Arma 3
Civilian spawn [SPE]
8 Comments
Adri_karry  [author] Jun 28 @ 1:23pm 
@Dada I believe that it not only generates them with a script inside houses and gives them movement orders, but also handles the despawn and respawn based on distance.
Dada Jun 28 @ 12:49pm 
Hi, this script use the "agents" system for AI ? (the feature provided with Law of War where the AI have a limited Brain to improve performance)
Brian Hates Games Mar 18 @ 9:28pm 
thanks
Benchmark Feb 5 @ 7:59am 
Awesome, following
Adri_karry  [author] Feb 5 @ 7:43am 
@Benchmark Thanks I will add the verification so that they do not appear in houses with troops of any side that is not civilian when I have time now I am with other new scripts
Benchmark Feb 5 @ 7:28am 
Got it. Maybe in the future might be worth to consider it. But overall great job man
Adri_karry  [author] Feb 5 @ 1:53am 
@Benchmark It does not take it into account if there are people in the houses several civilians may appear in the same house if there are few houses in a village and it is not proven if they appear in houses with enemies but they will surely appear as well
Benchmark Feb 5 @ 1:14am 
Looks awesome. Does it take into consideration that if the house is already occupied (civ or enemy) they won't spawn inside as well?