comments
MianReplicate  [author] Mar 27 @ 5:30pm 
That is determined by the map creator's spawn points as spawn points are set by them. If they are spawning only in one place, that's due to how the map creator set it up.
PR00D Mar 27 @ 7:39am 
Can you make a mutator where the bot wll spawning around the flag instead of spawning in one place.
mattE-11 Mar 13 @ 12:45pm 
Since steam research isn't the greatest, does anyone know if there's a mod to spawn bots or respawn even without allied flags? (btw this mod sounds great)
MianReplicate  [author] Mar 8 @ 7:41pm 
:steamthumbsup:. If you are subscribed to the thread, I'll be commenting here when I make that feature so be on the look out!
Party Pineapple Mar 8 @ 6:58pm 
I wasn't even referring to custom maps. I honestly haven't gotten into that much yet. I've mostly just played default maps that come with the game.

Anyway, if there's no mod like that then this should still do fine thanks.
MianReplicate  [author] Mar 8 @ 6:54pm 
@Party Pineapple

Well again, it depends on the map creator. These are spawns that are set beforehand so it's up to the creator to be placing these away from the flag. I'm guessing that if the alternative spawns aren't detected or something then Ravenfield just spawns them on the flags as a fallback. That or the map creator is literally putting the spawns on the flag for some reason.

I could try making a feature in the mutator that does exactly what you want which is spawning specifically on the outskirts of a flag, but that'd be at my pace.
Party Pineapple Mar 8 @ 6:46pm 
Maybe I'm unlucky or unobservant, but in my experience all bots and myself spawn relatively right on a flag. It's not like battlefield or other similar games where you spawn like 100 meters away out of sight.
MianReplicate  [author] Mar 8 @ 5:30pm 
@Party Pineapple

The vanilla game actually already does something similar to that. There are separate spawns for soldiers put into place when enemy contestants are at a flag. It's just up to the map maker to utilize those separate spawns correctly.
Party Pineapple Mar 8 @ 4:22pm 
This is awesome, thank you. Is there a similar mod though that makes soldiers spawn on the outskirts of a flag, rather than just not being able to spawn at all?

It's more fun when there's resistance while I'm capturing, rather than no one spawning the moment I touch the flag. But I also obviously don't like how quickly a big squad will spawn right on top of me and insta kill me without this mod.
MianReplicate  [author] Mar 1 @ 5:03pm 
Record a video showing the mutator being enabled by itself and then play a game showing the issue happening.
Volpe/Pinne Mar 1 @ 1:43pm 
well i dont really know what to say i can only describe purest moment of this not working, i was playing islant and capturing farm, our apc with soldiers was here too so we were capping good and suddenly enemies spawned anyway on the point, they had another one, their main one so thats not it either. mutator is on, everything should be right so i dont really know why it wont be right for me
MianReplicate  [author] Mar 1 @ 12:45pm 
without more info*
MianReplicate  [author] Mar 1 @ 12:45pm 
It’s worked in my experience so I can’t really help you out there.
Volpe/Pinne Mar 1 @ 6:01am 
i dont think its working
Tommy Robinson Feb 9 @ 3:00am 
Team Eagle!
lunar skebob Feb 8 @ 7:57am 
i love you bro:shit::extralife:
Dih collector Feb 8 @ 12:55am 
This mod so good yeah no good
Haaugh!? | 2D-36 Feb 5 @ 5:51pm 
A must-have
MianReplicate  [author] Feb 5 @ 8:37am 
Yeah, this does drastically change the gameplay so I would be cautious about downloading this mutator if you are okay with how the game is rn
Sasha Pines (no brain) Feb 5 @ 4:25am 
1 hand this make the flag super easy to take over on other hand no more clown car spawn so yes and no at the same time very good
nikki43082 Feb 4 @ 6:25pm 
Very Good
Basher Feb 4 @ 1:42pm 
Red skies, dark lies.
JustADude Feb 4 @ 10:37am 
Better dead than Red.
kitter Feb 4 @ 4:17am 
WE REDS :steambored: WILL RULE :steamthumbsup::steamthumbsup: THE RAVENFIELD WORKSHOP!!!! :steamhappy:
Mr. Tooth Feb 4 @ 4:05am 
GOES:steamhappy: HARD AS :steamthumbsup: FUCK. DAMN THOSE :steamfacepalm: REDS!!! :steammocking: :steamthis::steamthis:
Trizz Feb 3 @ 11:54pm 
Goes hard
MianReplicate  [author] Feb 3 @ 9:32pm 
that's fair
jango bett Feb 3 @ 6:49pm 
it really isn't, but when you have 30 of them on it starts to add up. i have an addiction, please help.
MianReplicate  [author] Feb 3 @ 5:05pm 
lol the mutator shouldn’t be performance heavy, you’ll be fine.
jango bett Feb 3 @ 2:16pm 
damn you guys need to stop making all of these fire ass mutators, raven isn't gonna implement multithreading anytime soon and my cpu can only take so much :steamsad:
Titanus Feb 3 @ 11:28am 
Noice
Essaint Feb 3 @ 9:29am 
Zesty
lokeene Feb 3 @ 7:50am 
Much needed, thank you! :espresso:
bluedream Feb 3 @ 5:14am 
COOL
freedomboy99k Feb 3 @ 12:59am 
Finally
a2dwarrior2020 Feb 3 @ 12:37am 
thank you i bin doing big battels but cant cap points
에이케이사칠 Feb 2 @ 11:05pm 
Clever idea :steamthumbsup: